Relic: THE NEW WAR SPOILS SYSTEM
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No more bulletin stacking?+1 ... no noticeable changes any longer. This sounds actually worse than the old system.
What´s better however is that I´ll probably get all the commanders I´m missing. Don´t know whether that will keep me playing or not. I´m indifferent.
A small question though: Since you get XP for every match played regardless how long it takes, isn´t that open for abuse? Join, leave, repeat.
Posts: 1890 | Subs: 1
+1 ... no noticeable changes any longer. This sounds actually worse than the old system.
What´s better however is that I´ll probably get all the commanders I´m missing. Don´t know whether that will keep me playing or not. I´m indifferent.
A small question though: Since you get XP for every match played regardless how long it takes, isn´t that open for abuse? Join, leave, repeat.
Pretty sure you don't get EXP for leaving (I didn't try myself during the Alpha) - but its pretty easy to just stomp an easy AI in 10~ Min and get EXP that way.
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Bet they'll just salvage a crapload of random people's duplicates and try to get away with it, with the large supply point cost and inventory items they'll just hush hush and hope no one notices.
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so how does this fix bulletins NOT sucking?Well, it seems that you can´t specialize on one value of a unit. So the only viable outload would be the most common one everybody has: The three infantry bulletins.
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Relic should not have forcibly removed the mod from the Workshop. It would have been the perfect trap
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Eh, I'll trade bulletin stacking for the commanders I'm missing. Plus you still can have different bulletins that affect the same unit.
Removing bulletin stacking is not a bad decision per se (it just reduces the amount of bulletins you HAVE to get). However, in light of bulletin stacking being removed, they should kind of rework bulletins:
- Certain bulletins affect the same unit with the same bonus (e.g., MG accuracy bulletins)
- Some units are affected by multiple bulletins (thus nullifying the non-stacking concept)
- Certain bulletins give higher bonuses than other bulletins (some give 5% speed, while others give 5% speed & 5% acceleration)
- Some bulletins are downright useless (all the dispatch bulletins, JT penetration, light tank armour bulletins etc).
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Noooo I want the option to decide whether I want to salvage the bulletin or not Relic pls!
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I like it, i like it a lot
They're gonna take away all our duplicates no more 30% MG Reload!! Only 10% No more 12% pen for Firefly! Only 4%
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Posts: 42
This is all that's changing:
1. No more bulletin stacking.
2. Duplicates will give you in-game money that will eventually be used to pick free stuff.
The supply system *might* mean that you can acquire free stuff quicker than before, but it might also be an illusion in case it takes way too much supply to get anything meaningful (usually the case for these systems). And bulletins are dead without stacking.
That's pretty much it and it doesn't change the game at all.
Posts: 1216
I thought that's not now it works? If you stack three Grim Reap Tool bulletins the result isn't 75 munitions (5% x three equals 15%, so 90-15) but 77 (5% discounted from the total, re 5% of 85 equals 81, and 5% of 81 equals 77). Maybe it doesn't apply to other bulletins, or maybe just placebo effect?
They're gonna take away all our duplicates no more 30% MG Reload!! Only 10% No more 12% pen for Firefly! Only 4%
Posts: 1217
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