Do we really need a new Company of Heroes?
Posts: 75
Posts: 40
Posts: 25
Posts: 641 | Subs: 1
Posts: 368
Posts: 1021 | Subs: 1
Posts: 2307 | Subs: 4
The commander system is crap, the ui is crap, the engine optimization is crap, the game is full of things that were worked on years ago and dropped never to be touched again.
CoH2 is still good and still has a few more years left in it, but saying there is nothing to look forward to in CoH3 is just wrong.
Posts: 1802 | Subs: 1
Posts: 2693 | Subs: 1
Posts: 493
Posts: 431
However, I'd love to see a CoH set in the Cold War-era. A new setting would be the best future of the series. All other things aside, I think we can all agree that an engine that actually runs well would be enough reason to make a new game.
Posts: 1216
Posts: 2396 | Subs: 1
Posts: 132
Posts: 955
Posts: 1679 | Subs: 5
CoH2 is a bit of a clusterfuck, mostly due to the THQ situation and the game being rushed out.
The commander system is crap, the ui is crap, the engine optimization is crap, the game is full of things that were worked on years ago and dropped never to be touched again.
CoH2 is still good and still has a few more years left in it, but saying there is nothing to look forward to in CoH3 is just wrong.
This is the real reason a sequel would be nice. CoH2 has a really shitty base because of the whole THQ fiasco. CoH3 with a from-the-ground-up new engine and a design that doesn't stem from a business model would be very interesting.
However, there are a lot of reasons why a sequel probably won't happen, and I personally don't think it will. WWII and RTS games are far less popular now than they were 5 years ago, CoH2 has a ton of DLC that would be abandoned in a new game, CoH2 was a lukewarm success relative to a lot of other games these days, and funding a from-scratch RTS today when its predecessor was only mildly successful is a pretty huge risk to take. I'd love to see a CoH3 where Relic is given the freedom to design the game they want to make, but I don't see that happening for a long time, if it even happens at all.
Posts: 191
Same here really,any fix or improvement can be done in CoH2,leaving no need for a third entry in the series unless its a new period in time,and still.
Posts: 1006
Posts: 1944 | Subs: 2
I always argue that rather than making new games that fix the issues of the previous,you should fix said game.
Same here really,any fix or improvement can be done in CoH2,leaving no need for a third entry in the series unless its a new period in time,and still.
I don't think that is possible. The big problem with COH2 is that the consistent imbalance and P2W commanders has made the strategy ankle deep at the macro level, its a 98% tactical game. Kinda hard to fix those problems when so much money has been spent on their broken system, if they pleased the minority of players like me (removed many of the useless commanders, NO ability overlap at all, shifted some abilities around, made them 2 sided trees, reduced number of infiltration units, etc.) they would be pissing off the vast majority that bought a lot of commanders and frankly don't want the game to get any harder.
Livestreams
25 | |||||
7 | |||||
6 | |||||
2 | |||||
229 | |||||
59 | |||||
29 | |||||
2 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, cablingindfw
Most online: 2043 users on 29 Oct 2023, 01:04 AM