Buffs and changes which don't make any sense when taking the said units role into perspective:
- Penals: They are arifle based inf. The SU rifle inf are not very accurate. Penals exist to fill that void. They are already strong at close range, decent at mid but awful at long range. Increasing their long range accuracy, or making them more durable, giving them LMGs all would have been much better steps towards improving them. But PPSH?! We have shocks, Parties, and cons for that.
- Volks: Another rifle based inf, having a decent long range accuracy and are supposed to be a mere capping unit with highly useful abilities. Think of them as ostruppen with more utilities. Giving volks STGs will kill the enthusiasm to use sturmpios to their maximum effectiveness. STG obers are already meh and they will be totally forgotten.
- Arty: There are some buffs for arty units/abilities which were not needed at all. There are huge issues with arty being fully dominant in 2v2+ game modes. We certaintly don't need to amplify those issues.
- Minimization or actually removal of RNG:The most prevalent and eenjoyable factor in CoH2. Having a full health, A-Moved volks wiped by a TM35 created a funny experience, and a teaching one for the guy who lost his unit. Rng creates an uncertanity atmosphere in game which I think is greate and adds to the strategic depth. Removing it or minimizing it will take away one of the best characteristics of CoH2.
I don't get your thought process at all here.
Penals - Fair point here, LMG upgrade would be a possible alternative but the assault package makes much more sense since they already have the flamethrower, which wouldn't mesh well with LMG. Overlap isn't much of an issue at all since Cons PPSH, Partitions, and Shocks are all doctrinal - it gives you more commander flexibility to have a non-doc CQC unit.
Volks - The Ostruppen comparison went out the window after the OKW re-design buffed them closer to Grens. Not to mention that Strumpios are still vastly superior for CQC and don't require an Upgrade, they won't disappear. The STG package is just a compensation for losing the Shrek - and a good one at that since they struggle with vetted/upgraded Rifles and Tommies. If you have a better idea feel free to suggest it.
Arty- All of the Arty buffs are needed - Scott, Major Arty, Tommy Flares, Etc. are all extremely underused and pretty much universally agreed upon to be UP. USF in particular needs help because it severally lacks non-doc options to deal with turtlely opponents. There is a reason why Calliope is very popular - it fills that need. These changes aren't drastic enough to turn team games into Arty fests any more than they currently are.
RNG - There is a difference between teaching moments and computer monitor punching induced rage from random squad wipes. Mines that kill wounded models and suppress still greatly punish you and teach you to build sweepers - losing entire full-health squads randomly isn't fun and good for gameplay, period.