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Balance Preview Mod 'BALANCE GOALS'

28 Apr 2016, 19:35 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Balance Preview Mod


28 Apr 2016, 19:36 PM
#2
28 Apr 2016, 19:43 PM
#3
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Too bad they didn't add the latest changes miragefla added to his mod.
28 Apr 2016, 19:47 PM
#4
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Too bad they didn't add the latest changes miragefla added to his mod.




Due to the nature of some of the changes outlined below, this balance mod is scheduled to run over multiple weeks in order to extensively test, validate and gather sufficient feedback before any final decisions are made. Therefore, it is important to note that a number of these changes (especially those listed under Experimental) will require extensive validation before being considered candidates for live game integration.
aaa
28 Apr 2016, 19:49 PM
#5
avatar of aaa

Posts: 1487

usfusfThose notes were released long time ago. Including repost on this forum. Why is this topic here?
28 Apr 2016, 19:49 PM
#6
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

jump backJump back to quoted post28 Apr 2016, 19:47 PMnigo





Soooo... they didn't add his latest changes. Why u copy dat text?
WHO
28 Apr 2016, 19:51 PM
#7
avatar of WHO

Posts: 97

jump backJump back to quoted post28 Apr 2016, 19:49 PMaaa
usfusfThose notes were released long time ago. Including repost on this forum. Why is this topic here?


This is the first time I've seen the developer commentary attached to them, personally.
28 Apr 2016, 19:54 PM
#8
avatar of TheSleep3r

Posts: 670

I don't know what are the newest Miragefla's changes but I sure do hope every underperforming unit like M-42, Greyhound, Valentine, Brit howies or KV-1 will be looked at. The infinite metas of fully balanced game :sibHyena:
28 Apr 2016, 19:54 PM
#9
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

I lost the twich:
When Roadmap and WarSpoils beta?
28 Apr 2016, 19:58 PM
#10
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15



Soooo... they didn't add his latest changes. Why u copy dat text?


They have time to add more changes to the mod. :)



More:




Test Community-Driven (Experimental) Feedback

There are numerous changes below that fit into the category of “Experimental”. These changes are fueled by long-time community feedback and requests that more or less would involve dramatic changes to gameplay if implemented. These changes are the least likely to be implemented but rather this mod is meant to be used as a test bed in order to determine if they are viable for the game and if so how well they perform.

28 Apr 2016, 20:03 PM
#11
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
No changes for vet1 soviet tanks ? Relic pls cap the points with is-2 :D.
28 Apr 2016, 20:10 PM
#12
avatar of Doomlord52

Posts: 960

overall, not bad.

Still would like to see something done about the BOFORS hard-countering its hard-counter (barrage vs. AT gun). Would also like to see a fix to OKW's FLAK (just make its crew invulnerable) so it's not the most pointless unit in the game.

Also, in general, the game really needs to get away from "blob to win" being so viable. Something like CoH1 Pio's "negative zeal", but instead just increases suppression taken, applied to all infantry.
28 Apr 2016, 20:24 PM
#13
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Something like CoH1 Pio's "negative zeal", but instead just increases suppression taken, applied to all infantry.


That's already implemented. The more models stick together the more suppression they take.
28 Apr 2016, 20:30 PM
#14
avatar of Doomlord52

Posts: 960



That's already implemented. The more models stick together the more suppression they take.


Huh. Doesn't seem to work too well, then. You can still run a rifle blob into an MG42 and do a ton of damage and/or get past it (even without smoke). This is especially bad with vet 3 rifles (or really vet 3 anything).
28 Apr 2016, 20:41 PM
#15
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post28 Apr 2016, 19:35 PMcapiqua


SOVIETS

SU-85
Strategic Diversity
Developer Comments: We saw that the Soviets had to rely on Doctrines or would have a difficult time dealing with heavy armored vehicles. We wanted slightly improve the SU-85 to be stronger against heavy armored vehicles while being slightly weaker against flanking vehicles.

• Accuracy from 0.05/0.0375/0.25 to 0.055/0.045/0.04
• Penetration from 200/190/180 to 240/230/220
• Reload increased from 3.8/4.2 to 5.4.
• Target size reduced from 22 to 18
Rotation rate from 20 to 22
• Cost increases from 340 manpower and 120 fuel to 350 manpower and 130 fuel.
• Veterancy two -30% reload modifier replaced with +30% weapon penetration modifier.
28 Apr 2016, 20:51 PM
#16
avatar of Kronosaur0s

Posts: 1701



Huh. Doesn't seem to work too well, then. You can still run a rifle blob into an MG42 and do a ton of damage and/or get past it (even without smoke). This is especially bad with vet 3 rifles (or really vet 3 anything).



You expect a 260mp unit to completely negate 280mp + 280mp + 280mp + upgrades + vet3 units?
28 Apr 2016, 20:54 PM
#17
avatar of Frost

Posts: 1024 | Subs: 1



Yeah i noticed this too. Still I'm dissapointed that they doesn't take underperformed units like M-42 or KV-1 etc
28 Apr 2016, 20:54 PM
#18
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

There are numerous changes below that fit into the category of “Experimental”. These changes are fueled by long-time community feedback and requests that more or less would involve dramatic changes to gameplay if implemented. These changes are the least likely to be implemented but rather this mod is meant to be used as a test bed in order to determine if they are viable for the game and if so how well they perform.

Don't like it. I hope Relic will be more confident and make this "dramatic changes" live. (Yes, i want to see SuperPenals and upgrades for OKW).
P.S. Pioneers can now construct sandbags. - Experimental (can broke game, too dramatic change :p )
28 Apr 2016, 20:58 PM
#19
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

At least they tried to give some sort of reasoning for this. "We felt"... How many times did it say that? 11 (12 if you count "We feel").
28 Apr 2016, 20:58 PM
#20
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658




You expect a 260mp unit to completely negate 280mp + 280mp + 280mp + upgrades + vet3 units?


If you have such a numerical advantage, why not flank? MGs are supposed to do exactly that: rek blobs.

Someone who is outnumbering an MG 3:1, yet is simply too lazy to position his troops properly needs to get rekt even by one MG.
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