Too bad they didn't add the latest changes miragefla added to his mod.
Due to the nature of some of the changes outlined below, this balance mod is scheduled to run over multiple weeks in order to extensively test, validate and gather sufficient feedback before any final decisions are made. Therefore, it is important to note that a number of these changes (especially those listed under Experimental) will require extensive validation before being considered candidates for live game integration.
I don't know what are the newest Miragefla's changes but I sure do hope every underperforming unit like M-42, Greyhound, Valentine, Brit howies or KV-1 will be looked at. The infinite metas of fully balanced game
Soooo... they didn't add his latest changes. Why u copy dat text?
They have time to add more changes to the mod.
More:
Test Community-Driven (Experimental) Feedback
There are numerous changes below that fit into the category of “Experimental”. These changes are fueled by long-time community feedback and requests that more or less would involve dramatic changes to gameplay if implemented. These changes are the least likely to be implemented but rather this mod is meant to be used as a test bed in order to determine if they are viable for the game and if so how well they perform.
Still would like to see something done about the BOFORS hard-countering its hard-counter (barrage vs. AT gun). Would also like to see a fix to OKW's FLAK (just make its crew invulnerable) so it's not the most pointless unit in the game.
Also, in general, the game really needs to get away from "blob to win" being so viable. Something like CoH1 Pio's "negative zeal", but instead just increases suppression taken, applied to all infantry.
That's already implemented. The more models stick together the more suppression they take.
Huh. Doesn't seem to work too well, then. You can still run a rifle blob into an MG42 and do a ton of damage and/or get past it (even without smoke). This is especially bad with vet 3 rifles (or really vet 3 anything).
SU-85 Strategic Diversity
Developer Comments: We saw that the Soviets had to rely on Doctrines or would have a difficult time dealing with heavy armored vehicles. We wanted slightly improve the SU-85 to be stronger against heavy armored vehicles while being slightly weaker against flanking vehicles.
• Accuracy from 0.05/0.0375/0.25 to 0.055/0.045/0.04
• Penetration from 200/190/180 to 240/230/220
• Reload increased from 3.8/4.2 to 5.4.
• Target size reduced from 22 to 18
• Rotation rate from 20 to 22
• Cost increases from 340 manpower and 120 fuel to 350 manpower and 130 fuel.
• Veterancy two -30% reload modifier replaced with +30% weapon penetration modifier.
Huh. Doesn't seem to work too well, then. You can still run a rifle blob into an MG42 and do a ton of damage and/or get past it (even without smoke). This is especially bad with vet 3 rifles (or really vet 3 anything).
You expect a 260mp unit to completely negate 280mp + 280mp + 280mp + upgrades + vet3 units?
There are numerous changes below that fit into the category of “Experimental”. These changes are fueled by long-time community feedback and requests that more or less would involve dramatic changes to gameplay if implemented. These changes are the least likely to be implemented but rather this mod is meant to be used as a test bed in order to determine if they are viable for the game and if so how well they perform.
Don't like it. I hope Relic will be more confident and make this "dramatic changes" live. (Yes, i want to see SuperPenals and upgrades for OKW).
P.S. Pioneers can now construct sandbags. - Experimental (can broke game, too dramatic change )
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem. Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc. Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again. Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing. Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn. Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it Last Wednesday, 23:34 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks Last Wednesday, 10:33 AM