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The Balance Preview Mod has been temporarily delayed

27 Apr 2016, 20:10 PM
#21
avatar of Butcher

Posts: 1217

jump backJump back to quoted post27 Apr 2016, 20:08 PMRappy
Perhaps they played a few games amongst themselves and okw had no hope, so they went home for a rethink.
Hope that´s it. OKW nerfs where over the top. Yes, the Schrek problem had to be adressed but the trucks were simply too much.
27 Apr 2016, 20:14 PM
#22
avatar of GenObi

Posts: 556

jump backJump back to quoted post27 Apr 2016, 20:08 PMRappy
Perhaps they played a few games amongst themselves and okw had no hope, so they went home for a rethink.


That would imply that they are okw fanboys and noobs
27 Apr 2016, 20:21 PM
#23
avatar of DiePest

Posts: 90

A little note why it was delayed would have been nice.
27 Apr 2016, 20:53 PM
#25
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Tomorrow is a good day to ask Kyle in twich
28 Apr 2016, 01:08 AM
#27
avatar of LuGer33

Posts: 174

jump backJump back to quoted post27 Apr 2016, 20:10 PMButcher
Hope that´s it. OKW nerfs where over the top. Yes, the Schrek problem had to be adressed but the trucks were simply too much.

Yeah OKW shouldn't have side-teching. They should get stuff like healing, auto repairs, AA for free even though every other faction pays for those things because uh... well, ya know, just because.

Also let's not forget that they can scavenge extra resources from every vehicle rekt™ to make up for their resource penalty because why not?

OKW is a tough faction to play. No doubt about that and I don't think they're OP by any stretch of the imagination. That doesn't mean some of the perks and bonuses they had when they got 66% resources shouldn't be reexamined and changed now that they have 100% resources like every other faction. The fuel costs of some of their later units may need to be adjusted accordingly w/ these side costs introduced (which we already see in the patch notes w/ the KT cost coming down).
nee
28 Apr 2016, 01:22 AM
#28
avatar of nee

Posts: 1216

A new low: hyping the community for a preview mod.

jump backJump back to quoted post27 Apr 2016, 20:14 PMGenObi


That would imply that they are okw fanboys and noobs
Actually it would imply that they actually play their shit.
28 Apr 2016, 02:25 AM
#29
avatar of zerocoh

Posts: 930

jump backJump back to quoted post27 Apr 2016, 20:14 PMGenObi


That would imply that they are okw fanboys and noobs


judging by OKW history, I would say they are.
28 Apr 2016, 02:26 AM
#30
avatar of GenObi

Posts: 556

jump backJump back to quoted post28 Apr 2016, 01:22 AMnee
A new low: hyping the community for a preview mod.

Actually it would imply that they actually play their shit.


if thats the case then the shreck problem would of been dealt with long ago
28 Apr 2016, 02:36 AM
#31
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

28 Apr 2016, 03:41 AM
#33
avatar of Intelligence209

Posts: 1124

If a preview mod gets delayed, must be some real serious shit
28 Apr 2016, 04:22 AM
#34
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post27 Apr 2016, 20:10 PMButcher
Hope that´s it. OKW nerfs where over the top. Yes, the Schrek problem had to be adressed but the trucks were simply too much.


Screw the trucks. Okw must pay for healing like every other faction. But they should give shrecks back to Volks
28 Apr 2016, 06:25 AM
#35
avatar of Schmitz

Posts: 88 | Subs: 1



Screw the trucks. Okw must pay for healing like every other faction. But they should give shrecks back to Volks


No. Anything but Volks schrecks!
28 Apr 2016, 06:44 AM
#36
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post28 Apr 2016, 06:25 AMSchmitz


No. Anything but Volks schrecks!


Have you played Miragefla's Competitive mod? OKW gets ass whipped so easily without shrecks
28 Apr 2016, 06:47 AM
#37
avatar of squippy

Posts: 484

I struggle to imagine how OKW with survive without shrecks. But we will see what we will see; no harm in the odd experiment here and there.
28 Apr 2016, 06:50 AM
#38
avatar of Broseph Stalin

Posts: 49

I believe in miracle again... Relic finally deals with the shreck spam noob tactic... Allies could not do a move with any vehicles cause shrecks kill them in a second... Even IS-2...

Think of that every Volk squad had 2 shrecks and I often saw 5 squads blobing that are 10 shrecks and if there are 4 OKW Players there are up to 40 Shrecks on the field... try to make a move with a tank then...

Maybe OKW is too weak without them but then they need to change other things but I hope we will never see that shreck blob tactics again
28 Apr 2016, 07:11 AM
#39
avatar of KurtWilde
Donator 11

Posts: 440

I believe in miracle again... Relic finally deals with the shreck spam noob tactic... Allies could not do a move with any vehicles cause shrecks kill them in a second... Even IS-2...

Think of that every Volk squad had 2 shrecks and I often saw 5 squads blobing that are 10 shrecks and if there are 4 OKW Players there are up to 40 Shrecks on the field... try to make a move with a tank then...

Maybe OKW is too weak without them but then they need to change other things but I hope we will never see that shreck blob tactics again


I think the solution is getting rid of vet 5 and an increase of vet requirement. I played the competitive mod for the last three days. Its almost impossible to cope with vehicles as OKW. And don;t forget Miragefla had buffed the reketen
28 Apr 2016, 07:29 AM
#40
avatar of SolisSteel

Posts: 8

Banned
Inb4 brace buffed to 100% dmg reduction.
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