Good to know how you Dev guys are thinking. But please, can you guys stop making "hard counters" to the game?
Oh, he is getting MG42, I need M3, A move and he die
Oh, he has M3, let me get an AC, A move and kill it in seconds.
Oh, he has T2 vehicles, let me get T70 and rape them before Pz4 comes out.
Oh, he has T70, let me GTFO of all my stuff and praying my Pz4 comes faster.
Damn it, those are not skills. Why do you guys make it that casual friendly?
70% of 1v1 automatch are those 4 sentences above. THAT IS STARTING TO BE BORING
COH1 lasts for 6-7 years, those gameplay are still exciting. Every game are so different, there are so many different strat and so many different approach to counter them.
COH2 was just born like 2-3 weeks, and I start getting tired of those IDENTICAL matchup
I feel like not playing Company of Heroes but Company of One Man Army. In COH, We needed a good combined arms to deal with stuff, not ultra hard counters A-move and kill their pray in seconds
AMEEEEEEEEEEEENNNNNNNNNNNNNNN!!!!!!
this is what I feel is messing things up right now. You need certain things to kill certain things. And other than that, they have not much use. This massively changes the dynamic of the game. Instead of giving you that combined forces feeling, it feels like, ok unit x its your turn, unit b now your up, unit c go the corner.......