You make great points rtschutter. However, we didn't make the changes to address the Maxim vs. MG42 scenario. It was in response to German weapon team vulnerabilities. Namely, to snipers, tank shells, grenades, etc. More so, the cost of losing a MG42 is much higher for Germans than losing a Maxim for Soviets which compounded the issue.
We did consider the consequence of this change; flanking is now less punishing to the receiving playing. Note I said less punishing, typically you can still force a retreat and in fewer circumstances you can actually decrew the weapon team. If you do manage to do this as Soviets, you get the best of both worlds when you recrew that weapon.
I don't think the extra man has had a major impact on the balance of the MG42, all the same counters still apply. It does reduce the risk of using the MG42, so if anything I might argue that the tactics needed to defeat a well positioned HMG are harder to pull off than the tactics required to positioned said HMG.
That said, we had a very similar reaction to that of the community when we first started testing this change. However, after a few days of testing we begin to formulate new and effective strategies and tactics to take the weapons teams out. Quite frankly, if the German player builds a number of HMG's early on, they are leaving themselves extremely vulnerable to a number of hard counters. The M3 and 120mm mortar proved the most effective counter, Molotovs and the use of buildings were a close second.
If you are finding that the German player is garrisoning his MGs, I would suggest getting 1 Penal Battalion and using their satchel grenade. This typically knocks the entire building out.
So you basically say that to deal with MG42s now i either have to go T1 all the time or take the 120mm mortar doctrine... that is definitely not how balancing should work. russian is allready restricted. All the changes made last patch restrict them even more.
makes no sense to me sorry. So why not get rid of T2 and t3 all together?
If i have to go T1 there is nothing good at T3 to justify going there and going t2 additionally will probably cost me the game to early P4.
And M3 comes not fast enough and comes with a much higher risk now. So basically if i not yet know what my enemy builds i am forced to go M3, which gets countered so easy by a 222. And what then? the mgs still are alife and i can't get too them because of 222s.
So basically, get rid of all commanders that don't have 120mm and get rid of T2 and T3 because that's what russian is restricted to, to deal with MG42s ... that's some balance.
edit: the above part is ofc a bit exaggerated but it is how it feels to play russian atm, go anything but T1 and T4 and you put yourself at a disadvantage.
I play both factions, and i had not that much of an issue to deal with Maxim spam then it is now to deal with MG42 spam...since you basically nerfed all real counters in one patch.
- Maxim... does not do enough damage anymore
- 120 mm Mortar ... Attack rate nerf
- M3 a lot more risky and also more expensive then the MG42 itself...and a 222 can also come in quite fast.
- snipers, now need a long time to kill them (if the buffed at ranged 222 don't kill them first).
As i said, yes you can deal with them atm, but you restrict russian more and more with each patch for some reason. it is so that i am considering just to stick with German for now because it is so obnoxious to be forced to play that restricted.