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russian armor

Transfer Orders

24 Apr 2016, 23:40 PM
#1
avatar of Francis

Posts: 61

We saw it on the single player, but how would the ability to recall your troops, tanks and guns off the map (for no return) affect the game?

P.S. Troops could still get shot while retreating; normal retreat speed in case for example, of a at gun running away from a trap so it could still be captured by the player smart enough to pull it off, etc.
25 Apr 2016, 00:32 AM
#2
25 Apr 2016, 00:36 AM
#3
avatar of Waegukin

Posts: 609

Considering how easy it is to fill up your popcap, it makes sense. Its definitely more immersive then sending your volks to die because you need KT
25 Apr 2016, 00:44 AM
#4
avatar of GenObi

Posts: 556

I actually wouldn't be against this, ONLY if nothing is returned for it.
25 Apr 2016, 03:27 AM
#5
avatar of Spin

Posts: 85

a very situational feature but a good feature to add nonetheless. Should be hidden as a HQ building ability (with no hotkey) to stop any mistake of transferring orders by accident.
25 Apr 2016, 07:45 AM
#6
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I liked it in single player. +1
25 Apr 2016, 07:49 AM
#7
avatar of MissCommissar

Posts: 673

Then something should be done with USF's doctrinal ability to call from field vechiles. It's pretty useless, I should say...
25 Apr 2016, 07:53 AM
#8
avatar of Katitof

Posts: 17914 | Subs: 8

I know literally two more units this could have any kind of use for.

Soviet M3 and OKW Kubel.
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