Update on the 27th preview
![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
General
AT Rifles
Made adjustments so it’s a little more responsive. Also changed the weapon type from big explosive to ballistic
British
Land Mattress
• Increase CP requirement from 5 to 8
Sexton
• AOE distance damage changed from 1/0.15/0.05 to 1/0.25/0.1
• Wind Down from 4.67 to 3.125
• Number of shells for barrage increased from 5 to 8
Axis
Jagdtiger
• Rear armour from 150 to 110.
King Tiger
• Rear armoured reduced from 225 to 150.
• Deflection stun removed.
• Fuel cost from 310 to 280.
Elefant
• Rear armour from 150 to 110.
Soviet
IS-2
• Rear armour from 205 to 160
• Scatter offset adjusted to match other vehicles.
• Penetration increased from 250/220/190 to 250/230/210
• Deflection stun chance removed.
Soviet Sniper
• Health increased from 48 to 64
RPG 43 AT Grenade
• Wind up reduced from 0.25 to 0.125AT Rifles
![avatar of BlackKorp](/uploads/avatar/8234.jpg?updated=1491300971)
Posts: 974 | Subs: 2
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![:*( :*(](/images/Smileys/wah.gif)
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
Why german heavies are leass heavy than allieds heavies?Ah passiv buff so T 34 spam will rek germans
it's the rear armor.
![avatar of BlackKorp](/uploads/avatar/8234.jpg?updated=1491300971)
Posts: 974 | Subs: 2
it's the rear armor.
exactly the swarm will come
![:hyper: :hyper:](/images/Smileys/hyper.gif)
![avatar of LuGer33](/uploads/avatar/15501.jpg?updated=1455139248)
Posts: 174
![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
Are these actual updated changes or a wishlist?update https://community.companyofheroes.com/discussion/241299/april-27th-balance-preview-mod-release-notes#latest
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
![avatar of LuGer33](/uploads/avatar/15501.jpg?updated=1455139248)
Posts: 174
I still don't know why the Tiger rear armor is getting nerfed in the actual update.
They're nerfing the rear armor on all the heavies. Why would the Tiger be an exception?
![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
They're nerfing the rear armor on all the heavies. Why would the Tiger be an exception?
Its not, look at the patchnotes, they already nerfed it.
![avatar of Livingdead](/images/no_av.png)
Posts: 15
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 1304 | Subs: 13
The more of these updates that come out the sadder I am. Heavies are supposed to be tough, and its part of what makes them fun, come on now stop nerfing them.
My opinion:
Heavies should be tough when they are properly facing their enemy and are engaged in a slug-fest. They should however, be vulnerable to mediums flanking around and getting rear shots as mediums are risking more by diving in and trying to circle around a heavy tank which leaves them open to snares and rear-line AT.
![avatar of ABlockOfSalt](/images/no_av.png)
Posts: 70
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
Posts: 875 | Subs: 2
My opinion:
Heavies should be tough when they are properly facing their enemy and are engaged in a slug-fest. They should however, be vulnerable to mediums flanking around and getting rear shots as mediums are risking more by diving in and trying to circle around a heavy tank which leaves them open to snares and rear-line AT.
Maybe have a slight buff to the frontal armor then to make that theory, when put to the test, more noticeable and applicable?
![avatar of Flying Dustbin](/uploads/avatar/15443.png?updated=1449017953)
Posts: 270 | Subs: 1
IS-2
• Scatter offset adjusted to match other vehicles.
Does this mean the IS-2 gunner is no longer drunk?
IS-2 absolutely slaughters things when it hits so this is a lovely buff
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
![avatar of Selvy289](/images/no_av.png)
Posts: 366
ISU AP ROUND
200/230/260
NEW SU85
220/230/240
Not sure about this but new vet 2 SU85
286/299/312 (im sure I read it gets a 30% pen buff now).
Something a bit off?
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 1304 | Subs: 13
All good changes but make note of this.
ISU AP ROUND
200/230/260
NEW SU85
220/230/240
Not sure about this but new vet 2 SU85
286/299/312 (im sure I read it gets a 30% pen buff now).
Something a bit off?
My idea on the SU-85 was to make it an TD that is more efficient vs heavy tanks than it is versus mediums. Its penetration might be too much at vet, but it makes the SU-85 different from its smaller cousin, the SU-76. Gives more of a reason to build T4 if you are expecting those heavy tanks. You need a reliable counter versus them and that's what the modified SU-85 offers.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
My idea on the SU-85 was to make it an TD that is more efficient vs heavy tanks than it is versus mediums. Its penetration might be too much at vet, but it makes the SU-85 different from its smaller cousin, the SU-76. Gives more of a reason to build T4 if you are expecting those heavy tanks. You need a reliable counter versus them and that's what the modified SU-85 offers.
Any word on vp's and cp's not blocking pathing being added from the Mod? How about manual reload for MG's and vehicles with magazines? Also Halftracks gaining veterancy from nearby units? These all seem like crucial omissions from Competitive Mod.
![avatar of sirphilliam](/images/no_av.png)
Posts: 10
![avatar of RedT3rror](/images/avatars/shocks.png?updated=1394378846)
Posts: 747 | Subs: 2
All good changes but make note of this.
ISU AP ROUND
200/230/260
NEW SU85
220/230/240
Not sure about this but new vet 2 SU85
286/299/312 (im sure I read it gets a 30% pen buff now).
Something a bit off?
Russian guns penetrating Kruppsteel! Witchcraft!
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