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April 27th Balance Preview Mod Release Notes

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22 Apr 2016, 05:11 AM
#281
avatar of robertmikael
Donator 11

Posts: 311

Seems like a T0 AT gun with cloak, pzfaust + Luchs and Puma are more than enough.

But which OKW-unit will get the Panzerschreck?
Ok, I am not a top 200 player, so I should shut up as someone said here earlier. :thumb:

But maybe I have permission to say this, if they totally remove the Panzerschreck from OKW, this game is much less historically accurate.
22 Apr 2016, 05:17 AM
#282
avatar of Carlos Danger

Posts: 362

What the hell am I gonna do with Volks with two StGs anyways? I now have a squad that isn't very good up close and a squad that isn't very good at a distance.
22 Apr 2016, 05:21 AM
#283
avatar of Hitman5

Posts: 467

What the hell am I gonna do with Volks with two StGs anyways? I now have a squad that isn't very good up close and a squad that isn't very good at a distance.


Asymmetric Balance :foreveralone:
aaa
22 Apr 2016, 05:22 AM
#284
avatar of aaa

Posts: 1487

Bad things
Smg for volks looks like a joke. Same as smg for cons almost no one uses it. They would turn into spios with grenades.
Mines nerf is obnoxious - worst change in this patch.

Sandbags for OH is gonna give them too much of advantage in infantry fights. This will be even more of mortar abuse since there is no way to attack with infantry now even when there is no sandbags. But if new 300MP penals beat lmg grens at long range that can be justified. But only if.

Good things.
Heavies rear armor nerf
Allied TD buff
Okw tech tech tree cost increase
Thats all is very much needed.
22 Apr 2016, 05:36 AM
#285
avatar of Hikuran

Posts: 194

jump backJump back to quoted post22 Apr 2016, 05:22 AMaaa
Bad things
Smg for volks looks like a joke. Same as smg for cons almost no one uses it. They would turn into spios with grenades.
Mines nerf is obnoxious - worst change in this patch.
Sandbags for OH is gonna give them too much of advantage in infantry fights. This will be even more of mortar abuse since there is no way to attack with infantry now even when there is no sandbags.

Good things.
Heavies rear armor nerf
Allied TD buff
Okw tech tech tree cost increase
Thats all is very much needed.


It's even worse than Cons because cons have ypa which allow them to quickly close-in.:oops:
22 Apr 2016, 05:53 AM
#286
avatar of Hikuran

Posts: 194

Now OKW need to pay 100mp 15fuel for a truck, 200mp and 25fuel to settle it down and 100mp 15fuel to deploy medic team
400 mp and 55 fuel for a medic station? Isn't it a bit too harsh?
22 Apr 2016, 05:54 AM
#287
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Apr 2016, 05:53 AMHikuran
Now OKW need to pay 100mp 15fuel for a truck, 200mp and 25fuel to settle it down and 100mp 15fuel to deploy medic team
400 mp and 55 fuel for a medic station? Isn't it a bit too harsh?

300 MP and 40 fuel for a tier. 100MP and 15 fuel for a medic station.
22 Apr 2016, 05:54 AM
#288
avatar of IA3 - HH

Posts: 289



i think rocket artilery for alies is bad idea in general this should be exlusive for axis factions and i guess pershing need cost increase a little bit

gg relic


i think reduce dmg against inf is better than increase cost
22 Apr 2016, 05:57 AM
#289
avatar of Carlos Danger

Posts: 362

I'm just trying to figure out why OKW is getting hit - and getting hit pretty hard - by a nerf bat when they're only overperforming in 4v4 (a gamemode nobody here purports to take seriously anyways). Meanwhile, the Allied factions all get a number of buffs. Only significant Allied nerfs are to the Captain, Counter Battery, and Infantry Section veterancy.

And I know we don't take the charts all that seriously here, but statistics suggest the Allies are doing, on average, slightly better than the Axis in 1v1s and 2v2s right now. If this patch is released with the current changes, OKW might as well be removed from the game imo.
22 Apr 2016, 05:59 AM
#290
avatar of robertmikael
Donator 11

Posts: 311

This April 27th patch seems for me like OKW is turned into POW. I am sorry to say this.
22 Apr 2016, 06:02 AM
#291
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

This April 27th patch seems for me like OKW is turned into POW. I am sorry to say this.

Realistic. :snfQuinn:
22 Apr 2016, 06:11 AM
#292
avatar of Hikuran

Posts: 194

All Core Infantry Squads and Core Small Weapon Teams now spawn from its corresponding building rather than from Off-Map.

The only faction that can put their "building" outside of HQ sector is OKW.
And only Obersoldaten and LE.IG18 will be considered infantry and weapons team.
However ober is not Core infantry but Elite Infantry, leIG is not small weapon team so neither of them can spawn in T2 or T4.

.......So.....
22 Apr 2016, 06:12 AM
#293
avatar of mycalliope

Posts: 721

yeah i dont get taht side tech increase price why are okw so expensive ...??/ the vet 5 units get beaten by vet 3 units and some units dont reach even vet 3 they dont have caches and have the such expensive tanks and tech i mean wtf....replace those tech costs with 60 muni each...the float is in muni not fuel and manpower
22 Apr 2016, 06:13 AM
#294
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Apr 2016, 06:11 AMHikuran
All Core Infantry Squads and Core Small Weapon Teams now spawn from its corresponding building rather than from Off-Map.

The only faction that can put their "building" outside of HQ sector is OKW.
And only Obersoldaten and LE.IG18 will be considered infantry and weapons team.
However ober is not Core infantry but Elite Infantry, leIG is not small weapon team so neither of them can spawn in T2 or T4.

.......So.....

Dev said they define "core" as tech tree units.

So unless they spring something on us, that should includes Obers and ISGs.
22 Apr 2016, 06:15 AM
#295
avatar of Hikuran

Posts: 194

jump backJump back to quoted post22 Apr 2016, 06:13 AMVuther

Dev said they define "core" as tech tree units.

So unless they spring something on us, that should includes Obers and ISGs.


I really don't think they will put ISG to small weapon team

I think the definition of Small Weapon team is the one that can retreat.
22 Apr 2016, 06:18 AM
#296
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Apr 2016, 06:15 AMHikuran


I really don't think they will put ISG to small weapon team

I think the definition of Small Weapon team is the one that can retreat.

Hm, that I suppose is quite possible.
aaa
22 Apr 2016, 06:20 AM
#297
avatar of aaa

Posts: 1487

Okw tech tree cost increase will just not allow to get
2 luchs before 1 t70
p4 ,100fuel 500mp cheaper than t3485
Thats all is fine

Okw units unlock even with the chnages will still remain cheaper/faster.
22 Apr 2016, 06:26 AM
#298
avatar of Firesparks

Posts: 1930

yeah i dont get taht side tech increase price why are okw so expensive ...??/ the vet 5 units get beaten by vet 3 units and some units dont reach even vet 3 they dont have caches and have the such expensive tanks and tech i mean wtf....replace those tech costs with 60 muni each...the float is in muni not fuel and manpower


jump backJump back to quoted post22 Apr 2016, 06:20 AMaaa
Okw tech tree cost increase will just not allow to get
2 luchs before 1 t70
p4 ,100fuel 500mp cheaper than t3485
Thats all is fine


this is the tech cost of all four factions currently in game, note the faction with the lowest manpower cost.

https://docs.google.com/spreadsheets/d/1g5csCZt9UrVnNy-k9w8DRh1F6Rzeu7hMCLXZoxSdNRk/edit#gid=0

this is the tech cost of all four factions in the preview. Note who is still the faction with the lowest manpower cost.

https://docs.google.com/spreadsheets/d/1XzA2COrqCsnBD1kn1PClzUnN6rxr1cOt2sJxZnK3Oss/edit#gid=0
22 Apr 2016, 06:31 AM
#299
avatar of Click

Posts: 139

Some genius has decided to implement these change. What we can do? Give feedback on the survey page. Hopefully they will see the big fukery they are about to do.
22 Apr 2016, 06:33 AM
#300
avatar of Carlos Danger

Posts: 362

My main point: OKW is kinda-sorta balanced in 1v1 at the moment. This patch would completely tilt balance in favor of the Allies. Who has most/least manpower costs to tech is irrelevant. The big picture of overall balance is what matters here.
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