April 27th Balance Preview Mod Release Notes
Posts: 53
Posts: 1664
Posts: 1890 | Subs: 1
It's a bit buggy and the response time is awful, but the stats are OK.
This patch preview looks solid, specially Soviets and OK changes.
And to all people who comment in this threat, please at least play the actual mod.
They really need to fix ability to use Prioritize Vehicles while garrisoned too... really stupid that the only way to make up for Raken's squishiness totally negates its AT role because it shoots at everything. This is even more important if its to be OKW's sole non-Tank AT.
Posts: 148
An AT gun that still does AT damage when flanked does not sound like a good idea. They should have just kept it on Volks. I never understood why it was such a big deal on volks anyway.
They snipe tanks and infantry models like pros.
Posts: 1341 | Subs: 6
Posts: 1225
And how an option to upgrade them with dual schrecks, which depends on a player if he wants to do it or not, affect you? Does game force you to buy 120ammo upgrade? No it's just an option, similar to PzGrens.
It does not "affect me" but its still an ill-thought out addition that offers about zilch benefit - can you really not see that? For starters, with the proposed changes, getting a flak truck at all will be quite difficult since you will heavily rely on a puma as an AT-stopgap, ie. extended t2 play. And since your infantry will not cut it otherwise, you will also need a luchs as a damage dealer, and a battlegroup eventually complemented with call-in infantry (which is a very popular approach even now, sans the Puma), meaning in the average length 1v1 a flak truck will be at best an insanely risky proposition.
And if you get one up, the last thing you will want is a lacklustre fragile AT squad that takes up, what, 10 (?) pop, and can perform no role adequately in the super lategame.
So ok, it would offer an additional option, but one that would offer no benefit to the player and does not address the root of the problem.
Posts: 959
The only part I don't agree with is OKW having stock mg and dispatch mg42, so why should I play Ost now?!!!
Also, not sure what units it exactly mean that are spawn from the production buildings instead of rally point, but if ISG is one of them that will be a bit broken imo, specially in team games
Posts: 64
An AT gun that still does AT damage when flanked does not sound like a good idea. They should have just kept it on Volks. I never understood why it was such a big deal on volks anyway.
well why not? racketten werfer hardly behaves like a at gun, its more like a infantry squad rolling a shitty at gun around.
it would probably be very lucky to even get a shrek shot off before its killed, or has to retreat,
Posts: 1225
well why not? racketten werfer hardly behaves like a at gun, its more like a infantry squad rolling a shitty at gun around.
it would probably be very lucky to even get a shrek shot off before its killed, or has to retreat,
Maybe but besides the point. Being able to flank at guns (or wannabe at guns like the raketen) is actually a good mechanic that should be preserved.
Posts: 311
Which OKW-unit will get the Panzerschreck?
How can OKW counter the early vehicles?
Posts: 4630 | Subs: 2
I feel that I don't like this.
Which OKW-unit will get the Panzerschreck?
How can OKW counter the early vehicles?
Seems like a T0 AT gun with cloak, pzfaust + Luchs and Puma are more than enough.
Posts: 37
Thanks Relic and, of course, miragefla!
Posts: 33
@Dullahan, you should give the patch a try before calling it quits.
Posts: 658
Can be toggled on and off.
Posts: 304
Posts: 134
keep in mind the lmgs cost 60 muni as well and the similar upgrades like the ppshs cost less
Posts: 160
Just wait till 27th Aprill and try it out. After a few game you can still discuss about the changes worth or not.
Maybe Miragefla will agree and change some things.
Posts: 927
Posts: 959
I think it is bullshit that brummbar triggers the counter barrage ability of the advanced emplacement regiment!
please fix!
Posts: 2075 | Subs: 2
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