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April 20th Update

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18 Apr 2016, 19:08 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

April 20th Update

18 Apr 2016, 19:11 PM
#2
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Maxims and Advanced Cancer nerfed

Rekt :snfBarton:
18 Apr 2016, 19:11 PM
#3
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Something seems so familiar about one of the changes. I can't put my finger on what :P
18 Apr 2016, 19:13 PM
#4
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Something seems so familiar about one of the changes. I can't put my finger on what :P


18 Apr 2016, 19:14 PM
#5
avatar of Unshavenbackman

Posts: 680

Inb4 to small patch whining.
18 Apr 2016, 19:16 PM
#6
avatar of Aerohank

Posts: 2693 | Subs: 1

So instead of fixing Counter Barrage that makes Advanced Emplacement so tedious to play against, they decided to nerf the hitpoint bonus into a very minor bonus.
18 Apr 2016, 19:17 PM
#7
avatar of MissCommissar

Posts: 673

I like it, really. Make Maxim cost 260 MP and set-up longer. Without buffing arc of fire or suppression...

I just don't understand, they last time buffed 222 scout car without increasing cost or something like that, but Maxim they nerfing without any buffs in back...

Is that some kind of joke - we will buff axis without balancing and nerf soviets without compensation...

Just don't understand... want to cry.
18 Apr 2016, 19:17 PM
#8
avatar of Khan

Posts: 578

So instead of fixing Counter Barrage that makes Advanced Emplacement so tedious to play against, they decided to nerf the hitpoint bonus.


Probably still need to make some money :snfPeter:
18 Apr 2016, 19:19 PM
#9
avatar of Dullahan

Posts: 1384

So instead of fixing Counter Barrage that makes Advanced Emplacement so tedious to play against, they decided to nerf the hitpoint bonus.


I mean it's a tough balance because you don't want to make counter barrage useless. Plus they can't build units with it on and it has a long cooldown if you turn it off.

I think build time changes are cool and set up is fine but I don't think they need to be 260mp but w/e no big deal.
18 Apr 2016, 19:20 PM
#10
avatar of TheSleep3r

Posts: 670

no penal batallion changes :hansGG:
18 Apr 2016, 19:21 PM
#11
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

That... was underwhelming.

But there will be a balance preview for the real big changes later?
18 Apr 2016, 19:24 PM
#12
avatar of MissCommissar

Posts: 673

no penal batallion changes :hansGG:


Yea, just understand it:

"We made Maxim worse, so it won't replace mainline infantry anymore". Ok dudes, what about BUFFING DAMN MAINLINE INFANTRY!? It still sux!

Why are you nerfing one unit for to make another more attractive? Buff Conscripts, buff Penals. Nerfing Maxims won't make Cons/Penals more popular - they still bad.
18 Apr 2016, 19:25 PM
#13
avatar of Dullahan

Posts: 1384

Penals are great right now.
18 Apr 2016, 19:25 PM
#14
avatar of Unshavenbackman

Posts: 680

Penals are great right now.


Great for my p2.
18 Apr 2016, 19:26 PM
#15
avatar of RedT3rror

Posts: 747 | Subs: 2

Ok, back to 3 conscripts opening.
18 Apr 2016, 19:26 PM
#16
avatar of broodwarjc

Posts: 824

Penals are great right now.


Explain, please....
18 Apr 2016, 19:26 PM
#17
avatar of TheSleep3r

Posts: 670

Penals are great right now.


yeah, just like T-34/76 :snfBarton:
18 Apr 2016, 19:27 PM
#18
avatar of MissCommissar

Posts: 673

Penals are great right now.


Yea, I guess that's a reason, why almost nobody use them and even don't build T1, prefering T2 with those Maxims... Right now both tiers are useless, well done Relic, well done.

18 Apr 2016, 19:27 PM
#19
avatar of Gdot

Posts: 1166 | Subs: 1

So instead of fixing Counter Barrage that makes Advanced Emplacement so tedious to play against, they decided to nerf the hitpoint bonus into a very minor bonus.


Agreed. It has doesn't have a big effect in 4v4, which is probably why you don't see more gripe about it, but it certainly is game changing in 1v1, imo.
18 Apr 2016, 19:27 PM
#20
avatar of Jadek

Posts: 80

260 mp for maxim -_-'. No decent medium tank for soviet's. No decent mainline infantry.

Great.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
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Last Wednesday, 00:16 AM
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01 Apr 2025, 20:34 PM
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01 Apr 2025, 20:29 PM
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01 Apr 2025, 19:56 PM
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
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24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
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20 Mar 2025, 10:16 AM
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