Isnt boring and repetitive something you dont want? it was fun for like 10 games max. it RAPIDLY got to the point where winning just because I could stall behind some sandbags, build 120mm paintraininstawipe and guards, and then float MP so I can pop out the Red Banner flottila of t3485 reinforcements,(and if im winning, pop out a SECOND pair not much later.) got so utterly, utterly old.
Losing to it was the exact same way. Some of my most blood pressure inducing moments were playing that meta as Ostheer.
whats the difference?
Teching to T3/T4 as germans, or even LULZIER, being resource penalty OKW vs guard motor soviet.....god bless the okw player.
; simply getting ONE tank was much more expensive than just stalling one SET of 85s, and as I said before in this post, by 22 mins if you didnt tech at all besides T1T2, meant another pair was coming, as they used to cost what 245 fuel a pair? Calling in your first set usually left you with 130-140, maybe less if you were struggling a bit. How was that fair at ALL when all ostheer had was like a stug or two(which went down nigh instantly to mark vehicle, old stug HP , and OKW had a panther/jp4?(which also got deleted by mark vehicle)
It goes against basic coh core(or what I think is coh core) which is do well in your engagements, take map control so you can tech and then build better stuff than your opponent can and win.
Not simply STALL and get better stuff than your opponent thats clearly outplaying and outteching you, and then win more often than not. Yes it was possible to punish a staller, but that still doesnt mean the meta wasnt ass.
Well you're using your own experience as an argument right here which is okay but honestly you shouldn't draw any balance conclusions from it. When looking at high level soviet vs wehr matchups from early-mid 2014 you will notice that the balance was actually pretty decent. One would argue that soviets might have been slightly easier to handle while wehrmacht peaked a little higher in overall faction strenght when in the hands of an extremely competent player like Jesulin but that's up for debate and I don't have any stats on it.
You're also ignoring the fact that both factions were equally heavily reliant on call ins. So you can't really say that the non existing importance of teching caused balance problems. However I do agree with you that it interfers with some of the basic ideas of CoH core gameplay and thus wasn't a perfect solution but it didn't completely remove said core mechanics either. It just reduced their importance to a reasonable degree.