Panzer II is built way too fast
Posts: 143
I'm sorry but reacting to this shit as soviets, it means having impecable game from start to finish, and we all know it never happens all that much.
Explain to me how do you even counter this shit when you decided (for all the wrong reasons) to go with tier 1?
SU76 absolutely suck against it.
AT-Nades are no good, if you're not blobbing.
T-70 dies against schrek blob.
The only good thing is to have a present ZiS, but imagine that your game was fucked up at some point and you didn't have enough MP, no comeback allowed?
Come the fuck on, even a 222 comes later in game.
At least make the T-70 cheaper since it dies fast and does no good damage against the blob.
Posts: 2307 | Subs: 4
Posts: 143
I want to get ZiS, but it's not easy against rushing sturmpios that can happen anytime, or blob counter.
Again, the problem is that the panzer II comes out way too fast for what it is.
This problem was adressed before, and they did nothing.
I tried also to dual tech, same shit, it comes out too fast.
Even if I go with tier 2 it changes nothing, ZiS comes too late.
Soviets are so limited against okw
Posts: 1384
Posts: 143
It's perfectly viable to dual tech and get a zis out on time.
I'm sorry but this is absolutely not the case.
You will never have enough man power to get out enough squads to have good map control, and at the same time enough MP/Fuel to dual tech and get a zis ON TIME.
Impossible.
Or else you mean team games.
Posts: 4474
Just to know if I want to pass on tier 2 or 1 as ostheer and get beaten is the fallout mine or do we need to nerf the other ?
Posts: 1384
I'm sorry but this is absolutely not the case.
You will never have enough man power to get out enough squads to have good map control, and at the same time enough MP/Fuel to dual tech and get a zis ON TIME.
I had a build where I built three conscripts, Medics, T1, a sniper and then T2, a Zis and AT grenades in that exact order and the AT gun hit the field right when the Luchs did.
It may vary on maps with more resources or whatever though, this was on kholodny.
Posts: 1281 | Subs: 3
Posts: 90
ptrs on cons makes them the ultimate softcounter unit in the game for the pricetag. it also works so well vs t1 and t2 units. if you don't like snipers then snag 2 maxims and a mortar/ 2 mortars and a maxim ( map dependant) or you can go for penals for more up close burst damage if theres a lot of cqc.
Posts: 1384
I had a build where I built three conscripts, Medics, T1, a sniper and then T2, a Zis and AT grenades in that exact order and the AT gun hit the field right when the Luchs did.
It may vary on maps with more resources or whatever though, this was on kholodny.
Played a game tonight that demonstrates my point pretty well. Slightly different build, but still t1 heavy.
If you really want some practice, play with a radio intercept doctrine for a few games. This lets you know exactly when he builds a halftrack, whether or not it is mechanized and when the luchs hits the field. That way you're not preemptively building an AT gun against someone going for battlegroup HQ.
Posts: 467
For some faction to be able to react to.
I'm sorry but reacting to this shit as soviets, it means having impecable game from start to finish, and we all know it never happens all that much.
Explain to me how do you even counter this shit when you decided (for all the wrong reasons) to go with tier 1?
SU76 absolutely suck against it.
AT-Nades are no good, if you're not blobbing.
T-70 dies against schrek blob.
The only good thing is to have a present ZiS, but imagine that your game was fucked up at some point and you didn't have enough MP, no comeback allowed?
Come the fuck on, even a 222 comes later in game.
At least make the T-70 cheaper since it dies fast and does no good damage against the blob.
Are you saying it's too hard to pick a doctrine with guards in it?
Posts: 2742
Posts: 1802 | Subs: 1
Posts: 455
And how do you lose a SU-76 to a Luchs?
That is the greatest mystery in itself.
Posts: 673
That is the greatest mystery in itself.
That's not mystery at all. Even 222 cars can destroy Su-76s, just because SU has veeery low armor, specially in back. SU-76 is not medium tank at all - it is light tank with med-tank gun.
So, Luchs can destroy SU, there is nothing specific in that.
Posts: 1593 | Subs: 1
That's not mystery at all. Even 222 cars can destroy Su-76s, just because SU has veeery low armor, specially in back. SU-76 is not medium tank at all - it is light tank with med-tank gun.
So, Luchs can destroy SU, there is nothing specific in that.
if you refuse to use the reverse button yes,
otherwise, NO
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