I kinda feel a bit strange about this patch.
There were a lot of problems with the maxim crew including setup and crew-size.
The set-up has been fixed.
However, Relic seems to have felt that they wanted to keep their 6 man squads so much that, in order to preserve the squad sizes, they decided to make MGs and mortars 4 man crew as well.
The problem is - it's a lot harder to punish MGs that have been flanked. And the issue of support units being able to act as viable combat units will still exist I think.
it really hard to punish a 6-man maxium squad that i flanked too.
personally, i love this patch. scout car is right where is should be. infantry battles are very nice now. i prefer the squad increase so that units last longer meaning fights can last longer. having stuff die too easily early game really ruins it imo. 4man and 6 man teams are both still fragile late game, so i'm good with it.
opel and strafe are easy to fix. limit one opel per player. and strafe only effects units in the circle you use to call it in (make that circle smaller) and it suppresses (not pins) infantry in that area. only does damage to units not in cover.