calliope = OP
Posts: 467
I had all 3 victory points under control both fuels and completely pushed him off the map then he just get 2 lmg + bazooka blobs and calliopes = gg.
Calliope is ridiculous. it's guaranteed wipe and impossible to counter. the aoe is so huge that even if you retreat you still get wiped.
Posts: 113
seriously lmg rifle blob + calliope = unstoppable USF vs OKW
I had all 3 victory points under control both fuels and completely pushed him off the map then he just get 2 lmg + bazooka blobs and calliopes = gg.
Calliope is ridiculous. it's guaranteed wipe and impossible to counter. the aoe is so huge that even if you retreat you still get wiped.
again ragepost - gg
Posts: 467
again ragepost - gg
there is a difference between ragepost and losing because ridiculous OP commander. calliope = win button plain and simple
did I mention obersoldaten are useless now?
Posts: 113
there is a difference between ragepost and losing because ridiculous OP commander. calliope = win button plain and simple
did I mention obersoldaten are useless now?
HAHA there are crazy people around here ...
Posts: 467
HAHA there are crazy people around here ...
yes everything is perfect in allies land
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Posts: 453
Gg Relic, get that p2w money you cow milkers you!!!
Posts: 467
You're couple of months late for this thread, calli was nerfed long time ago.
Yet it's still OP... go figure
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Posts: 467
Callioppe still be too OP for you but shrek blob + walking stuka is fine.
How are they the same thing? Calliope easily kill any blob and shrek blob is much easier to counter.
Stuka needs skill to use and player has to blob hard for it to be effective. Calliope has much larger aoe + it is on tank chassis.
Posts: 673
And about your problem - Calliope is no more OP, than any other rocket artillery in game. Katyshas can same wipe your infantry, Mattress, Pwerfers are veeery dangerous to infantry and Stukas, which wipes all my weaponteams and infantry squads...
Problem here is not about Calliope itself, it is about all rocket platforms. More than that, when we compare mostly doctrinal howitzers with rockets we can see that... they are WORSE! How can that be, that non-doctrinal units are such better than doctrinal?! Something should be really done about it.
And about "LMG rifleblobs". Facepalm, ok, let's give to USF some real good tanks (like Comet or even KT) and then we can talk about nerfing their infantry. Since USF's armor is 100% shit (compared with others) they compensate their lack of armor power with infantry. And it's pretty fair, I suppouse. If you have so much problems with USF blobs - use Obers/Falls or Panzerwerfers. Doing job well, last time I checkd.
Posts: 467
All inf melt to lmg rifles, obers & falls cannot compete.
Posts: 673
Solution = damage nerf and either cost increase or to limit one per player.
All inf melt to lmg rifles, obers & falls cannot compete.
Hah, damage nerf? Like it damages a lot, lol. Better nerf Stuka damage - Im tired of watching, how those hell-machines wiping my SU-76s and T-34s. And they very possible to do that, lol. How much tanks Calliope can destroy?
And limit one per player is ridiculous, let's limit all "possibly OP units" in game, like "1 panther per player only" or something like that. I guess no one reasonable player will make more than 2 Calliopes, cos they costs a lot already and all artillery units getting maximum effect in pair, calling more is useless spending of resourses.
LMG Rifles can fight against all infantry? Ok.., I could imagine that about Tommies + Brens (cos they are ridiculosly accurant and survivable), but Rifles... Maybe you use your Obers/Falls wrong, cos whenever I play against US and any Axis faction last my problem is USF rifles. They have a lot of weak points and Axis is full of AI tools.
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mr. daspoulosMissCommissarPenileBatRationHitman5
Posts: 673
playercard pls,
mr. daspoulosMissCommissarPenileBatRationHitman5
Everyone saw my playercard already, bro. I can say myself - Im not top-hardcore-ESL-YOBA player, so let's all together ignore me.
And you can only write MissCommissar Will be more than enough.
Posts: 289
seriously lmg rifle blob + calliope = unstoppable USF vs OKW
I had all 3 victory points under control both fuels and completely pushed him off the map then he just get 2 lmg + bazooka blobs and calliopes = gg.
Calliope is ridiculous. it's guaranteed wipe and impossible to counter. the aoe is so huge that even if you retreat you still get wiped.
+1000
this is a fu big problem
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