Emplacements currently
Posts: 2819
One can spam emplacements and still roll out Crom's fairly early in the game.
It has no downside at all.
Posts: 4630 | Subs: 2
Emplacements and that one commander killed the game. It's stupid.
One can spam emplacements and still roll out Crom's fairly early in the game.
It has no downside at all.
Hmmm ability to move around the map?
It's not fun to play (for me) agasint Volks + Fusiliers blob. Shall we nerf them to the ground or remove?
Most of the time emplacement going down really fast.
If they don't becasue of forward assembly of REs repairng it, it means, that you enemy just spent 400MP for Pit and 450MP for assmelby and repairs. I expect that 400MP unit with another 450MP investment to make to more durable will not fall aprat in few seconds.
Personally, I ve never complained about playing agasint sim city. Instead Im trying to turn it in my favour and veto maps like crossing which can be cancerous.
But when Im playing sim city, 7/10 times I see 4 volks blob getting smashed by pit or blobbed straight into boforos and then Im called X or Y becasue my enem thought he can blob as usual without any losses.
Posts: 2693 | Subs: 1
The only scenario where emplacements are OP is on narrow 2v2 maps. However, narrow 2v2 maps are a nightmare in terms of balance anyway because they do not allow for flanking and are always about players going head-to-head. Many units that require flanking to use properly like the T34/76 or Thompson paratroopers are completely unviable on narrow 2v2 maps, and long range units such as snipers and Jagdtigers are extremely hard to counter on this type of map. Therefore, it's best to just veto these kinds of map anyway.
Posts: 453
Let me explain...
Once you try to use indirect fire to take out their emplacements they just counter barrage you, walk At guns up to said indirect units or infantry and force a retreat. Oh and if you had static defences setup they'll hq arty (FREE, no munitions required for this gem) the crap out of them rendering your defences useless.
Anyone that says emplacements are fine right now are either low level ranked or extreme allied players.
1v1s is more balanced though.
Posts: 58
Posts: 4630 | Subs: 2
New emplacement commander is a disease. Can't be countered in 2v2s and up.
Let me explain...
Once you try to use indirect fire to take out their emplacements they just counter barrage you, walk At guns up to said indirect units or infantry and force a retreat. Oh and if you had static defences setup they'll hq arty (FREE, no munitions required for this gem) the crap out of them rendering your defences useless.
Anyone that says emplacements are fine right now are either low level ranked or extreme allied players.
1v1s is more balanced though.
That's the problem with free counter barrage, not emplacements.
Posts: 2819
Hmmm ability to move around the map?
It's not fun to play (for me) agasint Volks + Fusiliers blob. Shall we nerf them to the ground or remove?
Most of the time emplacement going down really fast.
If they don't becasue of forward assembly of REs repairng it, it means, that you enemy just spent 400MP for Pit and 450MP for assmelby and repairs. I expect that 400MP unit with another 450MP investment to make to more durable will not fall aprat in few seconds.
Personally, I ve never complained about playing agasint sim city. Instead Im trying to turn it in my favour and veto maps like crossing which can be cancerous.
But when Im playing sim city, 7/10 times I see 4 volks blob getting smashed by pit or blobbed straight into boforos and then Im called X or Y becasue my enem thought he can blob as usual without any losses.
I won't go in details, but it has in fact killed the game for me. I'm not playing it since these commanders came out. I find it utterly crappy designed.
It can be fun for other people, but for me (and no one has to agree), it's just a bunch of bulshit.
Posts: 770
Ostheer mt-ht makes short work of any emplacement however.
I would say this has become so problematic that i would suggest that stuka incendiary barrage is moved to vet 1
Posts: 118 | Subs: 1
Permanently Banned- Remove brace
- Reduce their cost to 240 MP for the pit and 380/25 for Bohohors (No teching requirement)
Posts: 708 | Subs: 1
Posts: 449
I can see them being a problem in team games though.
Posts: 770
But when Im playing sim city, 7/10 times I see 4 volks blob getting smashed by pit or blobbed straight into boforos and then Im called X or Y becasue my enem thought he can blob as usual without any losses.
Guess you dont understand this is perhaps the only valid tactic the okw has against emplacements.
Posts: 4630 | Subs: 2
Guess you dont understand this is perhaps the only valid tactic the okw has against emplacements.
Blobbing volks into bofors is the only valid tactic agasint emplacements? Well, no wonder people whine about them if they do such all the time
I would say the okw has no way countering emplacements from the cancer commander. leigh get will get shot by the arty return fire while the stuka simply doesnt do enough damage .In fact i have seen an upgraded emplacement take 3 stuka attacks without brace.
Ostheer mt-ht makes short work of any emplacement however.
I would say this has become so problematic that i would suggest that stuka incendiary barrage is moved to vet 1
You haven't becasue even upgraded it dies to 2 barrages. Sometimes it can survive if shells will land badly but it will never survuve 3 barrages without brace or repairs.
Posts: 1122
Posts: 12
Problems from a game design and balance perspective:
1) They encourage static, artillery-based game play. Gone are the wide ranging flanks, dynamic maneuvers, fast-paced battles.
2) No hard counter. Most units in COH2 have something they are weak against. With brace, emplacements are very difficult to destroy. So for a Brit, they have little strategic reason to choose something other than an emplacement, while for the German factions they have to rely on baiting the brace and then striking when the emplacement is unsupported. So there is only 1 viable play-style to fight both with and against bofors and mortar pits.
3) Balance - the most mind-boggling thing for me is that a bofors can barrage and kill an AT gun that is firing at it through the fog of war.
These points do not really apply in 1v1 since in that match-up, spamming is less viable and the German can double-down on other areas of the map until later in the game.
Posts: 8154 | Subs: 2
-mortar emplacement been locked down on tech instead of the AEC
-flare usage improved (increased throw range)
-counterbarrage requiring munition to activate or make it timed limited
PD: emplacement are cancer on certain 2v2+ maps. But too many other things are cancer on this maps as well.
Posts: 4630 | Subs: 2
Still, FRPs are the biggest cancer.
Posts: 1166 | Subs: 1
Posts: 17914 | Subs: 8
Hmmm how about this:
-mortar emplacement been locked down on tech instead of the AEC
-flare usage improved (increased throw range)
-counterbarrage requiring munition to activate or make it timed limited
PD: emplacement are cancer on certain 2v2+ maps. But too many other things are cancer on this maps as well.
You missed the part where brits are the only army in game with no stock indirect fire if you don't want to be rolled over by lights.
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