Why not to make ol' good combo back - snipers in truck
![:D :D](/images/Smileys/biggrin.gif)
Posts: 673
Posts: 875 | Subs: 2
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible...
Why not to make ol' good combo back - snipers in truckI loved that mobile sniping point. Was pretty sad, when they fixed it...
Posts: 1281 | Subs: 3
Posts: 673
What if the scout car gained some sort of alternate ability like infantry detection or some sort of other recon mode so it does not have to rely on garrisoning flamers or guards.
Posts: 4630 | Subs: 2
Posts: 2693 | Subs: 1
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible...
Why not to make ol' good combo back - snipers in truckI loved that mobile sniping point. Was pretty sad, when they fixed it...
Posts: 2742
Posts: 609
Why not to make ol' good combo back - snipers in truckI loved that mobile sniping point. Was pretty sad, when they fixed it...
Posts: 174
Posts: 1384
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible...
Why not to make ol' good combo back - snipers in truckI loved that mobile sniping point. Was pretty sad, when they fixed it...
Posts: 304
Light Vehicles need some adjustments
Are some states of the units, which can make a comparison:
-Kubel. Need lower your rate capture to normal rate
-Dodge. It is too expensive compared with others, perhaps lower your fuel to 15, so that does not detriment your tech and thus allows more strategies
-ScoutCar222. Has the best chassis than ever before, may need a small increase in MP
Posts: 17914 | Subs: 8
Dodge has decrew ability, which means free repair
Posts: 283
Vehicle crew isn't unique units perk, its army feature and including cost on it makes as much sense as adding another 20% fuel cost on all OKW units, because they can reach vet5.
Posts: 1281 | Subs: 3
Or... put instead of scout car some kind of 222 armored car.
https://en.wikipedia.org/wiki/BA-10 Maybe that one or
https://en.wikipedia.org/wiki/BA-64 That one. T1 has no AT, so even light-penetration car would be very usefull.
Posts: 17914 | Subs: 8
That's a good "Oh, wait..." moment right there. Sure, it's not 20%, but still...
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