Light Vehicles need some adjustments
Posts: 673
Why not to make ol' good combo back - snipers in truck I loved that mobile sniping point. Was pretty sad, when they fixed it...
Posts: 875 | Subs: 2
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible...
Why not to make ol' good combo back - snipers in truck I loved that mobile sniping point. Was pretty sad, when they fixed it...
Let's fix the useless units first.
Posts: 1281 | Subs: 3
Posts: 673
What if the scout car gained some sort of alternate ability like infantry detection or some sort of other recon mode so it does not have to rely on garrisoning flamers or guards.
Or... put instead of scout car some kind of 222 armored car.
https://en.wikipedia.org/wiki/BA-10 Maybe that one or
https://en.wikipedia.org/wiki/BA-64 That one. T1 has no AT, so even light-penetration car would be very usefull.
Posts: 4630 | Subs: 2
Posts: 2693 | Subs: 1
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible...
Why not to make ol' good combo back - snipers in truck I loved that mobile sniping point. Was pretty sad, when they fixed it...
M3s are fairly 'meh' against Ostheer, but they are very potent vs OKW. They are far from horrible.
Posts: 2742
Posts: 609
Why not to make ol' good combo back - snipers in truck I loved that mobile sniping point. Was pretty sad, when they fixed it...
This is up there with "Give volks a snare" with worst ideas I've seen today. M3 concept is alright, its just in need of more armor.
Posts: 174
Posts: 1384
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible...
Why not to make ol' good combo back - snipers in truck I loved that mobile sniping point. Was pretty sad, when they fixed it...
I could see a slight buff to armour maybe, but it's already a pretty potent unit.
Posts: 304
Light Vehicles need some adjustments
Are some states of the units, which can make a comparison:
-Kubel. Need lower your rate capture to normal rate
-Dodge. It is too expensive compared with others, perhaps lower your fuel to 15, so that does not detriment your tech and thus allows more strategies
-ScoutCar222. Has the best chassis than ever before, may need a small increase in MP
Dodge has decrew ability, which means free repair
Posts: 17914 | Subs: 8
Dodge has decrew ability, which means free repair
I don't see shermans being more expensive then P4s because they have vehicle crews.
Stuart isn't more expensive then T-70 or puma either for same reason.
Vehicle crew isn't unique units perk, its army feature and including cost on it makes as much sense as adding another 20% fuel cost on all OKW units, because they can reach vet5.
That is bad excuse and you know it.
Posts: 283
Vehicle crew isn't unique units perk, its army feature and including cost on it makes as much sense as adding another 20% fuel cost on all OKW units, because they can reach vet5.
That's a good "Oh, wait..." moment right there. Sure, it's not 20%, but still...
Posts: 1281 | Subs: 3
Or... put instead of scout car some kind of 222 armored car.
https://en.wikipedia.org/wiki/BA-10 Maybe that one or
https://en.wikipedia.org/wiki/BA-64 That one. T1 has no AT, so even light-penetration car would be very usefull.
The BA64 would be cool because you could copypasta most of the stats from the PTRS to the main cannon.
Posts: 17914 | Subs: 8
That's a good "Oh, wait..." moment right there. Sure, it's not 20%, but still...
Not rly, okw units who got cost increase are just plain better and/or arrive much faster then ost counterparts, that alone makes them worth more.
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