What do you think about balance in CoH2
Posts: 13
Posts: 1487
Langres, faymonville, crosing.
Remove its cloak on the move, cheating rounds, 82 hp to 60.
Maybe to reduce countersnipe chance give him other form of cloak - his movements are visible but he have a little chance to be shot by other sniper while in that cloak. If he shoots 20 sec decloak.
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82 hp to 60.
Are you suggesting that the sniper should have less health than any other model in game?
Posts: 928
4v4, 3v3 Brits now have a huge advantage, esp with Ned Kelly (emplacement) commander.
2v2, OKW/USF have advantages, Soviet with maxim spam has advantage in closed maps
1v1 - haven't played it enough of late to tell
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Are you suggesting that the sniper should have less health than any other model in game?
Actually, Soviet Scout Snipers win there, they're 48 each.
Posts: 1281 | Subs: 3
Actually, Soviet Scout Snipers win there, they're 48 each.
I have to stop pretending I know stats
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In 1v1 I'd say it leans to allies a little bit, but it is completely map dependent. Ostheer is doing the worst, but on maps like Crossing and Langres they are the best.
Balance is complicated.
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Poll is too vague, need to specify game mode.
Nah, all the game modes just have entirely equal balance
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Posts: 13
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With axis you play against ridiculous emplacement spam.
With allies you play against ridiculous volks blobbing.
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Some units still need some love.
Some strats slightly over-perform.
1v1 certainly is more fun as allies. You don't have to worry about facing snooze-fest Brit emplacement, bloody maxim spam or Stuart+M5quad rush cheese when you play as allies.
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Poll is too vague, need to specify game mode.
In 1v1 I'd say it leans to allies a little bit, but it is completely map dependent. Ostheer is doing the worst, but on maps like Crossing and Langres they are the best.
Balance is complicated.
What he said.
You will have to give a tier mate.
Posts: 1124
Increase emplacements health, but remove your invisible forecefields
Remove your password protected trenches
Stupid custom maps that are not worthy for match making, all respect to the map makers, but they are terribleasy
I cannot see on one of them with the weather change,
Random mud on map. Stupid
/ADD map vetos
That's all I can think of
Posts: 207
It's simple, remove foward retreat points.
Increase emplacements health, but remove your invisible forecefields
Remove your password protected trenches
Stupid custom maps that are not worthy for match making, all respect to the map makers, but they are terribleasy
I cannot see on one of them with the weather change,
Random mud on map. Stupid
/ADD map vetos
That's all I can think of
+1 The map veto idea definitely needs to be implemented and the other ideas are also really good
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Pretty balanced in a very bad and unfun way.
With axis you play against ridiculous emplacement spam.
With allies you play against ridiculous volks blobbing.
I'd say the game is pretty balanced for 1v1.
Some units still need some love.
Some strats slightly over-perform.
1v1 certainly is more fun as allies. You don't have to worry about facing snooze-fest Brit emplacement, bloody maxim spam or Stuart+M5quad rush cheese when you play as allies.
+1 and i'll say that the option that lacks in the poll is: "Every faction has something they can abuse"
Posts: 1153 | Subs: 1
Certain units could be buffed
Resource income should be reduced in 3v3/4v4s from each point.
USF should have some way to access MG/AT gun after getting tech. Maybe even small fuel side tech for .50 cal in captain, slightly more expensive side tech (in terms of fuel) for AT gun in LT tech.
Soviets need to have T34/76 available sometime before T4. Like...side tech in T3?
I like (Inverse's...Budwise's?) dissatisfaction with no side tech. Could be great with a P3 in Wehrmacht's T2 but we know that would never happen. Could be possible with T34/76 in T3.
There aren't any real glaring balance issues. Satchel charge/nades should do damage to houses (can't they just give damage to buildings a .1 or .05 modifier to have it due SOMETHING?????).
/endrant
Posts: 5279
its more they have holes/underperforming/never used units/commanders and have cheese to combat that
they need to buff crappy units so they can nerf cheese units so the meta wont be as stale
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