I'm think the balance is fine except sturm grenadeers. I think they should cost 2 points. As well as the Soviet assault infantry |
I just decided to ask the community CoH2.org about your opinion regarding the game balance CoH2 at the moment 04/04/2016 |
But if the enemy gets a King Tiger in 1v1 then the problem was made before the KT arrived. The unit itself costs 310 Fuel, the buildings needed cost 160 Fuel, so 470 Fuel in total. That means usually no tanks before the beast.
Yeah but: I've got 79 lvl. And i plaid against TOP player(400 lvl?). So i have a small chance to win. MB player without a prestige should not play against prestige or, damn balance, top players? |
CT=command tank.
KT=king tiger.
You speak of KT.
You'd be prepared, you'd have 2 6 pounders, you'd be unprepared, 2x REs with 2 PIATs each may not be the most efficient counter, but they'll keep KT in check if you make it focus on churchill.
KT, JT and ele are three units the PIAT is actually useful against.
Usualy i using AT rifle with general. Are you shure than PIATs are better against KT?
Firefly with rockets....hm...if i'll build 17 punder then it's a very good variant...
Thanks all of you. Now i gonna change a li'll my tactics |
CT=command tank.
KT=king tiger.
You speak of KT.
yeah-yeah, My mistake. |
I suppose by CT you mean King Tiger?
Usually surrounding it works quite well - move behind it with a tank (like cromwell) and shoot it from another direction with another tank and AT guns and keep circling around it while still blocking it's reverse path with the first tank. Just make sure you don't push into his 25 squads of schrecked volks when doing this.
Even this tactic depends on the case! The problem is that this is the BEST tank in the game. And not just the best, and GREATLY SUPERIOR to any other tanks. 1vs1 maps are quite small. So while circle KT, the grenadiers reached to the base, and restored them, even, will not have to run. KT runs away from you on your base, and there with a crowd of grenadiers lays out all.
The only true exit 17 pound gun |
I play 1 vs 1. And recently there was such case:
Played for the British, was the success variable, called the crocodile, and together with 6 squads of anti-infantry(at the end decided to spam 'em as the Germans spam grenadiers) and with the support of the centaur, the comet and the crocodile to finish off my opponent. All went well, all the enemy infantry were either destroyed or fled. Were only a couple of sad little dinged up squad. But here comes king tiger and all my strength was spent to get -33%!!! its HP! The game was 1 vs 1. Of course we are not talking about any 17 pounder guns, not about any developments anti-tank guns, no rage comets, etc. In those conditions, my army was able to carry ANY. But the German called KT and GG. How to deal with them? The British churchill was nerfed. Before he could counter KT, to hold his shot until the comet and anti-tank guns inflicted damage. IS-2 is not even close as effective as KT. ISU-152 and IS-2 makes its way safely all the German guns, except that light tanks can't break through.
How to deal with them?
PS Why the official forums on the website Company of Heroes 2 is still closed? Promised to open in January. |
"The panzerwerfer will still one-shot units in buildings"
I believe that there's a bug fix for Pwerfer's damage vs. units in building, cookiez.
all in all, this patch seems good. Lots of bug fixes, little changes to some things to balance them out.
I'm totaly agree with you |
To create ANY vehacles allies need time. But OKW can create kubels when the game just started!
oh, yeah! I can create MG in the beginnig, but when MG is shooting, it's don't moving! Kubels can destroy it easely! |
SIMPLY BUILD SO MANY AS POSSIBLE KUBELS!!! With an armour 4.5 not a single infantry detachment will be able to destroy they similarly quickly, as before. For this purpose to Soviet, Americans and the Britishs will have to reseach grenades. But, heeeey, with your kubels you will be able to crush down, destroy and take 75% maps to the 5th minute!
Oh! And if will they have time to build AEC, T-70 or Stuart? Answer: With your 75% map points, it will happen on the 12-14 minute. To this time you already will have PzIV and sturmpioneers with panzershreck. Game for OKW will take 5-10 minutes, only if your enemies not surr earlier.
And if in earnest: 3 games against OKW and in each of them in the 3-5 minute I've met VERY MUCH kubelwagens. I hope just Relic will PLAY In the GAME and will look at balance, but not on reports on forums that write those, who play only OKW (I will not be surprised, if as will include forums I'll see a thousands of reports like "UKF are too strong!" or " it is necessary to improve kubels! They do't strong enough"!)
What do you think about new kubels and kubel-rush on the 5th min? |