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The February Patch Reaction

26 Feb 2016, 04:49 AM
#2
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

"The panzerwerfer will still one-shot units in buildings"

I believe that there's a bug fix for Pwerfer's damage vs. units in building, cookiez.

all in all, this patch seems good. Lots of bug fixes, little changes to some things to balance them out.
26 Feb 2016, 05:11 AM
#3
avatar of Elik

Posts: 13

"The panzerwerfer will still one-shot units in buildings"

I believe that there's a bug fix for Pwerfer's damage vs. units in building, cookiez.

all in all, this patch seems good. Lots of bug fixes, little changes to some things to balance them out.

I'm totaly agree with you
26 Feb 2016, 05:12 AM
#4
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post26 Feb 2016, 05:11 AMElik

I'm totaly agree with you


I agree with you too
26 Feb 2016, 05:15 AM
#5
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

"The panzerwerfer will still one-shot units in buildings"

I believe that there's a bug fix for Pwerfer's damage vs. units in building, cookiez.

all in all, this patch seems good. Lots of bug fixes, little changes to some things to balance them out.



Yeah the ridiculous garrison damage was removed(didn't see that in the notes?? I had to check the stats myself) but this explosive change MIGHT still insta kill the buildings themselves.

Will have to actually play this patch
26 Feb 2016, 07:21 AM
#6
avatar of niutudis

Posts: 276

They fixed Infantry veterancy... Wonder how this will affect lategame.

Overall it looks like relic realy wants to improve the game. Hope the new commanders don´t change that impression...
26 Feb 2016, 13:37 PM
#7
avatar of Mistah_S

Posts: 851 | Subs: 1

Jesus H Christ... Axis players are far and few in between now (18%), and only the mentally handicapped play them...

I was raging so much last night... they cant even perform a simple flanking maneuver.

Lost 2 game, rage quit 2.
26 Feb 2016, 15:27 PM
#8
avatar of Vladislavs89

Posts: 116

Jesus H Christ... Axis players are far and few in between now (18%), and only the mentally handicapped play them...

I was raging so much last night... they cant even perform a simple flanking maneuver.

Lost 2 game, rage quit 2.

Keep raging. Everyone loves raging newbies. :romeoHairDay::hansREKT:
26 Feb 2016, 20:35 PM
#9
avatar of empirescurropt

Posts: 708 | Subs: 1

AEC for real !! a bit sad it's really a tiny bit powerful now the volts blob cannot kill it and raket will be a waste it is long reload time so umm pz4 will get rekt from the back so for its price cost will be a bit op i will just make 2 AEC and take the territory or wait till a proper heavy tank come to the battle
but its a wait and see how it will effect on the battlefield
27 Feb 2016, 01:58 AM
#10
avatar of JuanElstretchyNeck

Posts: 226

Anyone know what wasn't included in the patch notes?

ie changes/fix to squad veterancy (thanks Cruzz)

Bug wise - "On Me" bug is back, and there is a pretty game breaking bug with Stun nades.

Any other bugs been spotted?

27 Feb 2016, 14:18 PM
#11
avatar of crimsoNS

Posts: 1

Lelic did it again. Game is unplayable...
27 Feb 2016, 17:56 PM
#12
avatar of Adeftonic

Posts: 3

Commanders are nothing to scream about to be honest they are nothing to really even whisper about! Only 1 good thing in each of them other than that they are a waste. AEC's armour is paper thin (which is fair is a small fast scout vehicle) but in my opinion is becoming useless, pathing causes it to turn when damaged allowing more crit rear shots to happen so you lose it trying to help in navigate over an open field. The units really are no longer worth the cost. I've had shermans and Universal carriers reverse into battle not sure but never seen that on the film reels from WW2.
Not gunna lie I feel the game is getting worse for its balance.
27 Feb 2016, 18:10 PM
#13
avatar of Spinflight

Posts: 680

Yeah I haven't even bothered building an AEC. Simply an inferior Puma which costs more, and with a bugged but potentially useful ability to boot.

Balance appears to mean that the UKF have to pay more for everything.
28 Feb 2016, 23:04 PM
#14
avatar of Virtual Boar

Posts: 196

Jesus H Christ... Axis players are far and few in between now (18%), and only the mentally handicapped play them...

I was raging so much last night... they cant even perform a simple flanking maneuver.

Lost 2 game, rage quit 2.


Every time a new commander appears everyone wants to try it.The novelty factor will wear off soon.

Are you new to this game?
28 Feb 2016, 23:57 PM
#15
avatar of Immature

Posts: 70

pretty happy to hear about the nerf to the AEC hopefully it doesn't get spammed as much now, and pretty happy about the 222 now it will be more viable as it wont die in as many situations -.-

and as much crap as we give Lelic (Kappa) lets be happy at least they are trying to make changes to the game. I remember CoH1 where no patches came out for ages (I know this is because of things happening or not happening behind the scenes). But at least this game is moving forward.. kinda... in a 2 steps forward one step back kinda way some times :P


please fix vet relic... or Neo will make another amazing video.. which could be good ;)



29 Feb 2016, 04:54 AM
#16
avatar of Mistah_S

Posts: 851 | Subs: 1



Are you new to this game?


In terms of playing against real people, yeah.
I've had over 250 hours of comp stomping.
29 Feb 2016, 11:58 AM
#17
avatar of Virtual Boar

Posts: 196



In terms of playing against real people, yeah.
I've had over 250 hours of comp stomping.


Don't worry, the Brit craze will die off soon.
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