Volks nerf
Posts: 34
Permanently BannedPosts: 770
Posts: 587
Step 2: give volks faust
Step 3: ???
Step 4: profit!!!
Posts: 728
Posts: 658
2. They don't get suppression resistance unless you're talking about green cover
3. What zarok said.
Posts: 875 | Subs: 2
Your Prize:
Posts: 550 | Subs: 1
Step 1: remove panzerschreck
Step 2: give volks faust
Step 3: ???
Step 4: profit!!!
+1 (might have to buff the racketen slightly to compensate)
Posts: 587
+1 (might have to buff the racketen slightly to compensate)
The beauty of this, is that the racketen gets buffed indirectly, since yolo rushing it with say, light vehicle's is no longer possible due to faust threat.
Posts: 543
Posts: 1890 | Subs: 1
Volks got a little too good on the AI department. Maybe IF the resource penalty were still around, I'd be OK with that, but now? I'd rather see them a little worse while using rifles
Only if we're talking Vet 0 Volks vs. Vet 0 Cons ( IMO for cost they trade a bit too well when you factor in starting Strumpio vs. Engineer too). Otherwise they are fine and start losing out in the late game when you have Vetted Rifles/Tommys with upgrades. Conscripts with PPSH also eat up Volks pretty bad if you can close distance and Vet 3 Cons are durable enough to hang with Volks.
Other than that its just the usual complaints of Shrek blobbing (and the stupid amount of Exp that Shrek hits give) but that's been beaten to death and then some.
Posts: 2307 | Subs: 4
Remove schreck, add 2x Panzerbusche, buff raketen. Keep the faction unique.
Posts: 260
Posts: 40
Don't want to see faust added to Volks, makes them too much like all the other infantry.
Remove schreck, add 2x Panzerbusche, buff raketen. Keep the faction unique.
Panzerbuchse would definitely be a good idea and also fit in.
Posts: 1617
Step 1: remove panzerschreck
Step 2: give volks faust
Step 3: ???
Step 4: profit!!!
The dreams....too bad it requires 2 years and a competent balance designer
Posts: 3103 | Subs: 1
I can get behind Tobis' suggestion. The schrecks are too difficult to handle. On the other hand, removing it completely is upsetting as well. The other suggestion would be to give them 2x STG44 instead.
OKW would probably need another option against lights and Volks are about the only choice for that.
Unless we wanna make Raketen turn and reload super fast so lights will be in abject fear of them...probably shouldn't do that.
Posts: 66
So why do people blob them? Because newbs don't know what they are doing with OKW, and the people who can't beat a Volks blob know even less.
When you just start out playing a faction, you don't know your left hand from your right. As you play, you realize you do pretty well as long as you stick to units that are versatile. After all, no matter what situation you are in they will do OK. Units like this for OKW are Volks, P4, Panther and the like.
As you begin to learn something about the faction over time you begin to realize you cannot win against players better than you with the versatile units. You need an edge, something a little stronger. So you start experimenting with specialist units that are very strong but not versatile. These units will give you the edge you need, but you need experience playing the faction before you will understand when and how to use them. Examples of these units are Obers, JP, Puma, Puppchen, Flak Demag.
So in the beginning newbs will mass versatile units of only a few types, and rely on numbers to win the day. Once an expert they will prefer having a few units of all types and use them in a coordinated way for the things they are specialized for.
If you can't beat massed Volks, which competes for the worst mainline infantry in the game, you got problems.
Joseph
Posts: 2487 | Subs: 21
Volks are the worst OKW unit period, and making more than 2 or 3 is an epic waste of manpower, as you will be reinforcing them endlessly all game after every engagement. Better to spend the manpower on LeIG, Puppchen, IR HT, literally anything else.
So why do people blob them? Because newbs don't know what they are doing with OKW, and the people who can't beat a Volks blob know even less.
Joseph
OKW Shrek blobs massacre armor and inf once they reach vet 4-5, heck they're probably the most potent unit for OKW atm with vet working again, long as you keep them alive. Just ask Senior Cruzz and he'll confirm.
Posts: 2742
That alone would put the scheck in a much more defensive posture, which is where it should be.
Posts: 1124
Posts: 974 | Subs: 2
Livestreams
10 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, vanyaclinic02
Most online: 2043 users on 29 Oct 2023, 01:04 AM