Design versus reality..
Posts: 680
I do rather like the state of the game currently, there's a few issues since Vet was fixed but I'd say it was in a better state than previously.
Interested to see how people think the different factions stack up compared to their intended design though, as per the relic graphic above.
Posts: 708 | Subs: 1
P.S. USF very powerfull at combined arms, what? Riflemans combined with riflemans, officers and riflemans?
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Posts: 378
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User experience:
Your experience*
*fixed
There is a reason why soviets are the go to faction in ESL, and nope not because they belong into the trash can
Posts: 4630 | Subs: 2
Your experience*
*fixed
There is a reason why soviets are the go to faction in ESL, and nope not because they belong into the trash can
Maxims
Posts: 4474
It was about usf paper armor
Posts: 378
Maxims
That's how Soviet still cling on.
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Maxims
I saw most of the high-end players go for mostly conscript-heavy strats. And they worked just fine.
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I saw most of the high-end players go for mostly conscript-heavy strats. And they worked just fine.
Does not change the fact that maxims can do same job but even better than cons.
Posts: 680
Ost is meant to be powerful late game? Maybe they gave the Kingtiger to the wrong faction?
OKW is meant to fizzle out mid and late game? Erm....
USF is a mid game powerhouse? Can have total map control very early and still lose.
Ost is a more defensively powerful faction than OKW? Really???
UKF should surprise their opponents... Must be a real shock seeing nothing but Cromwells and IS on the field. Neither of which benefits from hammer / anvil or side techs. I guess they might be surprised the Brits don't have grenades.
Posts: 2693 | Subs: 1
Does not change the fact that maxims can do same job but even better than cons.
And that's because conscripts are fine but maxims over-perform. If conscripts were indeed bad and the maxim was the only thing holding the faction together, we would probably not have seen conscript heavy strats be so successful.
Posts: 378
And that's because conscripts are fine but maxims over-perform. If conscripts were indeed bad and the maxim was the only thing holding the faction together, we would probably not have seen conscript heavy strats be so successful.
No one says conscript is bad. It's just Soviet has to win early or lose the game because so called "advantage".
Soviet vs Ostheer is best match up so far because none of these factions have advantage early or mid game.
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Posts: 680
Posts: 5279
Find it difficult to believe that they would post a graphic which didn't represent the design and where they thought the factions should be.
nothing says early game faction like vet 5 and a non doc super heavy tank amma right?!?
Posts: 1891
OKW has best early game due to not being forced to tech to gain CQC infantry, sniper counter, and AT-as well as the Kubel. OKW is weak late because they have glaring army comp weaknesses that can only be addressed through aggressive play, or if their opponent refuses to attack.
HMGs , mlrs, and high armor anti infantry vehicles (croc, Sherman, kv-2) are super effective at melting OKW's bases and frail at guns/troops. Simply defending as OKW means you let the enemy prepare for an attack on a forward base- easily destroyed by combined use of smoke by USF, or arty and fire by the Soviets. OKW has to attack nonstop at all game stages, and has to pay significant fuel or munis for non puppchen AT.
Past the early game, OKW can continue to press initiative with aggressive infantry play and rushing lights/ISG to counter enemy army comp. But lack of combined arms and no truely solid anti infantry/ HMG means they are vulnerable as well. In games with people that understand both armies fighting OKW (with no Maxim spam, which is OP lol) can be fun because you defend early, counterattack in mid game and play the late game reactively, defending while storing enough munis to take out their Shwerer.
Posts: 1384
OKW is weakest in the mid game because a lot of their units are light/medium vehicles that require careful micro. They also have lots of expensive infantry that can bleed mp like crazy.
Posts: 366
With OKW, saying its an early game advantage is a joke. The only faction with a non-doc heavy tank and units able to reach vet 5 is not an early game faction lol.
Posts: 2742
The way the factions are considered to have an 'advantage' at certain stages of the games is inelegant at best.
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