
Improved Emplacements Commander
24 Mar 2016, 14:20 PM
#21


Posts: 3103 | Subs: 1

24 Mar 2016, 14:22 PM
#22

Posts: 2693 | Subs: 1
Im calling you out because you constantly argue and dilute topics in favor of allies. Call me a shitposter(is this what kids say when they don't like the conversation?) I could go through your post history and easily prove my point.
Constantly in allies favor?
I guess me telling people the T34/76 is fine, conscripts are fine, and that maxims need a nerf is pushing the game in Soviets favor.
But please, actually go through my post history and show me some examples of my fanboyism. Go ahead, try to prove your point. Don't forget to cherry-pick!
Edit: And don't try to take the moral highground here after calling me a fanboy first. It just makes you a hypocrite.
24 Mar 2016, 14:38 PM
#23

Posts: 1534 | Subs: 1
Apart from being too powerful the commander is incredibly boring to play against, static and low micro play is dull.
24 Mar 2016, 14:42 PM
#24

Posts: 400
Obviously OP. Be it double brits or any combination of brits + anything, this commander takes away a lot of the decision making CoH is about. Sure there are a few counters, but too few, and not efficient enough.
24 Mar 2016, 14:42 PM
#25

Posts: 4630 | Subs: 2
I say that the combination of the doctrin even counters the only thing that can do some dmg. So if you are around here to act like mr. gernius, you may should annoy elswhere and not here
If I understand corretcly, you mean that doctrine itself can counter its counters?
Something like Elephant, dive bomb, recon and scopes?

24 Mar 2016, 14:43 PM
#26

Posts: 276
Imo it´s just a not realy well designed commander.
As soon as your opponent knows how to play around it or knows how this commander works it´s a lost game.
Advanced implacemnets should mean stronger armor and more hp for a higher cost (mp and fuel)and those auto repairing frps should get somekind of other advantage, again coming with an increased cost.
In addition if you choose this commander, brace should be removed.
Like it is now, it´s just boring to play with or against it.
As soon as your opponent knows how to play around it or knows how this commander works it´s a lost game.
Advanced implacemnets should mean stronger armor and more hp for a higher cost (mp and fuel)and those auto repairing frps should get somekind of other advantage, again coming with an increased cost.
In addition if you choose this commander, brace should be removed.
Like it is now, it´s just boring to play with or against it.
24 Mar 2016, 14:46 PM
#27

Posts: 4630 | Subs: 2
Becasue playing over and over agasint Volks/Rifles blobs is not boring 
Just sayin

Just sayin
24 Mar 2016, 14:49 PM
#28

Posts: 974 | Subs: 2
If I understand corretcly, you mean that doctrine itself can counter its counters?
Something like Elephant, dive bomb, recon and scopes?
Maybe OKW needs buff

24 Mar 2016, 14:50 PM
#29

Posts: 400
Aerohank, Austrailian Magic and Kaitof defending emplacement meta still...
Fanbois = bad for coh2.
To be fair, out of the three, only katitof is adamant on his fanboyism. AM and AH are (despite being a bit biased towards allies) a lot more balanced in their posts. K is on another level though. 9K garbage posts, quite the record, lol.
24 Mar 2016, 14:55 PM
#30

Posts: 114
Not only is it over powered but it makes the game so dull. Aren't there enough tower defence games out there for people who just want to sit and watch things happen?
COH2 is about tactics and maneuver this commander limits that
COH2 is about tactics and maneuver this commander limits that
24 Mar 2016, 15:01 PM
#31

Posts: 587

24 Mar 2016, 15:04 PM
#32

Posts: 4630 | Subs: 2
Not only is it over powered but it makes the game so dull. Aren't there enough tower defence games out there for people who just want to sit and watch things happen?
COH2 is about tactics and maneuver this commander limits that
A was saying this for ages ever since OKW came out that the game is about flanking, capping but Schwerer HQ and Med Truck completly deny this.
Guess what was the answer.
L2P

24 Mar 2016, 15:16 PM
#33



Posts: 2307 | Subs: 4
The auto repair engineers repairing emplacements is broken.
24 Mar 2016, 15:20 PM
#34

Posts: 232
The auto repair engineers repairing emplacements is broken.
Isn't that the entire point? Unless you mean repairing the forward assembly itself.
It's also why you should take out the forward assembly first rather than plinking away endlessly at the bofors or mortar pit. It can't even brace!
24 Mar 2016, 15:30 PM
#35

Posts: 1617
A was saying this for ages ever since OKW came out that the game is about flanking, capping but Schwerer HQ and Med Truck completly deny this.
Guess what was the answer.
L2P
USF mobile forward retreat point.

24 Mar 2016, 15:31 PM
#36

Posts: 4630 | Subs: 2
USF mobile forward retreat point.
It's not avaible from the beggining and it's not defended by Schwerer HQ

But I consider all FRPs as a biggest cancer and blob makers.
24 Mar 2016, 15:32 PM
#37

Posts: 587
A was saying this for ages ever since OKW came out that the game is about flanking, capping but Schwerer HQ and Med Truck completly deny this.
Guess what was the answer.
L2P
Seeing as you don't like that, you should hate this commander (or emplacements in general) with a burning passion no?
24 Mar 2016, 15:32 PM
#38

Posts: 150
A good way to fix this is to make forward emplacement engineers repair vehicles only. Having them repair emplacements too is like having engineers from okw mechanised regiment repair itself and other trucks
24 Mar 2016, 15:39 PM
#39

Posts: 4630 | Subs: 2
Seeing as you don't like that, you should hate this commander (or emplacements in general) with a burning passion no?
No becasue, apart from the fact it's agasint the game design, I adapted.
Just like I adapted to fight Brits' emplacements instead of whines aka "I fired my ST at emplacement and it did nothign" lel
Currently it's more of a eating their own medicines.
It's fine as long as it belongs to Axis.
It's bad if it belongs to Allies.
#Logic
24 Mar 2016, 15:40 PM
#40

Posts: 150
No becasue, apart from the fact it's agasint the game design, I adapted.
Just like I adapted to fight Brits' emplacements instead of whines aka "I fired my ST at emplacement and it did nothign" lel
Currently it's more of a eating their own medicines.
It's fine as long as it belongs to Axis.
It's bad if it belongs to Allies.
#Logic
i think you're going insane
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