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Improved Emplacements Commander

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24 Mar 2016, 14:20 PM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

24 Mar 2016, 14:22 PM
#22
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post24 Mar 2016, 14:15 PMGdot


Im calling you out because you constantly argue and dilute topics in favor of allies. Call me a shitposter(is this what kids say when they don't like the conversation?) I could go through your post history and easily prove my point.


Constantly in allies favor?

I guess me telling people the T34/76 is fine, conscripts are fine, and that maxims need a nerf is pushing the game in Soviets favor.

But please, actually go through my post history and show me some examples of my fanboyism. Go ahead, try to prove your point. Don't forget to cherry-pick!

Edit: And don't try to take the moral highground here after calling me a fanboy first. It just makes you a hypocrite.
24 Mar 2016, 14:38 PM
#23
avatar of wuff

Posts: 1534 | Subs: 1

Apart from being too powerful the commander is incredibly boring to play against, static and low micro play is dull.
24 Mar 2016, 14:42 PM
#24
avatar of SlaYoU

Posts: 400

Obviously OP. Be it double brits or any combination of brits + anything, this commander takes away a lot of the decision making CoH is about. Sure there are a few counters, but too few, and not efficient enough.
24 Mar 2016, 14:42 PM
#25
avatar of Australian Magic

Posts: 4630 | Subs: 2



I say that the combination of the doctrin even counters the only thing that can do some dmg. So if you are around here to act like mr. gernius, you may should annoy elswhere and not here :)


If I understand corretcly, you mean that doctrine itself can counter its counters?

Something like Elephant, dive bomb, recon and scopes? :foreveralone:
24 Mar 2016, 14:43 PM
#26
avatar of niutudis

Posts: 276

Imo it´s just a not realy well designed commander.
As soon as your opponent knows how to play around it or knows how this commander works it´s a lost game.

Advanced implacemnets should mean stronger armor and more hp for a higher cost (mp and fuel)and those auto repairing frps should get somekind of other advantage, again coming with an increased cost.

In addition if you choose this commander, brace should be removed.

Like it is now, it´s just boring to play with or against it.
24 Mar 2016, 14:46 PM
#27
avatar of Australian Magic

Posts: 4630 | Subs: 2

Becasue playing over and over agasint Volks/Rifles blobs is not boring ;)

Just sayin
24 Mar 2016, 14:49 PM
#28
avatar of BlackKorp

Posts: 974 | Subs: 2



If I understand corretcly, you mean that doctrine itself can counter its counters?

Something like Elephant, dive bomb, recon and scopes? :foreveralone:


Maybe OKW needs buff :megusta:
24 Mar 2016, 14:50 PM
#29
avatar of SlaYoU

Posts: 400

jump backJump back to quoted post24 Mar 2016, 13:58 PMGdot
Aerohank, Austrailian Magic and Kaitof defending emplacement meta still... :hansGASM:

Fanbois = bad for coh2.


To be fair, out of the three, only katitof is adamant on his fanboyism. AM and AH are (despite being a bit biased towards allies) a lot more balanced in their posts. K is on another level though. 9K garbage posts, quite the record, lol.
24 Mar 2016, 14:55 PM
#30
avatar of DustBucket

Posts: 114

Not only is it over powered but it makes the game so dull. Aren't there enough tower defence games out there for people who just want to sit and watch things happen?

COH2 is about tactics and maneuver this commander limits that
24 Mar 2016, 15:01 PM
#31
avatar of zarok47

Posts: 587

24 Mar 2016, 15:04 PM
#32
avatar of Australian Magic

Posts: 4630 | Subs: 2

Not only is it over powered but it makes the game so dull. Aren't there enough tower defence games out there for people who just want to sit and watch things happen?

COH2 is about tactics and maneuver this commander limits that


A was saying this for ages ever since OKW came out that the game is about flanking, capping but Schwerer HQ and Med Truck completly deny this.

Guess what was the answer.

L2P :foreveralone:
24 Mar 2016, 15:16 PM
#33
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

The auto repair engineers repairing emplacements is broken.
24 Mar 2016, 15:20 PM
#34
avatar of tenid

Posts: 232

jump backJump back to quoted post24 Mar 2016, 15:16 PMTobis
The auto repair engineers repairing emplacements is broken.


Isn't that the entire point? Unless you mean repairing the forward assembly itself.

It's also why you should take out the forward assembly first rather than plinking away endlessly at the bofors or mortar pit. It can't even brace!

24 Mar 2016, 15:30 PM
#35
avatar of Thunderhun

Posts: 1617



A was saying this for ages ever since OKW came out that the game is about flanking, capping but Schwerer HQ and Med Truck completly deny this.

Guess what was the answer.

L2P :foreveralone:


USF mobile forward retreat point. :foreveralone:
24 Mar 2016, 15:31 PM
#36
avatar of Australian Magic

Posts: 4630 | Subs: 2



USF mobile forward retreat point. :foreveralone:


It's not avaible from the beggining and it's not defended by Schwerer HQ ;)


But I consider all FRPs as a biggest cancer and blob makers.
24 Mar 2016, 15:32 PM
#37
avatar of zarok47

Posts: 587



A was saying this for ages ever since OKW came out that the game is about flanking, capping but Schwerer HQ and Med Truck completly deny this.

Guess what was the answer.

L2P :foreveralone:


Seeing as you don't like that, you should hate this commander (or emplacements in general) with a burning passion no?
24 Mar 2016, 15:32 PM
#38
avatar of bert69

Posts: 150

A good way to fix this is to make forward emplacement engineers repair vehicles only. Having them repair emplacements too is like having engineers from okw mechanised regiment repair itself and other trucks
24 Mar 2016, 15:39 PM
#39
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Mar 2016, 15:32 PMzarok47


Seeing as you don't like that, you should hate this commander (or emplacements in general) with a burning passion no?


No becasue, apart from the fact it's agasint the game design, I adapted.
Just like I adapted to fight Brits' emplacements instead of whines aka "I fired my ST at emplacement and it did nothign" lel

Currently it's more of a eating their own medicines.

It's fine as long as it belongs to Axis.
It's bad if it belongs to Allies.

#Logic
24 Mar 2016, 15:40 PM
#40
avatar of bert69

Posts: 150



No becasue, apart from the fact it's agasint the game design, I adapted.
Just like I adapted to fight Brits' emplacements instead of whines aka "I fired my ST at emplacement and it did nothign" lel

Currently it's more of a eating their own medicines.

It's fine as long as it belongs to Axis.
It's bad if it belongs to Allies.

#Logic

i think you're going insane
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