"Vickers is Hopeless For countering blobs" DISCUSS
Posts: 13
DISCUSS AND RESPOND
Posts: 393
In my Opinion i have found that the vickers (HMG) Suppression means that Brits have no early game counter to ultra aggressive infantry. The only thing to do is to rush for the sim city bofors which every axis player hates (even though one volks flame gren can kill it if not braced). The suppression is laughable taking (in my experience) at least 2 long bursts before any suppression comes in, by which point grenade is thrown/youve been flanked, making the whole exercise of getting a machine gun pointless. the trade off is supposed to be more damage but thats not what i want my MG for, i want the MG to close of a point to infantry.
DISCUSS AND RESPOND
Please show me how you do this, I would like to know.
Vickers has good damage output (highest ingame i'm not sure on this though) but it indeed takes a long time to supress a squad maybe reduce damage and let it supress faster.
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DISCUSS AND RESPOND
You need to be a little more nicer OP.
Vickers has a much higher damage tradeoff. I've had an MG42 in a building, along with Volks go against a Vickers and the MG was ded, with the Volks losing 3 models before the Vickers was left with 1 man and retreated.
Please show me how you do this, I would like to know.
Plus one
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Posts: 1930
Compared to the mg42, the vicker trade suppression for damage. The vicker would probably be fine if it's 260 mp instead of 280mp.
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Posts: 30
Suppression per Second (far/near)
MG34 - 0.06 / 0.10
MG42 - 0.07 / 0.11
Maxim - 0.08 / 0.07 (better for far, interesting)
DShK - 0.11 / 0.18
.50 cal - 0.09 / 0.17
Vickers - 0.06 / 0.09
DPS (calculated for a certain target, general infantry)
MG34 - 1.36 / 10.99
MG42 - 7.85 / 25.85
Maxim - 7.05 / 13.42
DShK - 9.28 / 30.15
.50 cal - 9.09 / 27.30
Vickers - 7.33 / 34.86
So yeah, Vickers has the best DPS (for closer ranges), but the worst suppression (for far ranges)
Posts: 1930
(according to stat.cho2.hu)
Suppression per Second (far/near)
MG34 - 0.06 / 0.10
MG42 - 0.07 / 0.11
Maxim - 0.08 / 0.07 (better for far, interesting)
DShK - 0.11 / 0.18
.50 cal - 0.09 / 0.17
Vickers - 0.06 / 0.09
DPS (calculated for a certain target, general infantry)
MG34 - 1.36 / 10.99
MG42 - 7.85 / 25.85
Maxim - 7.05 / 13.42
DShK - 9.28 / 30.15
.50 cal - 9.09 / 27.30
Vickers - 7.33 / 34.86
So yeah, Vickers has the best DPS (for closer ranges), but the worst suppression (for far ranges)
I made a more detailed chart for dps.
https://www.coh2.org/topic/50986/coh2-dps-chart/page/1#post_id510832
the vicker does have significantly better dps under 20 meters, but at that range the team is going to be eating a grenade anyway.
Posts: 680
Is that what it is?
One thing about the Vickers is that it isn't much use on it's own. Stick it in a garrison or better yet a trench and get it to Vet 1 ( which happens quite fast) where it's range increases but it's sight range does not. It can fire considerably further than it can see which means you are wasting a lot of it's potential as an area denial weapon.
Unfortunately IS at vet 1 only get +10 and the pyro Tommies seem to lose their extra +10 when garrisoned, which I think is a bug.. Hence the only way to get the full range from the Vickers is to put a sniper in the house with it, and even then it is only a Vet 2 sniper that uses it's full potential.
I've never yet lost a garrison with a sniper and a Vickers to infantry...
Other options are trenching / in cover an IS or Sapper squad about 20m from the garrison. Use a healing Tommy squad and you can heal the Vickers up even if something does get close.
Best option though is a UC with suppressive fire spammed. Seems to work now and suppresses Volks / Ostruppen in 2 bursts. If you are brave then drive it straight into a shreck blob once the Vickers has got a burst off. If you aren't then the Vickers K has greater range than the Bren, which has the same range as a Shreck. If the blob is moving you are reasonably safe, it if stops then you're gonna eat a shreck. Bit later in the game the AEC comes into it's own, serious DPS with it's MG at close range and excellent sight range. Blobs can't fire shrecks when they are suppressed so with a Vickers in support it's time to have some fun.
Also the actual range of the Vet 1 Vickers seems to fluctuate, apparently depending upon which window of the garrison it is stationed at. Sometimes adding an extra squad or shifting arc increases it's range... Think it's a bit bugged.
Posts: 232
The problem really comes back to the volks blob though. A vetted up volks blob can basically ignore the vickers long enough to throw the flame nade, which also happens to be a perfect MG counter.
It isn't a problem that's unique to allies mind, just allied infantry can't also blow up the medium armour supporting the MG.
Posts: 680
Posts: 194
When enemy is blobing later Brits can simply use the more-advanced Bofos.
I like Vickers as it is now, the most efficient way to kill units in Building as UK
Posts: 1248
Vikers is bugged and suppression resets once a model is killed
Lelic MingLee
Posts: 284
Vikers is bugged and suppression resets once a model is killed
wierd... so if a squad is already suppressed and a member dies, the suppression will be removed from the rest? i have never seen such thing, but ofcourse its still possible...
Posts: 587
Vikers is bugged and suppression resets once a model is killed
Any proof for this?
Posts: 210
To be fair that isn't really a problem with the Vickers, it's the extraordinary strength, availability and cheapness of OKW grenades which is ridiculous.
+ 1
Posts: 1930
To be fair that isn't really a problem with the Vickers, it's the extraordinary strength, availability and cheapness of OKW grenades which is ridiculous.
wehr rifle grenade and panzerfusilier grenades are just as deadly.
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