Getting the same commanders
Posts: 30
Programing a system that won't give you duplicates seems to be freaking hard...
Posts: 466
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Posts: 228
welcome to the club. also after u buy a commander in store it will drop within a weekso that sh#t happened to you too lelic why u du this
Posts: 2885
And I'll tell you something. Be sure that the new system that is in alpha will be even worse if you count all the odds. Why? Just becouse it makes no sense for a company to develop a system that earns less money than the previous, up and running, one.
Posts: 199
welcome to the club. also after u buy a commander in store it will drop within a week
Yup
2 games after I bought the rifleman company commander I got it in a drop and then to rub it in another the next day. I now have 5 and none of the others US ones.
Posts: 1384
And I'll tell you something. Be sure that the new system that is in alpha will be even worse if you count all the odds. Why? Just becouse it makes no sense for a company to develop a system that earns less money than the previous, up and running, one.
The new system makes sense if you consider that they are winding down on CoH2 and they've already milked the user base pretty dry.
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Posts: 2742
welcome to the club. also after u buy a commander in store it will drop within a week
Or the very first game after purchase.
I will never let it go.
Posts: 30
It's not hard to programm that but it is also not profittable to do so. Why would they ensure that you get commanders you dont own? To ensure you wont buy them? Come on... The whole system is based on the fact that it drops frequently to keep your hopes up but it has really low probability of dropping something usefull. Then after some time you get tired of waiting and go to that fancy store they have. But on the other hand it really allows you to have everything with just some (ok, maybe a little more than some) patience. The rules are clear, its your way to choose.
And I'll tell you something. Be sure that the new system that is in alpha will be even worse if you count all the odds. Why? Just becouse it makes no sense for a company to develop a system that earns less money than the previous, up and running, one.
And what about bulletins? You can't buy those, but still, you have like 6 of the same damn bulletin
Posts: 466
Posts: 1593 | Subs: 1
hmm i wonder (:
Posts: 875 | Subs: 2
Posts: 2885
The new system makes sense if you consider that they are winding down on CoH2 and they've already milked the user base pretty dry.
No offence but what you say is naive. Why would they stop milking if there is so many people willing to pay? Its more about reducing farming possibility and negative approach of players than anything else. Mind that reducing negative approach or feeling about the system in community doesnt mean it will be more profitable for us. Just that it will feel more rewarding and fair. That's why they lounched the alpha.
Posts: 1384
No offence but what you say is naive. Why would they stop milking if there is so many people willing to pay? Its more about reducing farming possibility and negative approach of players than anything else. Mind that reducing negative approach or feeling about the system in community doesnt mean it will be more profitable for us. Just that it will feel more rewarding and fair. That's why they lounched the alpha.
Because all the people who wanted to buy that stuff already bought it, and they're not getting a ton of new players. Giving players who are simply waiting for random drops a better way to earn stuff addresses huge complaints about the war spoils system and really doesn't take much wind out of their sales. (See what I did there.... )
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(See what I did there.... )
You misspelled sails?
Posts: 851 | Subs: 1
(See what I did there.... )
Yeah.
You were being a dick (twice) to people who dont have the same luck as you did, and are now applying salt on the wounds.
It's akin to the "garden you I got mine" mentality.
That is toxic. Cease and desist.
Back on topic, OP I feel your pain.
I've only gotten USF drop (singular) - a faction that I have played once, with over 300 hours of gameplay
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