Sturmpioneers - Uberpioneers
![avatar of ClassyDavid](/uploads/avatar/13682.gif?updated=1510264063)
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![avatar of Kharn](/uploads/avatar/19154.png?updated=1455396338)
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If you nerf sturms, then you'll need to give OKW more manpower to compensate. Do you really want the volk blob to get WORSE?!
![avatar of Appleseed](/images/no_av.png)
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![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
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It used to be balanced because volksgrenadiers were almost as bad as ostruppen.
The problem was 90% of players were spamming the shitty volksgrenadiers instead of using 2-3 sturmpios so we got a game where sturmpios are cheap and great and volks are above average and still cheap.
![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
Sturmpioneers are a tough unit to handle in the first engagement, that is true. However, you get to see what factions you're up against in the loadscreen so if there's an OKW, maybe hold back your RE or CEs from rushing the front immediately.
It's better against OKW to hold off an assault on the SPs unless you can get them out of position or kite them off a cap zone. As long as you focus fire the SPs the OKW will likely be only left with volks or a kubel, which are easy to overwhelm.
If the OKW follows his Sturmpios with more sturmpios, again, you'll easily overwhelm them as long you don't march in one unit at a time. I think only the Brits might struggle with that war of attrition, but then again, all they need is a Vickers and the sturms are pretty much relegated to defensive operations.
![avatar of insaneHoshi](/uploads/avatar/16016.jpg?updated=1458205827)
Posts: 911
if you look closer to the lines, you see that my line almost never goes down while his line drops many times indicating fights he lost vs me, losing models.
Its because OKW base defense actually counts as army value. So those 2cm flak emplacements make up the difference which you see
![avatar of jugglerman](/images/avatars/Obersamurai.png?updated=1428069563)
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![avatar of Kharn](/uploads/avatar/19154.png?updated=1455396338)
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![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
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Sturmpios have always been ridiculously good.
It used to be balanced because volksgrenadiers were almost as bad as ostruppen.
The problem was 90% of players were spamming the shitty volksgrenadiers instead of using 2-3 sturmpios so we got a game where sturmpios are cheap and great and volks are above average and still cheap.
cause those 10% players using 2-3 Sturmpios start have been raped by light vehicule, cover play, and MP bleed and we never saw them again in any serious games xD
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
cause those 10% players using 2-3 Sturmpios start have been raped by light vehicule, cover play, and MP bleed and we never saw them again in any serious games xD
It's funny because sturmpio DPS is higher than old volks at every range. You could just sit them in green cover and be more effective than volks with higher damage output and lower received accuracy.
![avatar of Domine](/uploads/avatar/12114.jpg?updated=1470003656)
Posts: 500
It's funny because sturmpio DPS is higher than old volks at every range. You could just sit them in green cover and be more effective than volks with higher damage output and lower received accuracy.
They also used to cost more and do more damage than now.
![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
Posts: 742 | Subs: 1
It's funny because sturmpio DPS is higher than old volks at every range. You could just sit them in green cover and be more effective than volks with higher damage output and lower received accuracy.
its funny cause they also costed a lot more, high reinforce cost, and popcap, and they have a total of 0 AT possibility
+ if you sit on green cover all day with your out numbered squads, be sure to loose all your map control and eat the floor with the first light vehicule
![avatar of zarok47](/uploads/avatar/7559.jpg?updated=1629549695)
Posts: 587
It's funny because sturmpio DPS is higher than old volks at every range. You could just sit them in green cover and be more effective than volks with higher damage output and lower received accuracy.
It's funny you claim something like this without the slighest back-up.
With sturmpio's RoF being nothing short of abysmal on long range, i am sure you are wrong.
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
It's funny you claim something like this without the slighest back-up.
Check out the DPS charts.
Sturms
http://www.coh2-stats.com/small_arms/assault_pioneer_mp44_smg_mp
Volks
http://www.coh2-stats.com/small_arms/volksgrenadier_kar_98k_rifle_mp
![avatar of Pablonano](/uploads/avatar/18342.jpg?updated=1455821680)
Posts: 297
Check out the DPS charts. Even at max range sturm pios do 1.5 DPS each versus volks 1.2 DPS.
Sturms
http://www.coh2-stats.com/small_arms/assault_pioneer_mp44_smg_mp';
Volks
http://www.coh2-stats.com/small_arms/volksgrenadier_kar_98k_rifle_mp
sturm one has some error
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
shows clearly that volks do 1.5 at max range while sturms do 1.2 since close to mid range
My bad, mixed up long range numbers. Mid range favours sturms though.
4 man vs 5 man might make a bit of difference but not much.
![avatar of Pablonano](/uploads/avatar/18342.jpg?updated=1455821680)
Posts: 297
Fixed it.
welp, here shows that sturm do 1.2 at medium large range while volks only do 1.5 on max range
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Check out the DPS charts.Even at max range sturm pios do 1.5 DPS each versus volks 1.2 DPS.
Sturms
http://www.coh2-stats.com/small_arms/assault_pioneer_mp44_smg_mp
Volks
http://www.coh2-stats.com/small_arms/volksgrenadier_kar_98k_rifle_mp
http://stat.coh2.hu/weapon.php?filename=assault_pioneer_mp44_smg_mp
http://stat.coh2.hu/weapon.php?filename=volksgrenadier_kar_98k_rifle_mp
or
https://docs.google.com/spreadsheets/d/1LOYMDi_XR7rILsk6HbAZqGihsk22t-45C_6NbQEP-m0/edit#gid=0
SP: 0 5 10 15 20 25 30 35
SP: 15.89 14.53 10.84 7.64 4.87 2.47 1.21 1.21
Vo: 4.55 4.00 3.46 3.03 2.70 2.42 2.07 1.80
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
Outdated.Nevermind, didn't realize we were talking about old SP/Volks. Still, bad idea to rely only on SP to kill light vehicles as you were gonna get pushed out of cover and chased on retreat.
http://stat.coh2.hu/weapon.php?filename=assault_pioneer_mp44_smg_mp
http://stat.coh2.hu/weapon.php?filename=volksgrenadier_kar_98k_rifle_mp
or
https://docs.google.com/spreadsheets/d/1LOYMDi_XR7rILsk6HbAZqGihsk22t-45C_6NbQEP-m0/edit#gid=0
SP: 0 5 10 15 20 25 30 35
SP: 15.89 14.53 10.84 7.64 4.87 2.47 1.21 1.21
Vo: 4.55 4.00 3.46 3.03 2.70 2.42 2.07 1.80
The volks buff certainly equalizes it a bit more in the mid range (20-25 range).
I'm not saying ONLY build SP. I just think the ratio of SP to volks works better with 2-3 sturms and 1-2 volks rather than 1 sturm and 4 volks. Granted, I also favour lots of light vehicle play and lots of mines while most people seem to prefer lots of panzerschrecks and assault grenades.
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