Italian Army by GrenadierIT19 (same on the official forum)
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Posts: 37
Posts: 3145 | Subs: 2
And why the hell does the Japan Army have a mod and not this?
Posts: 2272 | Subs: 1
nobody wants to play with them
Posts: 37
Italians were useless in WW2
nobody wants to play with them
UK Army contributed nothing compared to the USSR but people still play as them.
I would play as them
Posts: 1044 | Subs: 1
Posts: 3145 | Subs: 2
Italians were useless in WW2
nobody wants to play with them
Apparently they do, if 50 people voted for them here.
UK Army contributed nothing compared to the USSR but people still play as them.
I would play as them
Huh, let's see here, Africa was a combined Allied effort, Italy (Sicily) as well, Western front in general, Brits had some part in the Pacific campaign, as well as sending lend-lease supplies to the USSR.
Not to mention the Battle of Britain and Operation Sealion, which I think would have been launched if they were useless as you made them out to be.
I suggest reading an actual book, or going on wikipedia to learn something about other armies outside of your Axis faboyism ones.
Posts: 2272 | Subs: 1
Apparently they do, if 50 people voted for them here.
Do you know that "boycott modern warfare 2" screenshot?
Posts: 3145 | Subs: 2
Do you know that "boycott modern warfare 2" screenshot?
No, I wasn't aware, until now.
Posts: 96
Great argumentation!
Posts: 1
Andd ofc german support commander
Panzer 3 panzer 4 and panther
Posts: 50
See you all at Cowra POW camp
Posts: 37
Posts: 1605 | Subs: 1
Do you know that "boycott modern warfare 2" screenshot?
Actually it would be other way around.
"We don't need Italian Army faction!"
after release
*Playing Italian faction*
Posts: 2
I read some people proposing their ideas for a new army, this is mine about a possible (i hope) italian faction. This document i think could be available again on CoH2 official forum when Relic will fix it. Anyway i hope you'll enjoy reading.
ITALIAN ARMY for CoH2: (GrenadierIT19)
This my second version for the italian army i want to have in game, i hope that Relic will try to implement the italians in this game for many reasons:
• They fought on many fronts (eastern, western and mediterranean)
• They will be a different playstile as an axis faction
• Now it’ll be 3 allied factions vs 3 axis factions
• Now it’s really allies vs axis and not allies vs germany
• Because in CoH2 there are no supply or numbers built problems, the italian army will have nice tanks to stand the other armies, tanks that had been built in few numbers compared to T34s, Shermans and PzIV but in game there are very rare tanks as Sturmtiger and Jagdtiger
This Italian Army is set in 1943, there are the famous vehicles produced prior 1943 and some vehicles produced in 1943 that saw action, all those tanks have been produced more than Sturmtigers (if some people say that those tanks are too rare)
EVERY MORTAR AND HOWITZER HAS THE ABILITY TO CEASE FIRE
EVERY AT GUN, TANK AND ARMOURED CAR HAS THE ABILITY TO CHOOSE BETWEEN SHOOTING AT EVERYTHING OR FIRING AT VEHICLES
The italian army starts with a Genieri squad and 400 manpower, 0 ammo and 35 fuel
The units that appear if you conquer a medic station capture point are the medics unlockable in the Offensive Operation Center
The units that appear if you conquer a repair station capture point are the engineers unlockable in the Defensive Operation Center
The buildings must be unlocked by upgrading the HQ with the special abilities, the abilities mustn’t be unlocked in order, the player has to choose what to upgrade (if he wants to use an aggressive strategy or defensive strategy, the third buildable tier is made to complete T1 or T2 or both)
The Headquarter gives the basic units, i think this buildings should be represented as a great bunker with an italian flag on the side + a radio antenna
The Offensive Operations Center gives the Bersaglieri (good to assault), the Cannone 47/32 (very mobile an good at destroying light and medium tanks, it works well against infantry too), the SPA Dovunque 35 Protetto (to transport units faster) and the M15/42 (to start pushing with tanks and supporting the infantry), i think this buildings might be tent with an italian flag on the top
The Defensive Operations Center gives the Breda M37 HMG (obviously to suppress enemy units and protect a great area), the Cannone 75/32 (to destroy the tanks), the L3/33 (to kill great numbers of infantry soldiers and light vehicles, the upgrades will specialize the L3/33, read below) and the Semovente 75/18 (the SPG to face the enemy tanks), i think this buildings might be bunker (smaller than the HQ) i think that this could have a machine gunner on the top which can defend the building from infantry and light vehicles
The Joint Operations Center gives the Brixia 45mm Mortar (instead of a great 81mm mortar, even if the damage and the area of the explosion is smaller, the rate of fire is higher and the crew can move faster), the L6/40 (good at making ambushes and smashing the infantry and light vehicles), the Semovente 90/53 (to fight also the heavier tanks) and the Officer (to help the infantry attacking and defending), i think that this building should be a basement which its top is visible (something like soviet T2 or german T1)
Initial units: 1 Genieri Squad
Initial resources: 400 manpower/0 ammo/35 fuel
Defensive Building: Breda M37 HMG Bunker
BUILDINGS, STOCK UNITS AND UPGRADES:
DOCTRINAL UNITS:
STOCK UNITS INFO:
DOCTRINAL UNITS INFO:
BUILDINGS:
COMMANDERS: (possible real italian generals to inspire commander portraits)
Pictures to have some ideas for the skins:
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Please refrain from posting at all in threads that are over 3 months old.
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