I read some people proposing their ideas for a new army, this is mine about a possible (i hope) italian faction. This document i think could be available again on CoH2 official forum when Relic will fix it. Anyway i hope you'll enjoy reading.ITALIAN ARMY for CoH2 : (GrenadierIT19)
This my second version for the italian army i want to have in game, i hope that Relic will try to implement the italians in this game for many reasons:
• They fought on many fronts (eastern, western and mediterranean)
• They will be a different playstile as an axis faction
• Now it’ll be 3 allied factions vs 3 axis factions
• Now it’s really allies vs axis and not allies vs germany
• Because in CoH2 there are no supply or numbers built problems, the italian army will have nice tanks to stand the other armies, tanks that had been built in few numbers compared to T34s, Shermans and PzIV but in game there are very rare tanks as Sturmtiger and Jagdtiger
This Italian Army is set in 1943, there are the famous vehicles produced prior 1943 and some vehicles produced in 1943 that saw action, all those tanks have been produced more than Sturmtigers (if some people say that those tanks are too rare)
EVERY MORTAR AND HOWITZER HAS THE ABILITY TO CEASE FIRE
EVERY AT GUN, TANK AND ARMOURED CAR HAS THE ABILITY TO CHOOSE BETWEEN SHOOTING AT EVERYTHING OR FIRING AT VEHICLES
The italian army starts with a Genieri squad and 400 manpower, 0 ammo and 35 fuelThe units that appear if you conquer a medic station capture point are the medics unlockable in the Offensive Operation Center The units that appear if you conquer a repair station capture point are the engineers unlockable in the Defensive Operation Center The buildings must be unlocked by upgrading the HQ with the special abilities, the abilities mustn’t be unlocked in order, the player has to choose what to upgrade (if he wants to use an aggressive strategy or defensive strategy, the third buildable tier is made to complete T1 or T2 or both) The Headquarter gives the basic units, i think this buildings should be represented as a great bunker with an italian flag on the side + a radio antenna The Offensive Operations Center gives the Bersaglieri (good to assault), the Cannone 47/32 (very mobile an good at destroying light and medium tanks, it works well against infantry too), the SPA Dovunque 35 Protetto (to transport units faster) and the M15/42 (to start pushing with tanks and supporting the infantry), i think this buildings might be tent with an italian flag on the top The Defensive Operations Center gives the Breda M37 HMG (obviously to suppress enemy units and protect a great area), the Cannone 75/32 (to destroy the tanks), the L3/33 (to kill great numbers of infantry soldiers and light vehicles, the upgrades will specialize the L3/33, read below) and the Semovente 75/18 (the SPG to face the enemy tanks), i think this buildings might be bunker (smaller than the HQ) i think that this could have a machine gunner on the top which can defend the building from infantry and light vehicles The Joint Operations Center gives the Brixia 45mm Mortar (instead of a great 81mm mortar, even if the damage and the area of the explosion is smaller, the rate of fire is higher and the crew can move faster), the L6/40 (good at making ambushes and smashing the infantry and light vehicles), the Semovente 90/53 (to fight also the heavier tanks) and the Officer (to help the infantry attacking and defending), i think that this building should be a basement which its top is visible (something like soviet T2 or german T1)
Initial units: 1 Genieri Squad
Initial resources: 400 manpower/0 ammo/35 fuel
Defensive Building: Breda M37 HMG BunkerBUILDINGS, STOCK UNITS AND UPGRADES :Show Spoiler T0: Italian Headquarter (you can send 1 unit as garrison)
1. Genieri (180 manpower)
2. Fucilieri (240 manpower)
⢠Offensive Operations Center (150 manpower and 15 fuel)
⢠Defensive Operations Center (150 manpower and 15 fuel)
⢠Joint Operations Center (200 manpower and 30 fuel)
T1: Offensive Operations Center (you can send 1 unit as garrison) 200 manpower and 50 fuel
1. Bersaglieri (320 manpower)
2. Cannone 47/32 (250 manpower)
3. SPA Dovunque 35 Protetto (150 manpower and 30 fuel)
4. M15/42 (280 manpower and 80 fuel)
5. P26/40 (380 manpower and 110 fuel) requires the Joint Operations Center to be built
⢠Medic Staff (250 manpower) it adds three medics to the building
⢠FNAB-43 (150 manpower and 15 fuel to get the upgrade, 20 ammo to get one FNAB-43)
T2: Defensive Operations Center (you can send 1 unit as garrions) 200 manpower and 50 fuel
1. Breda M37 HMG (240 manpower)
2. Cannone 75/32 (340 manpower)
3. L3/33 (180 manpower and 35 fuel)
4. Semovente 75/18 (320 manpower and 100 fuel)
⢠Repair squad (250 manpower) it adds three engineers that will repair your and allied vehicles
⢠Armaguerra M39 (150 manpower and 15 fuel to get the upgrade, 15 ammo to get one Armaguerra 39)
T3: Joint Operations Center (you can send 1 unit as garrison) 240 manpower and 90 fuel
1. Brixia 45mm Mortar (230 manpower)
2. L6/40 (180 manpower and 50 fuel)
3. Semovente 90/53 (350 manpower and 115 fuel)
4. Officer (360 manpower)
⢠Cannone 75/46 M34 (180 manpower and 30 fuel)
(Buildings teching costs: 1.140 manpower + 250 fuel)
(Upgrades teching costs: 980 manpower + 60 fuel)
DOCTRINAL UNITS :Show Spoiler 1. Alpini (300 manpower)
2. Incursori (370 manpower)
3. Paracadutisti (380 manpower)
4. CEMSA 81mm Mortar (240 manpower)
5. FIAT SPA AS42 (150 manpower and 30 fuel)
6. Autoblindo 43 (200 manpower and 55 fuel)
7. Semovente 105/25 âBassottoâ (360 manpower and 115 fuel)
8. Carro P26/40 Command Tank (500 manpower and 110 fuel)
9. Cannone 75/18 (350 manpower)
10. Cannone 149/40 M35 (600 manpower)
11. Cannone da 90/53 (440 manpower)
12. Panzer IV Ausf. G (370 manpower and 130 fuel)
13. Cannone Ansaldo 210/22 (650 manpower)
14. Breda 37/54 (250 manpower and 20 fuel)
15. Scout Riflemen (280 manpower)
16. FIAT-Revelli M35 HMG (280 manpower)
17. Medic Paratroopers (350 manpower)
18. FIAT 626 (300 manpower)
19. L3/33 Brixia (240 manpower and 35 fuel)
20. Moto Guzzi (210 manpower)
21. StuG III Ausf.G
22. FIAT 626 Radio
23. FIAT 655NM Protetto
24. Assaltatori
STOCK UNITS INFO :Show Spoiler GENIERI:
⢠Cost: 180 manpower/22 manpower
⢠Description: theyâre the basic infantry for the italian army, theyâre able to build the tiers and defensive positions
⢠Weapons: 4 Carcano 91/38
⢠Men: 4 men
⢠Popcap: 4
⢠Abilities:
1. Build Tiers (T1,T2,T3)
2. Build Defensive Positions: Build Barbed Wire (free), Fire Pit (50 manpower, only winter), Fuel Cache (200 manpower), Munitions Cache (200 manpower), Mina B4 AI (40 ammo), Mina B2 AT (60 ammo), Defensive Bunker (150 manpower, doctrinal), build Cannone Ansaldo 210/22 (650 manpower, doctrinal), build Cannone 149/40 (600 manpower, doctrinal)
3. Repair (free)
4. Cut Barbed Wire (free, requires âHazard Remova Packageâ)
5. Fire! (free, requires âlanciafiamme M35â)
6. Breda M42 AT Grenade (50 ammo) doctrinal âArmoured Division Doctrineâ
⢠Upgrades:
1. Lanciafiamme M35 (60 ammo)
2. Hazard Removal Package (30 ammo) they can now detect and deactivate mines
3. Breda M30 LMG (60 ammo)
⢠Veterancy:
1. Now engineers repair 50% faster
2. +20% accuracy, -20% cooldown
3. +10% accuracy
FUCILIERI:
⢠Cost: 240 manpower/20 manpower
⢠Description: this is the standard unit of the italian army, theyâre very versatile and well trained
⢠Weapons: 6 Carcano 91/38
⢠Men: 6 men
⢠Popcap: 6
⢠Abilities:
1. Defensive Positions: Sandbags (free), Fire Pit (50 manpower, only winter), Trench (150 manpower), Mina B4 (40 ammo), Mina B2 AT (60 ammo), Defensive Bunker (150 manpower, doctrinal), build Tank Traps (free), build Breda 37/54 (250 manpower and 20 fuel, doctrinal)
2. O.T.O. M35 (30 ammo)
3. Hit the Dirt! (free) the uni twill lay down on the terrain to get less damage and better accuracy, but theyâll be easier to kill by mortars and granade as standing up
4. Breda M42 AT Grenade (50 ammo) doctrinal âAmoured Division Doctrineâ
5. O.T.O. M42 Incendiary AT Grenade (55 ammo)
⢠Upgrades: (only one possible, but at Vet level 1, all two upgrades are available
1. Breda M30 LMG (60 ammo) it adds a Breda M30 LMG for the unit removing a Carcano 91/38
2. Beretta MAB38 (60 ammo) it adds 2 Beretta MAB38 for the unit removing 2 Carcano 91/38
3. StG 44 (90 ammo) doctrinal, it adds 2 StG44 for the unit removing 2 Carcano 91/38
⢠Veterancy:
1. Theyâre able to get the two upgrades instead of only one of them
2. +30% grenades range, +20% accuracy
3. -20% cooldown, +30% accuracy, +20% armor
BERSAGLIERI:
⢠Cost: 320 manpower/30 manpower
⢠Description: theyâre an assault unit, their role is especially anti-tank and anti-vehicle
⢠Weapons: 5 Beretta MAB38
⢠Men: 5 men
⢠Popcap: 8
⢠Abilities:
1. O.T.O. M35 (30 ammo)
2. O.T.O. M42 Incendiary AT Grenade (55 ammo)
3. SRCM M35 Incendiary Smoke Grenade (50 ammo)
4. Hit the Dirt! (free)
5. Breda M42 AT Grenade (50 ammo) doctrinal âArmoured Division Doctrineâ
⢠Upgrades:
1. Breda M30 (60 ammo)
2. StG44 (90 ammo) doctrinal
⢠Veterancy:
1. +20% speed
2. +40% accuracy, -20% cooldown
3. +30% grenades range, +20% armor
OFFICER: (limited to 1 until this unit dies)
⢠Cost: 360 manpower/37 manpower
⢠Description: this unit is made by an officer and veterans who fought in Africa and Soviet Union, this unit will help the other ones to stand and fight, if the officer dies, the inspiration for the other units will stop but the units wonât retreat
⢠Weapons: 1 Beretta M1934, 1 Carcano 91/38 and 2 Beretta MAB38
⢠Men: 4 men
⢠Popcap: 8
⢠Abilities:
1. The units in its nearby (player and allied units) donât get suppressed so easily, theyâre more accurate and faster (passive)
2. O.T.O. M35 (30 ammo)
3. Hit the Dirt! (free)
4. Per la Patria! (10 ammo) the unit gets +1 speed and +1 accuracy for 10 seconds
5. Binoculars (free) when activated the area of sight will increase of 50% but the officer isnât able to shoot until this ability gets unactivated
⢠Upgrades:
⢠Veterancy:
BRIXIA 45mm MORTAR:
⢠Cost: 230 manpower/20 manpower
⢠Description: this small mortar is very useful for an assault due to its fast rate of fire compared to its foreign counterparts
⢠Weapons: 1 45mm Brixia Mortar and 3 Carcano 91-38
⢠Men: 5 men
⢠Popcap: 6 men
⢠Abilities:
1. Mortar Barrage (free) 8 rounds in the selected area
2. Smoke Barrage (20 ammo) 4 rounds in the selected area
⢠Upgrades:
⢠Veterancy:
1. +30% range of fire
2. +20% accuracy, -20% scatter
3. +20% rapidity, -20% reloading time
BREDA M37 HMG:
⢠Cost: 240 manpower/24 manpower
⢠Description: this machine gun has a very large range of fire, very good for blocking many squads
⢠Weapons: 1 Breda M37 HMG and 3 Carcano 91-38
⢠Men: 4 men
⢠Popcap: 6 men
⢠Abilities:
1. Fast Reloading (30 ammo) -50% reloading time for 30 seconds, unlock vet level 1
⢠Upgrades:
⢠Veterancy:
1. Fast Reloading ability unlocked
2. +20% accuracy, +20% damage
3. -20% reloading time, +20% speed
CANNONE 47/32:
⢠Cost: 250 manpower/25 manpower
⢠Description: this light cannon is very useful against infantry, vehicles and light tanks, it can quite stand medium tanks but itâs very weak against heavies, it can retreat
⢠Weapons: 1 Cannone 47/32 and 2 Carcano 91-38
⢠Men: 4 men
⢠Popcap: 6
⢠Abilities:
1. Fast Reloading (30 ammo) -50% reloading time for 30 seconds, unlock vet level 1
2. Sprint (10 ammo) +1 speed
3. Proiettili EP/EPS (free), the EP (Effetto Pronto) are the italian HEAT munitions, the EPS are a better version of HEAT munitions. The EPS have a bit longer reloading time but a better penetration at every distance.
⢠Upgrades:
⢠Veterancy:
1. Fast Reloading ability unlocked
2. +20% speed, + 20% accuracy
3. +10% damage
CANNONE 75/32:
⢠Cost: 340 manpower/30 manpower
⢠Description: this AT gun is the main italian AT gun, very effective against light and medium tanks, it needs much work to destroy heavies but it can
⢠Weapons: 1 Cannone 75/32 and 2 Carcano 91-38
⢠Men: 4 men
⢠Popcap: 9
⢠Abilities:
1. Hit hard (50 ammo) only a hit, very strong and able to damage an important part of the vehicle, it requires vet level 1
2. Observation (30 ammo), the gunners can see farther for 60 seconds
3. Proiettili EP/EPS (free)
⢠Upgrades:
⢠Veterancy:
1. Fire Reloading ability unlocked
2. +20% accuracy, -20% reloading time, +30% rotation
3. +30% damage, +15% speed
SPA DOVUNQUE 35 PROTETTO:
⢠Cost: 150 manpower and 30 fuel
⢠Description: the SPA Dovunque 35 Protetto is a Armoured Personnel Carrier, armed with a HMG on its top
⢠Weapons: 1 FIAT-Revelli M35 HMG
⢠Men: 2 men (pilot, machine gunner)
⢠Popcap: 5
⢠Abilities:
1. Overdrive (free) increases speed and reduced accuracy for 20 seconds, unlocked at vet level 1
⢠Upgrades:
⢠Veterancy:
1. Overdrive ability unlocked
2. +20% reinforcement radius, +20% acceleration, +20% max speed, +20% rotation
3. +20% reinforcement radius, +30% sight, -20% cooldown
L3/33:
⢠Cost: 180 manpower and 35 fuel
⢠Description: this tankette is very useful against infantry and vehicles, but weak against tanks, it can be upgraded for many roles
⢠Weapons: 2 Breda M38 HMG
⢠Men: 2 men (pilot and gunner-commander)
⢠Popcap: 5
⢠Abilities:
1. Overdrive (free) unlocked at level leve 1
⢠Upgrades: (only one of the three)
1. Lanciafiamme M35 (60 ammo) it removes the 2 HMGs with a Flamethrower to improve the anti-infantry and anti-structures role
2. Solothurn S-18/1000 (60 ammo) it removes the HMGs with a Solothurn S-18/1000 to improve the anti-tank and anti-vehicle role
3. Radio (60 ammo) it becomes a Radio tank which improves the speed, rotation and reloading time of playerâs and allied vehicles in its nearby
⢠Veterancy:
1. Overdrive ability unlocked
2. +20% accuracy, -20% reloading time, +20% max speed, +40% sight
3. +30% sight, +20% rotation, +20% acceleration
L6/40:
⢠Cost: 180 manpower and 50 fuel
⢠Description: this light tank is very strong against infantry, vehicles and light tanks while mediums and heavy ones itâs better to avoid them
⢠Weapons: 1 Cannone Automatico Breda 20/65 and 1 coaxial Breda M38 HMG
⢠Men: 2 men (pilot and gunner-commander)
⢠Popcap: 6
⢠Abilities:
1. Fast Reloading (30 ammo) requires vet level 1
2. Smoke! (40 ammo) a tankman will launch a smoke grenade in the selected area to blind the enemy
⢠Upgrades:
1. Better Engine (30 ammo) doctrinal, +25% speed
⢠Veterancy:
1. Fast Reloading ability unlocked
2. +20% accuracy, +20% max speed, +20% acceleration
3. +20% rotation, +30% sight, -20% reloading time
M15/42:
⢠Cost: 280 manpower and 80 fuel
⢠Description: this is the main italian tank, itâs strenght is fighting against infantry, vehicles, light and medium tanks, heavy tanks are its weakness
⢠Weapons: 1 Cannone 47/40 M38, 1 coaxial Breda M38 HMG and 2 Breda M38 HMG in pillbox
⢠Men: 4 men (pilot, gunner, commander and machine gunner)
⢠Popcap: 9
⢠Abilities:
1. Proiettili EP/Proiettili EPS (free) change the kind of explosives
2. Enemy Tanks Detection (40 ammo) the enemy tanks in a great range are show on the map for 30 seconds, you have to unlock vet level 1
3. Speed up! (20 ammo) it increase speed for 20 seconds
4. Smoke! (40 ammo)
⢠Upgrades:
1. Protective Sandbags (120 manpower) it improves the durability of the tank
2. Better Engine (30 ammo) doctrinal
⢠Veterancy:
1. Enemy Tanks Detection ability unlocked
2. +40% sight, +10% damage, +30% rotation
3. -20% reloading time, +20% max speed, +20% accuracy
SEMOVENTE 75/18:
⢠Cost: 320 manpower and 100 fuel
⢠Description: this SPG is a hard enemy for the enemy tanks, his gun can destroy easily every vehicle, even heavy ones couldnât stand much if it donât get destroyed
⢠Weapons: 1 Obice 75/18 and a Breda M38 HMG
⢠Men: 3 men (pilot, gunner, radio operator)
⢠Popcap: 10
⢠Abilities:
1. Proiettili EP/Proiettili EPS (free) it changes the kind of explosives
2. Improved Visual (50 ammo) it improves the visual of the tank for 60 seconds, you must get vet level 1
3. Smoke! (40 ammo)
⢠Upgrades: (both upgradable)
1. Better Engine (30 ammo) doctrinal
2. Protective Sandbags (120 manpower)
3. Cannone 75/34 (60 ammo) it improves the AT damage upgrading the cannon from 75/18 to the 75/34
⢠Veterancy:
1. Improved Visual ability unlocked
2. +30% accuracy, +20% rotation, +10% damage
3. +20% max speed, +20% acceleration
SEMOVENTE 90/53:
⢠Cost: 350 manpower and 115 fuel
⢠Description: this tank destroyer is very powerful against every armour, but you must take him in safe due to its light armour
⢠Weapons: 1 Cannone 90/53
⢠Men: 4 men (pilot, commander, and 2 gunners)
⢠Popcap: 12
⢠Abilities:
1. Fast Reloading (30 ammo) you have to unlock vet level 1
2. Improved Visual (50 ammo)
3. Smoke! (40 ammo)
4. Proiettili EP/EPS (free)
⢠Upgrades:
1. Protective Sandbags (120 manpower)
2. Better Engine (30 ammo) doctrinal
⢠Veterancy:
1. Fast Reloading ability unlocked
2. +20% accuracy, +20% max speed, +20% acceleration
3. +20% rotation, +40% sight, -20% reloading time
P26/40:
⢠Cost: 380 manpower and 110 fuel
⢠Description: this tank is a very versatile tank, thanks to its 75mm gun heâs able to fight the other tanks and support your units
⢠Weapons: 1 Cannone 75/34, 1 coaxial Breda M38 HMG and a pintle-mounted Breda M38 HMG
⢠Men: 4 men (pilot, machine gunner, gunner/tank commander, loader)
⢠Popcap: 10
⢠Abilities:
1. Speed up! (20 ammo)
2. Secure Mode (free) requires vet level 1
3. Proiettili EP/Proiettili EPS (free)
4. Smoke! (40 ammo)
⢠Upgrades:
1. Protective Sandbags (120 manpower)
2. Better Engine (30 ammo) doctrinal
⢠Veterancy:
1. Secure Mode ability unlocked
2. +30% accuracy, +20% max speed, +20% acceleration
3. +20% damage, -20% reloading time, +20% rotation
CANNONE 75/46 M34:
⢠Cost: 370 manpower and 40 fuel
⢠Description: This gun is very versatile due its great AA and AT ability, itâs 75mm is lethal to every tank, also the heavier ones
⢠Weapons: 1 Cannone 75/46 and 3 Carcano 91-38
⢠Men: 5 men
⢠Popcap: 12
⢠Abilities:
1. Fast Reloading (30 ammo) you must get ve t level 1
⢠Upgrades: -----------
⢠Veterancy:
⢠Fast Reloading ability unlocked
⢠+30% rotation, +20% damage
⢠+15% damage, +15% range
DOCTRINAL UNITS INFO :Show Spoiler ALPINI:
⢠Cost: 300 manpower/30 manpower
⢠Description: the alpini are the specialized mountain forces, they have no problems on hard terrains and their equipped with a sniper rifle
⢠Weapons: 4 Carcano 91-38 and 1 Carcano 91-38 sniper rifle
⢠Men: 5 men
⢠Popcap: 7
⢠Abilities:
1. Granata O.T.O. M35 (30 ammo)
2. Carcano 91-38 Rifle Grenade (30 ammo) requires vet level 1
⢠Upgrades:
1. Breda M30 LMG (60 ammo)
⢠Veterancy:
1. Carcano 91-38 Rifle Grenade ability unlocked
2. +20% accuracy, +20% sight
3. +15% accuracy, +20% armor, +30% grenades range
INCURSORI:
⢠Cost: 370 manpower/37 manpower
⢠Description: this unit is supposed to appear through the enemy lines and make disaster ambushing infantry and vehicles, their training included a camouflage skill when theyâre in cover, they can appear from neutral buildings too.
⢠Weapons: 4 FNAB-43
⢠Men: 4 men
⢠Popcap: 9
⢠Abilities:
1. Granata O.T.O. M35 (30 ammo)
2. Mina B-4 AI (60 ammo)
3. Mina B-2 AT (80 ammo)
4. Demolition Charge (90 ammo) requires vet level 1
5. Hold Fire (free)
⢠Upgrades:
⢠Veterancy:
1. Demolition Charge ability unlocked
2. +20% accuracy, +20% armor, +30% grenades range
3. -30% ability reloading time, -20% cooldown
PARACADUTISTI:
⢠Cost: 380 manpower/40 manpower
⢠Description: the paratroopers are one of the better equipped and trained units of the italian army, they can fight easily against the other infantry as they fight against the other vehicles and tanks
⢠Weapons: 4 Beretta MAB38 and 1 Breda M30
⢠Men: 5 men
⢠Popcap: 9
⢠Abilities:
1. Granata O.T.O. M35 (30 ammo)
2. Demolition Charge (90 ammo) requires vet level 1
3. Breda M42 AT (50 ammo)
4. Suppressing Fire (60 ammo) the Breda M30 will fire fast to suppress the selected unit
⢠Upgrades:
⢠Veterancy:
1. Demolition Charges ability unlocked
2. +20% accuracy, +20% armor, +30% grenades range
3. +20% accuracy, -20% cooldown
SCOUT RIFLEMEN:
⢠Cost: 280 manpower
⢠Description: this unit is composed of regular riflemen which had a special training, their good at fighting but they lack heavy weapons. Their main purpose is to obtain more informations about the enemy armies and then to help the Italians to choose the best tactic, this unit has a better range of view.
⢠Weapons: 4 Carcano 91/38
⢠Men: 4 men
⢠Popcap: 8
⢠Abilities:
1. Granata O.T.O. M35 (30 ammo)
2. Flare (40 munitions)
3. Macchi 200 âSaettaâ Reconnaissance Flight (50 ammo) requires vet level 1
⢠Upgrades:
⢠Veterancy:
1. Unlocks âMacchi 200 Saetta Reconnaissance Flightâ ability
2. +20% damage, +20% accuracy, +30% grenades range
3. -20% cooldown, +20% sight
MEDIC PARATROOPERS:
⢠Cost: 350 manpower/27 manpower
⢠Description: an air transported medic squad which can heal your troops and build a forward field hospital to heal and reinforce your and your alliesâ wounded troops, this building is garrisonable
⢠Weapons: 4 Beretta MAB38
⢠Men: 4 men
⢠Popcap: 8
⢠Abilities:
1. Build Forward Field Hospital (200 manpower and 25 fuel)
2. Heal (free) choose the unit to heal
⢠Upgrades:
⢠Veterancy:
1. The unit now heals 50% faster
2. When not in a fight, the unit heals itself
3. +20% accuracy, +20% damage
ASSALTATORI:
⢠Cost: 310 manpower
⢠Description: a special unit, its role is only an assault role, theyâre very effective at short range, theyâre armed with a Panzerfaust as a small weapon to attack the tanks, not a very effective AT unit
⢠Weapons: 4 TZ-45
⢠Men: 4
⢠Popcap: 8
⢠Abilities:
1. Granata O.T.O. M35 (30 ammo)
2. Granata O.T.O. M35 Smoke (35 ammo)
3. Panzerfaust (25 ammo) it requires vet level 1
⢠Upgrades: (no one)
⢠Veterancy:
1. Unlocks the ability âPanzerfaustâ
2. +20% accuracy, +20% damage
3. +30% grenades range, -20% cooldown
FIAT-REVELLI M35 HMG:
⢠Cost: 280 manpower
⢠Description: this HMG is closer to other armiesâ HMGs due to the ammo belt, this powerful HMG (8mm), is also very useful against the light vehicles
⢠Weapons: 1 Fiat-Revelli M35 HMG and 3 Carcano 91/38
⢠Men: 4 men
⢠Popcap: 7
⢠Abilities:
1. Armor Piercing Rounds (15 ammo) requires vet level 1
⢠Upgrades: -----------
⢠Veterancy:
1. Unlocks âArmor Piercing Roundsâ ability
2. -20% reloading time, +20% damage
3. +15% sight, -10% reloading time, +20% accuracy
CEMSA 81mm MORTAR:
⢠Cost: 240 manpower/25 manpower
⢠Description: this mortar is the standard italian mortar, itâs rate of fire is slower than 45mm one but the damage from its shots is higher
⢠Weapons: 1 81mm Mortar and 2 Carcano 91-38
⢠Men: 4 men
⢠Popcap: 6
⢠Abilities:
1. Fire Barrage (free)
2. Precision strikes (40 ammo) it fires 4 shots in a precise zone, requires vet level 1
⢠Upgrades:
⢠Veterancy:
1. Precision Strikes ability unlocked
2. +20% accuracy, -20% scatter, -20% reloading time
3. +33% range, -40% ability recharge
FIAT SPA AS42:
⢠Cost: 150 manpower and 30 fuel
⢠Description: this armoured car is very fast and itâs armed with a Solothurn S-18/1000 to stand the vehicles and a pintle-mounted Breda M37 HMG
⢠Weapons: 1 Solothurn S-18/1000 and a Breda M37 HMG
⢠Men: 3 men (pilot, AT rifle gunner and machine gunner)
⢠Popcap: 6
⢠Abilities:
1. Speed up! (20 ammo)
2. Secure Mode (free) it requires vet level 1
3. Smoke! (40 ammo)
⢠Upgrades: (only one of the two)
1. Breda 20/65 M35 (60 ammo) it changes the Solothurn S-18/1000 with a Breda 20/65 M35 to fight aicrafts, infantry and vehicles
2. Cannone 47/32 (60 ammo) it changes the Solothurn S-18/1000 with a Cannone 47/32 to fight vehicles, light and medium tanks
⢠Veterancy:
1. Secure More ability unlocked
2. +30% sight, +30% accuracy, +20% rotation
3. +20% accuracy, +20% acceleration, +20% max speed
FIAT 626 RADIO:
⢠Cost: 300 manpower
⢠Description: this vehicle is a radio command vehicle, when sent to the battlefield must be fixed on a postion to use its abilities
⢠Weapons: no one
⢠Men: 2 men (pilot, radio operator)
⢠Popcap: 5
⢠Abilities:
1. Fix here! (free) this vehicle will stay there and will enable its other abilities
2. Move! (free) it will return to moving mode
3. Radio Interception (free, must be fixed) it will warn the player about the incoming enemy units on the battlefield
4. Fight! (60 ammo) it increases the morale of the nearby infantry and AT guns giving better accuracy (+50%), it lasts 90 seconds
⢠Upgrades: no one
⢠Veterancy: no one
FIAT 655NM PROTETTO:
⢠Cost: 280 manpower and 30 fuel
⢠Description: this carrier is good to transport your infantry all over the map, a Breda M30 helps to fight the infantry and light infantry in front of you, the embrasures make sure that your infantry will better stand the enemy fire but the accuracy will be a bit worse, it can reinforce units
⢠Weapons: 1 Breda M30
⢠Men: 2 men (pilot, machine gunner)
⢠Popcap: 5
⢠Abilities:
1. Overdrive (free)
2. Smoke Grenade (25 ammo, doctrinal) a smoke grenade will be launched in the target area, requires vet level 1
⢠Upgrades:
⢠Veterancy:
1. It unlocks the ability âSmoke Grenadeâ
MOTO GUZZI:
⢠Cost: 210 manpower
⢠Description: This motorbike is used to scout enemy positions and take them, itâs very fast but also very fragile
⢠Weapons: 1 Breda M30 (the pilot must stop in the right position)
⢠Men: 1
⢠Popcap: 3
⢠Abilities: (can capture territories)
⢠Upgrades:
1. Binoculars (15 ammo), the pilot will have a better range of view
⢠Veterancy:
1. +20% speed, +20% accuracy
2. +15% acceleration
3. The Motorbike will capture territories 40% faster
L3/33 BRIXIA:
⢠Cost: 240 manpower and 35 fuel
⢠Description: This L3/33 is useful to support the advancing infantry using its Brixia 45mm Mortar, also its speed helps to hit and then leave to not be detected in the fog of war when it fires, keeping it in move
⢠Weapons: 2 Breda M38 and 1 Brixia 45mm Mortar
⢠Men: 3 (Pilot, machine gunner, mortar operator)
⢠Popcap: 6
⢠Abilities:
1. Barrage (free)
⢠Upgrades: no one
⢠Veterancy:
1. +33% range
2. +20% accuracy, +15% acceleration
3. +10% accuracy, +20% damage
AUTOBLINDO 43:
⢠Cost: 200 manpower and 55 fuel
⢠Description: this armoured car is very nice to make ambushes and supporting infantry and tanks, due to its fast rate of fire itâs feared by its enemies but take a look at tanks, Autoblindaâs armour isnât so thick
⢠Weapons: 1 Cannone 47/32, a Breda M38 HMG in pillbox and 1 coaxial Breda M38 HMG
⢠Men: 4 men (pilot, gunner, machine gunner and vehicle commander)
⢠Popcap: 7
⢠Abilities:
1. Speed up! (20 ammo)
2. Vehicle Crew Self Repair (40 ammo) this ability longs 30 seconds
3. Smoke! (40 ammo)
⢠Upgrades:
⢠Veterancy:
1. +30% sight, now the Autoblindo 43 can use the ability Vehicle Crew Self Repair
2. +20% rotation, +20% accuracy, +20% damage
3. +20% max speed, +20% acceleration
SEMOVENTE 105/25 âBASSOTTOâ:
⢠Cost: 360 manpower and 115 fuel
⢠Description: this SPG is very useful against every target, the heavy tanks arenât so easy to take down but this SPG is able to
⢠Weapons: 1 Obice 105/25
⢠Men: 3 men (pilot, tankman/gunner, loader)
⢠Popcap: 10
⢠Abilities:
1. Fast Reloading (30 ammo)
2. Focused Sight (free) it requires vet level 1
3. Smoke! (40 ammo)
⢠Upgrades:
1. Protective Sandbags (120 manpower)
⢠Veterancy:
1. Focused Sight ability unlocked
2. +30% damage, -30% scatter, -30% reloading time
3. +20% rotation, +20% acceleration, +20% max speed, +20% accuracy
P26/40 Command Tank:
⢠Cost: 500 manpower and 110 fuel
⢠Description: the P26/40 command tank inspires and cohordinates tanks and vehicles which get offensive bonuses (rate of fire and damage), also this P26/40 has a better view due to the commander, watching with its binoculars on the turret to discover enemy units at long distances.
⢠Weapons: 1 Cannone 75/34, 1 coaxial Breda M38 HMG and a pintle-mounted Breda M38 HMG
⢠Men: 5 men (pilot, machine gunner, gunner, tank commander, loader)
⢠Popcap: 10
⢠Abilities:
1. Speed up! (20 ammo)
2. Secure Mode (free) requires vet level 1
3. Proiettili EP/Proiettili EPS (free)
4. Smoke! (40 ammo)
⢠Upgrades:
1. Protective Sandbags (120 manpower)
⢠Veterancy:
1. Secure Mode ability unlocked
2. +30% armor, +40% turret rotation
3. +10% acceleration, -20% reloading time, +20% rotation
OBICE 75/18:
⢠Cost: 350 manpower
⢠Description: this howitzer is useful against infantry and buildings
⢠Weapons: 1 Obice 75/18 and 3 Carcano 91-38
⢠Men: 5 men
⢠Popcap: 8
⢠Abilities:
1. Barrage (free) fire in the selected area
2. Smoke Barrage (10 ammo) fire smoke shots in the selected area
3. Armor-piercing shots (50 ammo) it changes the kind of explosive used, to fight tanks. It requires vet level 1
⢠Upgrades:
⢠Veterancy:
1. Armor-piercing shots ability unlocked
2. +33% sight, +20% accuracy
3. -30% reloading time
CANNONE 149/40 M35:
⢠Cost: 600 manpower
⢠Description: this howitzer covers a great range, itâs able to destroy the marked areas with its big shells, if enemies get close to his position itâll fire automatically, very good at destroying tanks
⢠Weapons: 1 Cannone 149/40 and 4 Carcano 91-38
⢠Men: 6 men
⢠Popcap: 14
⢠Abilities:
1. Barrage (free)
2. Armor-piercing shots (50 ammo) requires vet level 1
3. Counter-fire (30 ammo) every artillery unit (mortas, AT guns, howitzer, â¦) in its range will be hit by a shot fired by this cannon
⢠Upgrades:
⢠Veterancy:
1. Armor-piercing shots ability unlocked
2. -15% scatter, +30% rotation, -25% ability recharge
3. +33% range
CANNONE 90/53:
⢠Cost: 440 manpower
⢠Description: this cannon was meant to hit aicrafts but also taking down tanks is one of its strenght
⢠Weapons: 1 Cannone 90/53 and 4 Carcano 91-38
⢠Men: 6 men
⢠Popcap: 14
⢠Abilities:
1. Proiettili EP (50 ammo) it changes its bullets to improve AT damage
2. Fast Reloading (30 ammo) requires vet level 1
⢠Upgrades:
1. Veteran Observer (50 ammo) it adds a veteran observer who will increase the range of view of this AT and AA gun, if enemies get closer he'll use his Beretta M1934 pistol
⢠Veterancy:
1. Fast Reloading ability unlocked
2. +30% damage, +20% rotation, -20% ability recharge
3. -15% scatter, +15% rotation
PANZER IV AUSF.G:
⢠Cost: 370 manpower and 130 fuel
⢠Description: this tank had been given by the Wehrmacht to the Italian Army, its crew is italian but it had been trained in Germany
⢠Weapons: 1 KwK40 7,5cm, 1 MG34 in Pillobx, 1 coaxial MG34
⢠Men: 5 men (pilot, gunner, commander, radio operator and reloader)
⢠Popcap: 12
⢠Abilities:
1. Blitzkrieg (30 ammo) it increase its speed for 30 seconds, unlocked at vet level 1
2. Smoke! (40 ammo)
⢠Upgrades:
1. Pintle-mounted MG42 HMG (60 ammo)
⢠Veterancy:
1. Blitzkrieg ability unlocked
2. +30% armor, +40% turret rotation
3. -30% reload, +20% rotation, +10% acceleration
STUG III AUSF.G:
⢠Cost: 280 manpower and 90 fuel
⢠Description: this tanks has been given by the Wehrmacht to the Italian Army, the crew is italian it has been trained in Germany
⢠Weapons: 1 StuK L/24 7,5cm
⢠Men: 4
⢠Popcap: 8
⢠Abilities:
1. Smoke (30 ammo) requires vet level 1
⢠Upgrades:
1. Pintle Mounted MG42 (50 ammo)
⢠Veterancy:
1. Unlocks the ability âSmokeâ
2. +20% accuracy, +30% armor, -20% reload
3. +20% rotation, +20% speed, +10% acceleration
CANNONE ANSALDO 210/22 M35:
⢠Cost: 650 manpower
⢠Description: buildable by the engineers, this heavy howitzer has a slow rate of fire but its barrage is incredibly destructive, very good at smashing the enemy lines and buildings
⢠Weapons: 1 Cannone Ansaldo 210/22 M35 and 3 Carcano 91/38
⢠Men: 6 men
⢠Popcap: 16
⢠Abilities:
1. Counter-fire (30 ammo) requirers vet level 1
2. Barrage (free)
⢠Upgrades: -------------
⢠Veterancy:
1. Unlocks "Counter-fireâ ability
2. +30% damage, -20% ability recharge
3. -15% scatter, +20% rotation, +33% range
CANNONE BREDA 37/54:
⢠Cost: 250 manpower and 20 fuel
⢠Description: buildable by the riflemen, this AA gun is armed with a 37mm, itâs role is primarily AA, but really works well also against infantry and light tanks
⢠Weapons: 1 Breda 37/54 AA Gun
⢠Men: 2 men
⢠Popcap: 5
⢠Abilities: ---------
⢠Upgrades: ---------
⢠Veterancy: ---------
BUILDINGS :Show Spoiler
DEFENSIVE BUNKER: (150 manpower)
⢠Description: This defensive bunker is a simple emplacement to defend certain zones from infantry assaults and damaging light vehicles
⢠Weapons: 1 FIAT-Revelli M35 HMG
⢠Garrisonable: yes
⢠Upgrades: 1 FIAT-Revelli M35 HMG (60 ammo)
FORWARD HEADQUARTER: (300 manpower and 35 fuel)
⢠Description: This Forward Headquarter gives medics and mechanics to heal and repair, it also could give air and artillery abilities, it also can reinforce troops
⢠Weapons: (nothing)
⢠Garrisonable: yes
⢠Abilities: (need âField Officerâ)
1. Macchi 200 âSaettaâ Air Reconnaissanec (50 ammo)
2. Macchi 202 âFolgoreâ Airstrike (120 ammo)
3. Light Artillery Barrage (80 ammo)
⢠Upgrades:
1. Forward Retreat Point (300 manpower)
2. Field Officer (160 manpower) this officer will appear out of the building giving this buildings the abilities to send airstrikes, reconnaissance and artillery strikes, the officer works like the soviet commissar, but instead of shooting at your own troops, he will shot to the enemies incoming, heâs armed with a Beretta M1934 pistol and heâll get killed when the building gets destroyed
FORWARD FIELD HOSPITAL: (200 manpower and 25 fuel)
⢠Description: This field hospital gives free medics and here you can reinforce your troops
⢠Weapons: (nothing)
⢠Garrisonable: yes (if garrisoned by Medic Paratroopers it gives a 20% accuracy bonus and they switch their weapons with Breda M30 LMGs)
⢠Upgrades:
1. Forward Retreat Point (300 manpower)
P26 TURRET:
⢠Description: this defensive positions is composed of an underground position, on its top thereâs a P26/40 turret armed also with a Coaxial Breda M38 HMG, buildable by the Genieri
⢠Weapons: 1 75mm AT gun, 1 Coaxial Breda M38 HMG
⢠Garrisonable: yes
⢠Upgrades:
1. Heavy Fortification (80 ammo) the structure will better stand the enemy fire due to its reinforced concrete new fortification
COMMANDERS : (possible real italian generals to inspire commander portraits)Show Spoiler Regia Aeronautica Doctrine :
http://www.bpk-images.de/custom/files/web/kalender/2015/06_2015/Balbo_50067555__257x257.jpg (Italo Balbo)
1. 1CP Macchi 200 âSaettaâ reconnaissance (50 ammo)
2. 3CP Paracadutisti (380 manpower) this unit will paradrop in the selected area
3. 4CP Macchi 202 âFolgoreâ close air support (120 ammo)
4. 8CP Cannone 90/53 (440 manpower) engineers are now able to build this cannon
5. 10CP Macchi 202 âFolgoreâ bombing strike (180 ammo)
Regia Marina Doctrine :
http://digilander.libero.it/casellidomenico/Amm.Angelo%20%20Iachino.JPG (Iachino)
1. 2CP Incursori (370 manpower) this unit will arrive on the battlefield or they can come from the neutral buildings, they can hide themselves if in cover
2. 2CP Naval Smoke Barrage (60 ammo) the ships of the Regia Marina will fire smoke in the selected area
3. 5CP Naval Precision Strike (90 ammo) the ships of the Regia Marina will fire 4 shots in a small zone
4. 9CP Macchi 205 âVeltroâ close air support (140 ammo)
5. 12CP Naval Barrage (240 ammo) the ships of the Regia Marina will fire many shots in the great selected area
Infantry Division Doctrine :
https://upload.wikimedia.org/wikipedia/it/f/f4/Rodolfo_Graziani_1.jpg (Graziani)
1. 1CP FIAT-SPA AS42 âSaharianaâ (150 manpower and 30 fuel)
2. 3CP Be Brave! (60 ammo) every infantry unit is now more accured when firing
3. 4CP Obice 75/18 (350 manpower)
4. 7CP Reinforcement (120 ammo) for every unit killed, theyâll be replaced by a free Italian Riflemen unit, the duration is 120 seconds
5. 11CP Semovente 105/25 âBassottoâ (360 manpower and 105 fuel)
Armoured Division Doctrine :
https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Giovanni_Messe.jpg/218px-Giovanni_Messe.jpg (Messe)
1. 2CP Breda M42 AT Grenades (passive) now Engineers, Italian Riflemen and Bersaglieri can use this grenade
2. 2CP Autoblindo 43 (200 manpower and 55 fuel)
3. 4CP Tank Engines Sprint (100 ammo) +1 speed for every tank under your control for 30 seconds
4. 8CP P26/40 Command Tank (500 manpower and 110 fuel)
5. 12CP Armoured Reinforcement (200 ammo) every tank destroyed you get a M15/42, the duration is 120 seconds
Combined Artillery Doctrine :
http://www.sergiolepri.it/1943_htm/430914_file/image001.jpg (Cavallero)
1. 1CP CEMSA 81mm Mortar (240 manpower)
2. 1CP Obice 75/18 (350 manpower)
3. 5CP Light Artillery Barrage (120 ammo)
4. 8CP Better Precision (90 ammo) every artillery you control gets +40% accuracy
5. 10CP Cannone 149/40 M35 (600 manpower) now engineers can build this cannon
Special Operations Doctrine :
http://digilander.libero.it/lacorsainfinita/guerra2/personaggi/borghese1.jpg (Borghese)
1. 0CP Hard Terrains Training (passive) the italian riflemen and engineers wonât get any terrain penalty
2. 1CP In Cover! (50 ammo) every unit behind a cover gets more protection, this ability longs 60 seconds
3. 2CP Alpini (300 manpower)
4. 7CP Espionage behind enemy lines (300 ammo) the entire map is visible for 60 seconds
5. 10CP 1 P26/40, 1 Semovente 105/25 and a Paracadutisti unit (1000 manpower and 280 fuel)
German Support Doctrine :
http://www.mymilitaria.it/liste_04/images/mario_carloni_1.jpg (Carloni)
1. 0CP StG44 (passive) the Fucilieri and Bersaglieri now can be upgraded with 2 StG44
2. 1CP Extra Training (55 manpower and 5 fuel) the units who will get this ability will get 1 veterancy level
3. 4CP Panzerschrek and MG42 LMG Paradrop (120 ammo) a Panzerschrek and a MG42 LMG will be paradropped in the selected area
4. 4CP Rapidity is the Key! (60 ammo) this ability increases the speed and accuracy for every tank for 60 seconds
5. 9CP Panzer IV Ausf.G (370 manpower and 130 fuel)
Defensive Doctrine :
https://upload.wikimedia.org/wikipedia/it/thumb/1/1d/Ambrosio_Vittorio.jpg/220px-Ambrosio_Vittorio.jpg (Ambrosio)
1. 0CP Forward Headquarter (300 manpower) the selected building (after being garrisoned) can be upgraded to Forward Headquarter giving medics and engineers, also you can make it the new retreat point
2. 0CP Defensive Bunkers (passive), the engineers and the riflemen can now build defensive bunkers to better defend the territory
3. 4CP Heavy Artillery Strike (120 ammo) the Obici 149/40 howitzers will fire on the selected area
4. 4CP Spotting Scopes (passive) your artillery units get better view (+30%)
5. 8CP Cannone 90/53 (passive)
Assault Doctrine :
http://www.coconuttimes.com/app/helpers/imgresize.php?constrain=1&w=200&img=/images/article_photos_photo/large/582/4_Navarini_Enea.jpg (Navarini) instead of the regular officer cap, i would put an M33 Italian Helmet for the picture
1. 0CP Better Engine (passive) the italian tanks now can be upgraded with a new engine, giving them more speed
2. 0CP Multiple Grenades (passive) the italian units will throw two grenades instead of one
3. 1CP CEMSA 81mm Mortar (240 manpower)
4. 2CP Incursori (370 manpower)
5. 5CP Macchi 205 âVeltroâ close air support (100 ammo)
Heavy Assault Doctrine :
http://www.congedatifolgore.com/Documenti/frattini.pinna_file/image002.gif (Frattini)
1. 2CP Autoblindo 43 (200 manpower and 55 fuel)
2. 3CP Paracadutisti (380 manpower)
3. 5CP Artillery Smoke Barrage (150 manpower) the italian artillery will start a massive smoke barrage on the selected area
4. 10CP Cannone Ansaldo 210/22 M35 (passive) engineers can now build this heavy howitzer
5. 10CP Savoia-Marchetti 79 âSparvieroâ Bombardment (320 ammo) 6 SM79 Sparviero will bombard on a huge area
Mobile Warfare Doctrine :
http://www.generals.dk/content/portraits/Arena_Francesco_Antonio.jpg (Arena)
1. 1CP Macchi 200 âSaettaâ Reconnaissance (50 ammo)
2. 3CP Radio Operator (passive) the tanks, when fighting at least in couple, will get an increase of the reloading speed +20%
3. 4CP Bersaglieri Assault Group (550 manpower + 40 fuel) a SPA Dovunque 35 protetto + Bersaglieri squad will come to the selected area
4. 4CP Tank Engines Sprint (100 ammo)
5. 8CP P26/40 Command Tank (500 manpower and 110 fuel)
Heavy Defences Doctrine :
http://digilander.libero.it/lacorsainfinita/guerra2/personaggi/gendestefanis.JPG (De Stefanis)
1. 0CP Defensive Bunker (passive)
2. 0CP Infantry Special Training (passive) the engineers and riflemen now can build structures +30% faster
3. 3CP Breda 37/54 AA gun (passive) riflemen now are able to build this AA gun
4. 7CP Emergency Ammo Supply (600 manpower) using this ability gives the player 350 ammo, but the income gets halved for 5 minutes
5. 8CP Cannone 90/53 (passive)
Advanced Reconnaissance Doctrine :
http://gazzettadireggio.gelocal.it/polopoly_fs/1.474844.1411514760!/httpImage/image.jpg_gen/derivatives/landscape_250/image.jpg (Reverberi)
1. 1CP FIAT-SPA AS42 âSaharianaâ (210 manpower and 20 fuel)
2. 2CP Scout Riflemen (280 manpower) this reconnaissance unit will arrive on the battlefield
3. 2CP Autoblindo 43 (280 manpower and 45 fuel)
4. 4CP Spotting Scopes (passive)
5. 4CP Heavy Artillery Strike (120 ammo)
Urban Warfare Doctrine :
http://www.generals.dk/content/portraits/Lorenzini_Orlando.jpg (Lorenzini)
1. 2CP FIAT-Revelli M35 HMG (280 manpower)
2. 2CP CEMSA 81mm Mortar (240 manpower)
3. 2CP Breda M42 AT Grenades (passive)
4. 8CP Heavy Artillery Strike on Sector (180 ammo) a great barrage will be made on the selected sector
5. 8CP P26/40 Command Tank (500 manpower and 110 fuel)
Anti Tank Warfare Doctrine :
http://www.larchivio.org/xoom/img/martinat02.jpg (Martinat)
1. 0CP War Time Necessities (passive) the engineers and riflemen build defences 50% faster
2. 2CP Granata Passaglia (passive) this ability enables the Bersaglieri to use this grenade, this grenade must be thrown near the target and it gives a critical damage to the engine and also a great damage
3. 2CP Fucile Controcarro P39 (passive) this ability is given to the Bersaglieri to fight tanks and vehicles, this AT rifle was given to the Italians by the germans, itâs a polish AT rifle
4. 2CP Breda M42 AT Grenades (passive)
5. 10CP Macchi 202 âFolgoreâ Bombing Strike (180 ammo)
Infantry Support Doctrine :
http://1.bp.blogspot.com/-r_fhGS022rA/T9RpluVT3LI/AAAAAAAAKy4/4hWU_vRU7b4/s1600/bastico1.png (Bastico)
1. 0CP Defensive Bunker (passive)
2. 1CP CEMSA 81mm Mortart Squad (240 manpower)
3. 3CP Medic Paratroopers (350 manpower) choose the landing zone and a unit of Medic Paratroopers will come from the air
4. 4CP Smoke Barrage on Sector (80 ammo) a smoke barrage will start on a specific selected sector
5. 8CP P26/40 Command Tank (500 manpower and 110 fuel)
Spearhead Doctrine :
https://upload.wikimedia.org/wikipedia/it/5/5b/Gastone_Gambara_2.jpg (Gambara)
1. 1CP Moto Guzzi (210 manpower) a Moto Guzzi will arrive on the battlefield on the selected area
2. 2CP Incursori (370 manpower)
3. 4CP L3/33 Brixia 45mm (240 manpower and 35 fuel) a L3/33 with a Brixia 45mm Mortar will arrive on the selected area
4. 4CP Rapidity is the Key! (60 ammo)
5. 7CP FIAT 626 Radio (300 manpower) a FIAT 626 Radio will come to the battlefield
ARMIR Doctrine :
https://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/ItaloGariboldi.jpg/225px-ItaloGariboldi.jpg (Gariboldi)
1. 2CP Alpini (300 manpower)
2. 5CP Air Supply (200 manpower) a fuel and an ammo bulk will be landed on the selected area
3. 5CP Donât Leave the Frontline! (100 ammo) every unit on the frontline (border territories) will get an increase of 50% to the damage
4. 6CP Thermos Bombs (120 ammo) an airplane will launch those Thermos bombs, these are air-launched mines that will explode if an enemy walks on them
5. 10CP Cannone 149/40 (passive)
German Lend Lease Doctrine :
http://static1.squarespace.com/static/542fab2be4b025b4f7384bf8/t/560eb2ebe4b0d37e8c8e4112/1443803886515/ (Baistrocchi)
1. 0CP Defensive Bunker (passive)
2. 4CP Smoke Barrage On Sector (80 ammo)
3. 6CP Stuka Ju 87 Air Support (120 ammo) the Stuka Ju 87 will strike on the selected area
4. 6CP StuGIII Ausf.G (300 manpower and 95 fuel) a StuGIII Ausf. G will come to the selected area
5. 8CP Nebelwerfer (350 manpower and 40 fuel) a Nebelwerfer unit will come to the selected area
Italo-German Joint Operations Doctrine :
http://s28.postimg.org/q8murmvkt/m44rada_Tito_Agosti.jpg (Agosti)
1. 2CP Assaltatori (310 manpower)
2. 4CP FIAT 655NM Protetto (280 manpower and 30 fuel)
3. 4CP Macchi 202 âFolgoreâ Close Air Support (120 ammo)
4. 7CP P26 Turret (500 manpower) buildable by the Genieri, this turret armed with a 75mm gun and a coaxial machine gun provides also cover for infantry garrisoning it
5. 9CP SPGs Group (800 manpower and 240 fuel)
Pictures to have some ideas for the skins:Show Spoiler