Pershing tank buged
Posts: 4
- crew cant exit
- no mg
- 13 command points - armor is no so hard , anyway who play this commander - I think none . Make 10 points .
Posts: 4630 | Subs: 2
Posts: 375
Few thinks about Pershing tank :
- crew cant exit
- no mg
- 13 command points - armor is no so hard , anyway who play this commander - I think none . Make 10 points .
The Perhsing heavy tank isn't bugged.
One at 13 cp it out ranges tigers, panzer 4's, panthers at times.
Its devastating he rounds it fires destroys a whole squad in almost one shot.
It fires a high velocity round that can penetrate through buildings and natural barriers e.g trees, tall bushes and hedge groves.
it has a frontal mounted mg.
it has a vet ability that throws grenades automatically.
LOL so you want to pershing to be 10cp, plz so lets put the tiger 1 at 10cp and see what happens.
And i use this commander and people use it in ESL.
Are you a troll?
Posts: 4
Maybe you're right in few thinks but tell me why crew cant exit ?
Posts: 2885
Are you a troll?
I guess thats a rethorical question
Are you ?
Maybe you're right in few thinks but tell me why crew cant exit ?
The crew cant exit becouse usf crews have repair critical ability that repairs any critical momentarly. A heavy tank with such an ability would be clearly overpowered, even if it was at 15 cp.
EDIT: plus what kisiel said
Posts: 90
Are you ?
Maybe you're right in few thinks but tell me why crew cant exit ?
So you can't have more than one, as it is categorized as a heavy tank.
With USF crews you could exit the Pershing and call-in another one.
Posts: 4
Posts: 2885
American crew can come from any vehicle except Pershing.If you do not know you do not write. The tank is bugged.
It was intended. Also they did the same to caliope.
I know bug is a fashionable word recently but come on. Its enough to read patch notes to know its intended
Posts: 375
American crew can come from any vehicle except Pershing.If you do not know you do not write. The tank is bugged.
LOL you said at the begining of this post "Perhsing tank bugged.
plz stop this troll.
Posts: 471 | Subs: 1
Posts: 375
I agree, Relic need to fix Pershing. Why cant you get the crew out?
The crew don't want to go outside because the weather is bad and all them bullets XD
Posts: 2885
The crew don't want to go outside because the weather is bad and all them bullets XD
Yeah. Would YOU go out if you could just stay behind 90mm armour plate instead?
Posts: 323 | Subs: 1
Few thinks about Pershing tank :
- crew cant exit
- no mg
- 13 command points - armor is no so hard , anyway who play this commander - I think none . Make 10 points .
you cant get out of pershing since it is considered a heavy tank... (WHAHAHAHHA ) and there is that 1 heavy at a time rule so, you cant get out of pershing
Posts: 323
Posts: 2693 | Subs: 1
Note that if your Pershing gets abandoned, you do actually get the de-crew ability if you re-crewed the tank.
Posts: 954
Posts: 210
The Perhsing heavy tank isn't bugged.
One at 13 cp it out ranges tigers, panzer 4's, panthers at times.
Its devastating he rounds it fires destroys a whole squad in almost one shot.
It fires a high velocity round that can penetrate through buildings and natural barriers e.g trees, tall bushes and hedge groves.
it has a frontal mounted mg.
it has a vet ability that throws grenades automatically.
LOL so you want to pershing to be 10cp, plz so lets put the tiger 1 at 10cp and see what happens.
And i use this commander and people use it in ESL.
Are you a troll?
1. Yes it's bugged. Using Combined Arms ability makes the Pershing shoot slower.
2. No, does not out range the Panther lmao. It has the same exact range as a Tiger (45 range).
3. It's main cannon rounds are almost no different than a Tiger lol. I proved it in this thread already.
4. Yes... it fires a 90 munitions round that phases through vehicles at times, even on a direct hit.
5. Um... a frontal MG. I'm not sure where you're getting at with this.
6. Right, it has a grenade throwing ability which is completely useless against vehicles and mediocre vs infantry.
And you said you use this commander lol.
Posts: 368
Using Combined Arms ability makes the Pershing shoot slower.
Have you reported this? Do you know if there's a problem with other vehicles?
Posts: 3423 | Subs: 1
The commander is very good, and mostly not because of the pershing honestly. Rifleman field defenses at CP0 is one of the best commander abilities in the game now that they get a good mine, rangers are great, and the smoke barrage is useful. Combined arms is very situational, and the only complaint I can sympathize with for the pershing is its health. 230 fuel is a lot for 800 health, regardless of how good the gun is.
Posts: 17914 | Subs: 8
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