British's Advanced Emplacement Regiment: Counter Battery
Posts: 766 | Subs: 2
Here is a video that shows the best/worst case possibility. Note the player's I was against were not top quality players. The top screen shows it hitting the targets while the bottom screen shows its constant firing at time 4 speed. These two screens are not in sync. The total actual length was 6 minutes starting around 11, when it could have reached far beyond 30+ minutes.
Posts: 297
This ability allows the base 25 pounders fire counter barrages for free with reasonable success. It can be quite effective especially in 3v3s and 4v4s, in where these artillery will never stop firing. This means they will not stop giving value. In my opinion it should not be free. My proposal is that while 25 pounders have this active the munitions income should be reduce by 10-25% each. This will stop giving free value and give the player the need to give slight oversight on these buildings.in most 4vs4/3vs3 the front its so far that the counterbattery range doesnt reachs
Here is a video that shows the best/worst case possibility. Note the player's I was against were not top quality players. The top screen shows it hitting the targets while the bottom screen shows its constant firing at time 4 speed. These two screens are not in sync. The total actual length was 6 minutes starting around 11, when it could have reached far beyond 30+ minutes.
Posts: 403
Why are people wanting to somehow nerf this? If you get bombed then you should expect it for the rest of the game.
Expect to relocate and fire agaain.
Posts: 680
4 mortars and an ISG that you could throw a duvet over?
Seems contrived.
Posts: 609
Wow, that mor blob tho.
Why are people wanting to somehow nerf this? If you get bombed then you should expect it for the rest of the game.
Expect to relocate and fire agaain.
Because emplacement spam is boring, requires minimal skill and takes pretty much runs itself. The main counter to emplacement spam is arty, which is also countered by Counter Battery by pressing a button on your base buildings. Its a no-skill counter for a no-skill build.
Posts: 1072
I played a game yesterday vs noobs with my noon cousin and every time I'd use my mortar half track it would suddenly be attacked by his free counter barrage ability. I only ever lost it once because I kept repositioning, but I did lose 2x pios to one shot that hit my halftrack while it was repairing behind the front lines. I guess my halftrack suddenly found a target and revealed itself. I was of course microing elsewhere and didn't notice till too late.
I really hate how viable the advanced placements regiment is for the amount of needed micro.
Posts: 1585 | Subs: 1
If you lose 3 MHT to a single shot the video is probably not the one you want to post about balance. Also notice the fact that you actually stood under the shells for long periods of time and yet the mortars continued to fire and you continued to reinforce at the med truck.
Posts: 17914 | Subs: 8
Players were not top quality players?
Gardening-mortar-blob!
They were below trash
Posts: 2693 | Subs: 1
Because emplacement spam is boring, requires minimal skill and takes pretty much runs itself. The main counter to emplacement spam is arty, which is also countered by Counter Battery by pressing a button on your base buildings. Its a no-skill counter for a no-skill build.
The main counter to emplacement spam is getting some light vehicles and dominating the side of the map where emplacements are not. Then getting fuel cashes and rushing panthers.
Posts: 3052 | Subs: 15
In your video all your shit is way too bunched up. Literally all on top of eachother which is like the only way for the howitzer to even do good damage.
spread out, brah
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Posts: 513
The Bofors counters idiots who dont understand how to attack it or just move to the other part of the map and the counter battery counters idiots who refuse to relocate after barrages/split their LeIG spam up.
Posts: 420
Wow, that mor blob tho.
Why are people wanting to somehow nerf this? If you get bombed then you should expect it for the rest of the game.
Expect to relocate and fire agaain.
I don't think that a free ability should counter a unit (Lefh) for the rest of the game. That's just bad design. Especially since indirect fire is supposed to be a counter to fortification, so this commander basically counters its counters.
Posts: 1220
Posts: 8154 | Subs: 2
I don't think that a free ability should counter a unit (Lefh) for the rest of the game. That's just bad design. Especially since indirect fire is supposed to be a counter to fortification, so this commander basically counters its counters.
Don't both units have the same range. If you build a LeFH in range to barrage the opponent's base, then you are doing it wrong if you know they have this commander.
Posts: 420
Don't both units have the same range. If you build a LeFH in range to barrage the opponent's base, then you are doing it wrong if you know they have this commander.
I watched the replay. It wasn't the counter battery, but concentrated fire ability of the british arty commander which killed my lefh. That ability unfortunately works on FoW.
Posts: 290
Just too easy to use to counter indirect which should be hard counter on emplacements. And people say you don't know how to redeploy, well redeploy or not first shot u shoot you instantly get shot by counter...
Posts: 956
I don't think that a free ability should counter a unit (Lefh) for the rest of the game. That's just bad design. Especially since indirect fire is supposed to be a counter to fortification, so this commander basically counters its counters.
So you find something what counters the thing that counters the counter for his units (a.k.a. nothing, in this case)
Bloody typical way of Relic dealing with UKF army, 25-pounders are usually ridicoulusly bad, so instead of generally buffing them, they introduce an ability to change them into wrecking machines.
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