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OKW Need Some better Anti-Blob Tools

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9 Mar 2016, 14:40 PM
#101
avatar of Culainn

Posts: 66



It is a waste of resources as it is now yes. That doesn't change the fact that a 30 fuel price tag will mess up the timing completely, so it most likely will never happen. Therefor the buffs have to be something else.



I agree. So the solution should be to make it effective when used offensively, and more durable. Mobility (set up-time) and squishyness is what makes this difficult atm, so that's where the changes should be.


Set up time is one problem, maybe just have it fire while stopped but removing the setup time. However the issue with squishyness is related to the zook boost, not the vehicle stats itself. I've recently watched some vintage footage of the 20mm faptrack and it really is the ww2 equivalent of an Iraqi 'Technical', a pickup with a gun mounted in the bed. Even one zook in real life would waste it.

The range of the zook would need to be nerfed for a believable rectification. However I still do not see anyone buying a 55 fuel faptrack no matter what, the lynx is so much better and its right there. The fuel cost must be reduced.

Joseph
9 Mar 2016, 14:43 PM
#102
avatar of Looney
Patrion 14

Posts: 444

Has OP tried anything of the following;

Flame nades
Infiltration nades
Stuka
Luch
ST
Own blob
HMG34
LeiG
Obers
Flak HT
Retreating faster

I think OKW got the best blob counters apart from soviets who got demo charges.
9 Mar 2016, 14:47 PM
#103
avatar of whitesky00

Posts: 468

jump backJump back to quoted post9 Mar 2016, 14:43 PMLooney
Has OP tried anything of the following;

Flame nades
Infiltration nades
Stuka
Luch
ST
Own blob
HMG34
LeiG
Obers
Flak HT
Retreating faster

I think OKW got the best blob counters apart from soviets who got demo charges.


No he has not. He's a team game hero like me and expects volks blobs to win every engagement and that's why the 50% w/l ratio
9 Mar 2016, 14:52 PM
#104
avatar of Katitof

Posts: 17914 | Subs: 8

Ok,Why was sturmtiger Aoe ninja nerfed..??? its nerfed from 10 to 8..??? why


For the exactly same reason why AVRE was nerfed.

Back to your corner of tears now.
9 Mar 2016, 14:56 PM
#105
avatar of mycalliope

Posts: 721



For the exactly same reason why AVRE was nerfed.

Back to your corner of tears now.


lol at the end line so childish katty :p..
Anyways avre was ninja buffed for your lack of knowledge its did not killed infy at edges of its aoe and was buffed check cruzz's post.......and what another nerf that hp decrease...??? lol.
9 Mar 2016, 15:04 PM
#106
avatar of Culainn

Posts: 66

jump backJump back to quoted post9 Mar 2016, 14:43 PMLooney
Has OP tried anything of the following;

Flame nades
Infiltration nades
Stuka
Luch
ST
Own blob
HMG34
LeiG
Obers
Flak HT
Retreating faster

I think OKW got the best blob counters apart from soviets who got demo charges.


I play OKW often and of what you mentioned only the Lynx and Obers are decent blob solutions and they come late to the party. The rest have their uses but not as a blob counter, the faptrack needs to be rethought to fulfill that role.
9 Mar 2016, 15:11 PM
#107
avatar of whitesky00

Posts: 468



I play OKW often and of what you mentioned only the Lynx and Obers are decent blob solutions and they come late to the party. The rest have their uses but not as a blob counter, the faptrack needs to be rethought to fulfill that role.


because you don't know how to use IR halftrack and stuka. and every other OKW unit it seems. QQ more. I play more OKW than you yet my % is a lot different too. I wonder why.
9 Mar 2016, 15:46 PM
#108
avatar of Putinist

Posts: 175



Set up time is one problem, maybe just have it fire while stopped but removing the setup time. However the issue with squishyness is related to the zook boost, not the vehicle stats itself. I've recently watched some vintage footage of the 20mm faptrack and it really is the ww2 equivalent of an Iraqi 'Technical', a pickup with a gun mounted in the bed. Even one zook in real life would waste it.

The range of the zook would need to be nerfed for a believable rectification. However I still do not see anyone buying a 55 fuel faptrack no matter what, the lynx is so much better and its right there. The fuel cost must be reduced.

Joseph


Yeah, would be interesting to see if removing setup time would change anything. It's a bigger buff in many ways than one might think.

Still, reduced fuel cost will break timing and it's realisticly very unlikely that it happens.It would either require a shuffle of units in the tier buildings, which is very improbable, a system similar to the AEC (also very improbable), or a gun nerf which would result in an similary unbelievable rectification as a defensive stat buff, and I don't see that happening either. I'm not saying I don't want it to change, but I simply don't think it will happen due to the amount of changes that has to be implemented with it. A defensive stat boost, while looking ugly and unrealistic (as so many other things in this game) would be the easiest route to take, and is therefor more realistic to happen.
9 Mar 2016, 15:57 PM
#109
avatar of Culainn

Posts: 66



because you don't know how to use IR halftrack and stuka. and every other OKW unit it seems. QQ more. I play more OKW than you yet my % is a lot different too. I wonder why.


Even a beginner has ears to hear the stuka fire, all you have to do is move and it misses. As blobs move it is not effective.
9 Mar 2016, 15:59 PM
#110
avatar of Culainn

Posts: 66



Yeah, would be interesting to see if removing setup time would change anything. It's a bigger buff in many ways than one might think.

Still, reduced fuel cost will break timing and it's realisticly very unlikely that it happens.It would either require a shuffle of units in the tier buildings, which is very improbable, a system similar to the AEC (also very improbable), or a gun nerf which would result in an similary unbelievable rectification as a defensive stat buff, and I don't see that happening either. I'm not saying I don't want it to change, but I simply don't think it will happen due to the amount of changes that has to be implemented with it. A defensive stat boost, while looking ugly and unrealistic (as so many other things in this game) would be the easiest route to take, and is therefor more realistic to happen.


I believe when the veterancy bug is fixed the zook boost will no longer be needed and should be removed.

Joseph
9 Mar 2016, 16:00 PM
#111
avatar of Putinist

Posts: 175



I believe when the veterancy bug is fixed the zook boost will no longer be needed and should be removed.

Joseph


I agree that it could be worth looking at.
9 Mar 2016, 16:18 PM
#112
avatar of Culainn

Posts: 66



I agree that it could be worth looking at.


I expect Americans to be the strongest faction after the bug fix, but lets see what happens. It certainly will be chaotic for awhile.

Joseph
9 Mar 2016, 16:18 PM
#113
avatar of whitesky00

Posts: 468



Even a beginner has ears to hear the stuka fire, all you have to do is move and it misses. As blobs move it is not effective.


which shows your degree of how to use the weapon. you know the land, you know the layout and positioning. he gets no flares to judge the vicinity of where the strike will be. You expect people to just sit there for any type of artillery to just land on them? do you not use chokepoints and infantry to bait them? apparently, not. You just want more autofire weapons that will do your job for you. anyways, i will stop replying to you now. please QQ more that no other weapons are viable.
9 Mar 2016, 16:37 PM
#114
avatar of Culainn

Posts: 66



which shows your degree of how to use the weapon. you know the land, you know the layout and positioning. he gets no flares to judge the vicinity of where the strike will be. You expect people to just sit there for any type of artillery to just land on them? do you not use chokepoints and infantry to bait them? apparently, not. You just want more autofire weapons that will do your job for you. anyways, i will stop replying to you now. please QQ more that no other weapons are viable.


No I do not expect him to sit there, I expect him to move as I said. However it is apparent you are not interested in a civil conversation, rather you want to be insulting and arrogant. You shame yourself.

Joseph
9 Mar 2016, 16:48 PM
#115
avatar of whitesky00

Posts: 468



No I do not expect him to sit there, I expect him to move as I said. However it is apparent you are not interested in a civil conversation, rather you want to be insulting and arrogant. You shame yourself.

Joseph


I'm sorry you shame yourself Mr. sub-par 50% wins in all factions. I suggest watching more replays and less QQ and more pew pew.
9 Mar 2016, 17:04 PM
#116
avatar of zerocoh

Posts: 930

There is a non-doctrinal suppression platform, but it's really fragile and not cheap: Flak Halftrak.

It even has a setup and teardown time like an MG does. Is it a good solution? Hell no, as 55 fuel is not a cheap investment for a 320hp unit, but it is an instant suppression unit.


if the enemy is blobbing infantry, he will have little time to micro something else, and the flak halftrack has huge range, attack ground and great vet bonuses. Its more than enough to stop blobs.

also, flame nades and many other things can wear them down.

okw players should cry less and try to diversify their strats.
9 Mar 2016, 17:54 PM
#117
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3



I'm sorry you shame yourself Mr. sub-par 50% wins in all factions. I suggest watching more replays and less QQ and more pew pew.


If you dont believe him then ill be the one to say it, stuka is not a reliable blob counter. Also it cripples your tech too much since allies can afford the blob and light vehicles to push okw off the map.

Whats that shitty 60% win rate you got there :snfPeter:
9 Mar 2016, 20:00 PM
#118
avatar of Waegukin

Posts: 609

Just buff the flak-track. Increase its AoE, make its vet range increase come earlier so its more lethal versus blobs and gains a touch of protection from A-moved zooks, but fix the A-Move setup bug and reduce the gun's turn rate a bit so its still in trouble if it gets flanked.
9 Mar 2016, 20:10 PM
#119
avatar of RedDevilCG

Posts: 154

Flak is really vulnerable to T-70's and AEC's, so watch out when there is potential to face those.
9 Mar 2016, 22:32 PM
#120
avatar of whitesky00

Posts: 468



If you dont believe him then ill be the one to say it, stuka is not a reliable blob counter. Also it cripples your tech too much since allies can afford the blob and light vehicles to push okw off the map.

Whats that shitty 60% win rate you got there :snfPeter:


yeah so shitty my Axis is still better than yours 75-80%.... mmmmmmm. Yeah push so hard that flak HQ emplacement equivalent. QQ less. Pew pew more.
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