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russian armor

Land mattress damage

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26 Feb 2016, 08:46 AM
#21
avatar of Rappy

Posts: 526

jump backJump back to quoted post26 Feb 2016, 08:40 AMashxu

Can confirm, it does indeed. However keep in mind cooldowns


Thus, two land mattresses = instant gg to the OKW.

jump backJump back to quoted post26 Feb 2016, 08:40 AMashxu

Put it in your base then

I'm sorry, did you miss the part (which you quoted) where I said I put it in my base?
26 Feb 2016, 08:50 AM
#22
avatar of ashxu

Posts: 124

tbh i don't really feel guilty because ukf already has issues with okw and it's a doctrine exclusive unit, ukf have no rocket artillery otherwise
26 Feb 2016, 08:58 AM
#23
avatar of Domine

Posts: 500

Remember how people were saying the Land Mattress won't be op solely because of it's CP requirements.
26 Feb 2016, 08:58 AM
#24
avatar of Rappy

Posts: 526


Of course there's scatter so it seems unlikely unless you rolled it up at short range.


Don't take my word for it, try it for yourself. Maximum range. Time after time.
26 Feb 2016, 09:01 AM
#25
avatar of SupremeStefan

Posts: 1220

sad is that in some day they will nerf land matres :(
26 Feb 2016, 09:01 AM
#26
avatar of Domine

Posts: 500

jump backJump back to quoted post26 Feb 2016, 08:50 AMashxu
tbh i don't really feel guilty because ukf already has issues with okw and it's a doctrine exclusive unit, ukf have no rocket artillery otherwise


This guy just edited his post from 'just put it in your base, schwerer was unkillable anyway' as soon as he saw that Rappy got his flak HQ destroyed in his base :luvDerp:

Looks like an unbiased all factions player to me
26 Feb 2016, 09:26 AM
#27
avatar of Thamor

Posts: 290

Well it's brits, don't need to say anything more. Lelic & brits best buddies, Overpower something else, because people don't want AEC anymore after 2 months :P
26 Feb 2016, 09:36 AM
#28
avatar of PencilBatRation

Posts: 794

It's a 5CP/40Fuel calliope
26 Feb 2016, 09:37 AM
#29
avatar of Thamor

Posts: 290

It's a 5CP/40Fuel calliope


Never understood that 5CP, why isn't it 8CP?
26 Feb 2016, 09:40 AM
#30
avatar of PencilBatRation

Posts: 794

It should be 11CP. 5CP would make sense if it was a leIG clone. But it's a calliope.
26 Feb 2016, 09:55 AM
#31
avatar of Spinflight

Posts: 680

Trouble is it does cost fuel and manpower. Counter battery rocks and is free...

Cheers for the tips though.
26 Feb 2016, 10:39 AM
#32
avatar of ashxu

Posts: 124

counter battery should be on royal artillery lol, that would make it a way better commander.
26 Feb 2016, 10:39 AM
#33
avatar of Myself

Posts: 677

Cheat mode has some issues with building especailly when built with instant built... try in game for more accurate results
26 Feb 2016, 10:48 AM
#34
avatar of pugzii

Posts: 513

Just tested this, total bullshit, took 4 barrages in total which is 4 minutes in total if you have 1.
26 Feb 2016, 11:05 AM
#35
avatar of Khan

Posts: 578

jump backJump back to quoted post26 Feb 2016, 06:42 AMRappy
Wasn't the land mattress supposed to do light damage with wide spread? I just played a game as okw. Aside from the crazy bugs, my opponent destroyed my flak hq from more than half way across the map with just two land mattress rounds.
Do allies really need more berserk rocket artillery? Does this really help balance? This game has become just an endless meteor shower. No fun as axis.


I reckon it will be 'fixed' when the sell quota has been met :snfPeter:
26 Feb 2016, 11:07 AM
#36
avatar of general_gawain

Posts: 919

woke up in the morning - check :thumb:
patch live for a few hours - check :thumb:
users played a couple of games with/versus new commanders - check :thumb:
found first thread about new units beeing op - check :thumb:

Conclusion: Business as usual :clap:
26 Feb 2016, 11:08 AM
#37
avatar of shake4parkinson

Posts: 116

Permanently Banned
Well didn't the allied forces win WW2? I never heard someone complain about their balance when they liberated Europe Kappa
26 Feb 2016, 11:16 AM
#38
avatar of Obersoldat

Posts: 393

It's a 5CP/40Fuel calliope


After short testing this looks correct, its damage output is insane it can wipe mutiple squads in 1 barrage this is way too powerfull for a 5CP 40 fuel unit.

It also destroys mutiple houses in 1 barrage on maps like semosiky

That being said its only out for a couple hours and need to test it more.
26 Feb 2016, 11:17 AM
#39
avatar of Obersoldat

Posts: 393

woke up in the morning - check :thumb:
patch live for a few hours - check :thumb:
users played a couple of games with/versus new commanders - check :thumb:
found first thread about new units beeing op - check :thumb:

Conclusion: Business as usual :clap:


I think discussing newly added units on coh2.org is buisness as usual yes.
26 Feb 2016, 11:25 AM
#40
avatar of Katitof

Posts: 17914 | Subs: 8



I think discussing newly added units on coh2.org is buisness as usual yes.


Is it?

I believe the word you wanted to use was "crying" or "whining" about newly added units on .org is the usual stuff.

No one posted scatter, cooldown, range, damage, AoE profile.

We literally know nothing about its stats outside of cost and the fact it arrives after stuka.
Are axis only side with the right for effective rocket arty?

Haven't used the unit yet, I admit, I'm just addressing the annual "new unit=drawn it in tears" fest.
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