Remove Terminator Vet OR Buff Axis Elite
Posts: 721
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https://www.youtube.com/watch?v=PQm9-C4ShD8
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also shit like this also pisses me off
https://www.youtube.com/watch?v=PQm9-C4ShD8
Why are you pitting rangers against shocks
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as you stated obers at vet 3 are "outgunned" which is simply not true as they gain suppression shortly after. Volks blobs are just as effective as riflemen blobs except your take takes over and replaces your inf while USF tech doesn't. If u are having issued with rifleblobs try mines, p4, aaht suppression, mg34.
In 3v3-4v4 its a different strats, you go walking stuka but 4v4s are already broken.
As you point out falls and storms have a pretty high recived accuracy but these "debuffs" go away around vet 2/3 making them very potent. I suggest you read up on what buffs they actually get as Falls at vet 2 are NASTY and will push rifle blobs away as the gun profile is almost the same as BAR and you get 4 of them.
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Falls or the strongest AI unit in game though.
Posts: 2636 | Subs: 17
Cruzzi recently discovered that Veterancy actually doesn't apply correctly. Read and weep:
https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/493034
The bug COMPLETELY wrecks British infantry, and also hits Axis infantry quite hard.
(yes, Relic is already working on fixing it for the Feb 25 patch right now)
Posts: 1144 | Subs: 7
Obers, JLI to some extent, Storms, suck. They need total rework, aside from JLI, who are basically the stylish looking version of ostruppen.
Falls or the strongest AI unit in game though.
I love this meme
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Source; "But what elite unit?! Jagers which are basically a stylish looking version of ostruppen?"
I love this meme
Posts: 721
Why are you pitting rangers against shocks
because this kind of inconsitency within factions is not right...rangers cost much more and more popcap still shock beat them and have better abilites..yeah i get ur point..these units dont fight against in a real match but still its unfair for one side
Posts: 721
Obers, JLI to some extent, Storms, suck. They need total rework, aside from JLI, who are basically the stylish looking version of ostruppen.
Falls or the strongest AI unit in game though.
The main problem with falls is i think they clumping up...they just get randomly wiped as soon as you take eyes offthem.
Posts: 721
Vet doesn't even work right now. Calm down
as you stated obers at vet 3 are "outgunned" which is simply not true as they gain suppression shortly after. Volks blobs are just as effective as riflemen blobs except your take takes over and replaces your inf while USF tech doesn't. If u are having issued with rifleblobs try mines, p4, aaht suppression, mg34.
In 3v3-4v4 its a different strats, you go walking stuka but 4v4s are already broken.
As you point out falls and storms have a pretty high recived accuracy but these "debuffs" go away around vet 2/3 making them very potent. I suggest you read up on what buffs they actually get as Falls at vet 2 are NASTY and will push rifle blobs away as the gun profile is almost the same as BAR and you get 4 of them.
Yeah,i guess so but its very for us players to force them..not to mention this units cost more,take more popcap,come late the investment is too much ,of micro as well..on the other hand for usf not so much relatively
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Currently vet 0 rifles perform like vet 3 rifles
Nope.
Posts: 1276
Yeah,i guess so but its very for us players to force them..not to mention this units cost more,take more popcap,come late the investment is too much ,of micro as well..on the other hand for usf not so much relatively
I mean USF riflemen have downsides and only start scaling once they get the m1919's. Their long range damage is....horrible and it forces you to ALWAYS close the distance. In this case you can bait them with mines pretty ez and if they are bad they will mass retreat. I think honestly a volks blob is more effective as they are so cheap and reinforce faster .
@obersoldat This is also not true about "Currently vet 0 rifles perform like vet 3 rifles". All inf units are currently not getting their offensive vet buffs whenever you lose a model and as a USF player, I know you will lose a model closing the distance. This is a very bias point of view and you should go play USF and see where they lack.
In terms of micro, USF has few options as ive stated you have to close the distance in order for them to be effective. Fighting from cover requires you to stand rather far away and means your units suck. Nades are also another micro USF players have to push in with but other than that the issue is the long range stats on the USF rifles and makes it IMPOSSIBLE to play a cover game as USF.
USF are broken just like OKW and both need looked at due to their cheese and HUGE (mostly USF) tech gaps.
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Posts: 107
(yes, Relic is already working on fixing it for the Feb 25 patch right now)
Where did you get that info? Can't find anything about them fixin it for this patch. Or anything more than "we're looking into it"
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People already mentioned broken, not working vet with proofs, so no point saying it another time
Posts: 2693 | Subs: 1
Posts: 2636 | Subs: 17
Where did you get that info? Can't find anything about them fixin it for this patch. Or anything more than "we're looking into it"
Here:
I'll pass these along, the Feb Patch is locked for testing. with the exception of the Veterancy Issue
Thanks
This means that they are working on it. Obviously, they can't announce fixing the Veterancy bug on the patch notes, yet, until they have implemented (and tested) a fix that works.
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