It's very encouraging to see that the new patch brings solutions to many annoying bugs
Now, I know that you guys must be busy with the #VetGate and all.
However, here is a small list of previously-reported bugs that you could easily address in the February 25 patch. I promise you the changes that you need to make are minimal and/or you have already solved similar issues before.
1. Add a projectile to the Comet tank
2. Panzerwerfer damage multiplier vs garrisons seems unchanged (it's 100%; should be ~25%)
3. The popcap cost of the doctrinal soviet mortar (120mm) is too high @ 13 popcap (should be 10)
4. Tweak the values of the British Mortar Pit 2, so that it actually deals lethal damage when barraging
If somebody else has a bug that they wish to report, please also provide a fix/solution, and I will gladly add the bug to the list.
Some easy bug fixes for the Feb 25 patch
20 Feb 2016, 00:26 AM
#1
Posts: 2636 | Subs: 17
20 Feb 2016, 01:02 AM
#2
Posts: 747 | Subs: 2
The Near AOE barrage distance for mortar TWO should be 1 (instead of 0.25)
This sounds actually intended to prevent squad wipes.
20 Feb 2016, 01:07 AM
#3
Posts: 2636 | Subs: 17
This sounds actually intended to prevent squad wipes.
Why does autoattack deal more damage than barrage then? Hmm?
Read the linked thread. This is definitely a bug.
PS: For all I care, they could flip the damage stats of the mortar for autoattack and barrage. There is no justification for having the autoattack (set-and-forget) deal more damage than a barrage (user input needed & long cooldown).
Posts: 559 | Subs: 17
I'll pass these along, the Feb Patch is locked for testing. with the exception of the Veterancy Issue
Thanks
Thanks
Posts: 559 | Subs: 17
Looks like there was a change on the Panzerwerfer (Vs Garrioned Units) for the Feb Patch already.
20 Feb 2016, 02:20 AM
#6
1
Posts: 615
I appreciate Mr. Smith trying to make CoH 2 bug-free
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