Replace spio with vgren as okw starting unit
Posts: 365
Meanwhile, you lack of presence elsewhere allows their kubel to back-cap everything.
This isn't balanced and in the hands of someone who knows what they are doing it ruins games.
Posts: 773
Posts: 1593 | Subs: 1
Can be a bit rng thought ( had a game vs Talisman where is spio was hat 25% health and no model lost, he won due that vs conscript and pio at the same time ) but that's coh after all.
Posts: 365
Im fine with Spios. You need to drop a model from midrange so their DPS falls of by 25% then most squads win against them.
Can be a bit rng thought ( had a game vs Talisman where is spio was hat 25% health and no model lost, he won due that vs conscript and pio at the same time ) but that's coh after all.
This is exactly my experience last game. i didnt see the spio as he came around a building and i was already balls deep into con sniper start.
Posts: 301
I am fine with them too. Usually i try to put myself in the open when facing OKW to prevent sneaky introduction in your ... back.
Kozo.
Posts: 17914 | Subs: 8
If there is one thing to complain about, its the free 100mp OKW gets at start over all other armies.
Posts: 466
Posts: 365
i always keep two squads close to each other until i encounter the Spio.
And for the most part this works as a spio counter provided you catch one at max range in the open. But he is forcing you to dedicate 2 squads to deal with a unit he got for free. This causes you to lose some map presence through no fault of your own and the kubel is capping all of his backfield and yours if you aren't careful.
Posts: 3602 | Subs: 1
Spios as starting unit are mostly fine.
If there is one thing to complain about, its the free 100mp OKW gets at start over all other armies.
OKW wouldn't be the special snowflake otherwise.
Posts: 54
Spios as starting unit are mostly fine.
If there is one thing to complain about, its the free 100mp OKW gets at start over all other armies.
why do they need 100 MP more when their starting unit already has 130+ MP value higher than the other factions on top of their tech being cheapest in the game
Posts: 2272 | Subs: 1
2) playercard pls
Posts: 2885
why do they need 100 MP more when their starting unit already has 130+ MP value higher than the other factions on top of their tech being cheapest in the game
They get 100mp more taking into consideration the cost of starting unit, they dont get both.
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Posts: 124
Im fine with Spios. You need to drop a model from midrange so their DPS falls of by 25% then most squads win against them.
Can be a bit rng thought ( had a game vs Talisman where is spio was hat 25% health and no model lost, he won due that vs conscript and pio at the same time ) but that's coh after all.
reminder that sturms can run up to an UKF IS in green cover from max range and still win
Posts: 1593 | Subs: 1
reminder that sturms can run up to an UKF IS in green cover from max range and still win
everytime? or is it rng involved? is that outer MOdel in cover and gets the bonus?
i would test it but cheatcommand mod stopped working for me..
Posts: 1273
Posts: 40
I would suggest that they replace them with the Kubel, which provides faster capping early game, a bit like PE, so they actually don't get this unit for free but have the build it first, this will also take some punch out of OKWs very strong early game.
Posts: 124
everytime? or is it rng involved? is that outer MOdel in cover and gets the bonus?
i would test it but cheatcommand mod stopped working for me..
It can be close sometimes but in a 1 model vs 1 model fight the Sturm will probably win. If UKF are blessed with RNG then they can kill the Sturms however in general Sturms win.
Also this is the best case scenario where Sturms charge at you from max range. This doesn't count from around the corner or other obstacles.
This is also why Trenches are good because if you're in a building then the IS don't lose the 50% damage reduction when the Sturms are close.
Of course OKW can field more units out in a real match so you'll most likely see Volks around the corner or a supporting Kubel.
Ostheer Assault Grens (From Mech Assault doctrine) are kind of the same deal and they can win if they charge in from max range but it's way more close. However again this is assuming best case scenario where they charge at you from max range and you're already in green cover.
Posts: 640
i think its ok but sometimes it can be annoying when someone camping behind fance using tru sight
Inb4 truesight abusing
But seriously, I think the sturmpio + kubel combo gives OKW too much of an early game advantage in capping and fighting power. Especially on maps where you can rush a house on a fuel point/cut-off.
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