To Old school vCoH players: Why do you choose CoH2?
Posts: 117
I've played CoH1/CoH2 extensively and CoH1 is my preferred option.
I just feel it's a superior RTS (gameplay) - beautifully balanced.
Then again, I am old school - Any other old school vCoH players out there ? Just wondering why you guys prefer CoH2 .
Cheers !
Posts: 515
Posts: 2742
I don't prefer COH2, but it has a bigger player base and get's patched, so I play it
x2
These days I just have a few friends that like to play 3v3s and 4v4s and that's about all the CoH2 I play outside of custom maps and mods.
Last time I played CoH1 was for OMG mod. Playerbase is key.
Posts: 1679 | Subs: 5
Posts: 306
Still waiting for COH3...
Posts: 297
Posts: 196
Hey,
I've played CoH1/CoH2 extensively and CoH1 is my preferred option.
I just feel it's a superior RTS (gameplay) - beautifully balanced.
Then again, I am old school - Any other old school vCoH players out there ? Just wondering why you guys prefer CoH2 .
Cheers !
Better game, more variety, true line of sight.
I don't understand is why people still heap praise on COH 1, it had allot of balance issues and the patches kept rolling even when the game was essentially way past it's shelf life.
Remove the rose tinted glasses, dial down on the nostalgia and accept COH2 for what it is. It has it's issues, but it certainly feels like an upgrade to me.
EDIT: People think blobbing in COH2 is bad? COH1 was even nastier, group bonuses like the PE aura, fire-up for the US and Officer aura and hero charge for the UK made up for impossible to stop blobs.Retarded PIAT Kangoroo clown cars, or even the stupid Pioneer spam that took them a eternity to fix. COH2 all the way, everyday.
Posts: 1072
Vcoh had better...
-voices
-more diverse units
-better balance
-much more diversity in teching and builds (especially PE)
-cooler maps (original reball express, montargis region, hochwald gap, vimotiers, etc. )
I felt like there was big differences between factions but it was still balanced.
Posts: 1820 | Subs: 2
Posts: 1593 | Subs: 1
There are things I miss about vcoh alot but I prefer coh 2.
Vcoh had better...
-voices
-more diverse units
-better balance
-much more diversity in teching and builds (especially PE)
-cooler maps (original reball express, montargis region, hochwald gap, vimotiers, etc. )
I felt like there was big differences between factions but it was still balanced.
you forgot the best map ever, duclair
Posts: 393
Things that coh2 also did right:
True LoS (even if it can be frustratingly buggy at times)
Mantle
More variety in automatch maps (even if most are kinda shitty)
Arguably cap circles
Relic has shown time and time again their complete and utter incompetence when it comes to game balance and faction design though, combined now with their obvious greed by introducing more and more blatantly pay2win commanders into the game. On the one hand, coh1 is 'safe' of that. On the other hand, coh2 might one day be balanced and improved in design while coh1 will die a slow but inevitable death.
Posts: 552
Posts: 2742
I've always wished you could actively capture the actual territory point for the same kind of repair penalties to capture faster and/or reset an opponent's capture if they get pushed out the circle before capping a neutral point.
Posts: 1838 | Subs: 17
This all being said CoH1 still triumphs when it comes to:
Voice Acting
Base Buildings(The appearance of CoH2 base buildings absolutely suck, apart from OKW)
Medic System (where AI medics would pick up and return causalities)
Performance
If Relic improved CoH2 with these changes, it would be almost perfect.
Posts: 1891
There was also more you could do with your teching, like supply yard upgrades, buying vet, the PE, etc.
But actually commanding the units in CoH2 is much better, and the USF, UKF, and Ost are all very fun factions.
Posts: 392
Posts: 2439 | Subs: 6
- no CoH1 Brits which are cancerous
- vCoH meta is super stale to me, inf vs. terror over and over.
- snipers are too dominant in vCoH it gets boring quickly.
- I'm too shit to play CoH1 against pros, in CoH2 I always get another average 1v1 player at peak times
- I now have a top spec pc capable of overcoming CoH2's optimisation, so the fact that CoH1 runs like chocolate is no longer an advantage cus CoH2 1v1 runs well for me too now.
- true sight is too good a dynamic to play without, it offers a layer of tactical depth that is sorely missed.
Posts: 208
Posts: 1740
If vCoH was remaked with better graphics, better sound effects and an optimized engine, I would choose it over CoH2 all the way.
Posts: 2272 | Subs: 1
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