soviet mortor flare problem
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its still mind boggling to me how some people cannot spell mortar correctly. its mortar. it always has been mortar. why do you insist on saying or writing mortor. why.
i got nothing constructive to say otherwise.
Posts: 297
i know its off topic.
it still mind boggling to me how some people cannot spell mortar correctly. its mortar. it always has been mortar. why do you insist on saying or writing mortor. why.
i got nothing constructive to say otherwise.
Thank god, i was starting to think that i was wrong writting mortar
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Thanks
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I wasn't able to repro this one. Do you have any other Steps? Was the the HM-38 120mm Mortar or the PM-41 82mm Mortar?
Thanks
IIRC shoot at maximum range, where part of the circle is outside it's casting range.
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I wasn't able to repro this one. Do you have any other Steps? Was the the HM-38 120mm Mortar or the PM-41 82mm Mortar?
Thanks
Just want to say thanks for routinely coming here and replying to people so they know that you/Relic is paying attention!
Thanks Cuddletronic
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IIRC shoot at maximum range, where part of the circle is outside it's casting range.
Just happened to me last game, it's either this or moving the mortar immediately after it launches the shell.
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A bit off topic, but how do flares give you loline of sight in the first place? I can see why they are used to mark targets for artillery strike, but give vision? Doesnt make sense to me.
After sunset flares were used at the time to lighten enemy positions so that artillery or snipers knew where to shoot. Such flare ammunition was produced to many different types of guns. This is reflected in soviet mortars and snipers having them to uncover FoW.
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Move ur mortar abit n press B once they atk u can use the flare,
real fix is needed
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and it does cost munition but no flare.
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Just happened to me last game, it's either this or moving the mortar immediately after it launches the shell.
It looks like its only on the PM-41 Mortar Team. Moving them after they fire the Flare causes the Issue. Thanks
Posts: 365
It looks like its only on the PM-41 Mortar Team. Moving them after they fire the Flare causes the Issue. Thanks
I have had the same or a similar issue with the 120 as well. I will try to reproduce it.
Posts: 365
It looks like its only on the PM-41 Mortar Team. Moving them after they fire the Flare causes the Issue. Thanks
At 24 minutes a 120mm mortar uses a flare ability which consumes the munitions and goes on cool down but does not fire.
This game also ends in a mysterious surrender that only 1 person (the one who called for it?) requested according to the other guy i spoke with after the game. This was brought up by myself a few weeks ago in this thread. I will discuss that issue there and which log file you want.
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