and idea for okw veterancy
Posts: 88
My idea is 4 and 5 veterancies can be unlocked at tiers. So you unlock 4vet in t3 and 5vet in t4. As i can see without veterancy bonuses okw can counter everything. p2 even works in late game to wipe infantries. Volks can beat off most of allied vehicles without any veterancy bonuses and infantries wit their long range adventage and new grenade. Also isg can respond almost every support gun and mortars.
I also wonder what generally people think about 5veterancy system.
'AN* idea for okw veterancy'
Posts: 1593 | Subs: 1
Mg34 stronkest machine gun
LeIG stronkest indirect
Luchs stronkest light vehicle
P4 stronkest medium
King tiger stronkest heavy
Stuka zu Fuß stronkest arty
Assault arty stronkest offmap
I see they truly have the best units around which dont even costs more than similiar units
/sarcasm
Posts: 2885
As for your idea it would change nothing as okw techs those buildings either way before getting into vet4. High levels of vet simply matter only in very long games.
Posts: 770
Posts: 708 | Subs: 1
Mg34 stronkest machine gun
Is that trolling?
Posts: 2885
Is that trolling?
Man, he explicitly said it was trolling in his post. It is funny that he thinks luchs is not the best light vehicle and KT not the strongest heavy though
Posts: 4
This would "probably" affect Volks but that's it. And those don't even get strong vet 4 and 5 bonuses.
Posts: 556
Posts: 88
Volks stronkest base infantry
Mg34 stronkest machine gun
LeIG stronkest indirect
Luchs stronkest light vehicle
P4 stronkest medium
King tiger stronkest heavy
Stuka zu Fuß stronkest arty
Assault arty stronkest offmap
I see they truly have the best units around which dont even costs more than similiar units
/sarcasm
man you are not funny. Thanks to my weak english i cant discuss you much or i could have beat you if we went sarcastic argues in my language anyway.
Yeh my english is not good but your reading is not good either. It was my idea thats why i started with "I think" thants mean if you dont think like me say the reason or get off. No thing to be crying,whining or trolling with others, I just tried to started a tread begins with "i think" ends with "what do you think" You could go troll topics to shouw your joke ability.
If you really want to look cool act like these guys almost changed my thoughts about veterancy.
Posts: 1617
Posts: 4
Vet 4 and 5 should give access to extra abilities rather than being a simple buff.
Like suppression at vet 4 and sprint out of combat at vet 5?
Posts: 1595 | Subs: 2
Posts: 466
Posts: 875 | Subs: 2
Posts: 2885
It's fine. It was Relic's idea to f*ck up the Oberkommando West by giving them full resource income, so they have to deal with it. Every O(P)KW complaint finds their roots in that change.
Exactly, +1000
To be honest though, the idea came from community whiners in the infamous okw redesign thread, not relic and it was enforced on relic just like all the other changes aimed on making all factions the same.
Posts: 403
lol such a high percentage of "its Fine". The AXIS is strong in this thread
vet 5 is fine, try playing the game
almost every vet 4,5 bonus is nothing. I can only think of obers, stuka and jp4 that become incredibly gamechanging with vet
Posts: 1890 | Subs: 1
Especially when you consider the Vet4/5 nerf post 100% income and the Rifles/Con Vet 3 Rec. Acc buff that sorta offsets it.
Posts: 1593 | Subs: 1
man you are not funny. Thanks to my weak english i cant discuss you much or i could have beat you if we went sarcastic argues in my language anyway.
Yeh my english is not good but your reading is not good either. It was my idea thats why i started with "I think" thants mean if you dont think like me say the reason or get off. No thing to be crying,whining or trolling with others, I just tried to started a tread begins with "i think" ends with "what do you think" You could go troll topics to shouw your joke ability.
If you really want to look cool act like these guys almost changed my thoughts about veterancy.
To quote a famous member of this community:
Playercard plz
Im sorry for the sarcastic post but it implies you dont understand the game mechanics very well (me too). opening a thread in the balance subforum is kinda pointless with this background because its most likely a "learn to play" issue like 90% of the threads.
Posts: 1891
So Volks would have like assault training upgrade for 15 fuel that increases rifle accuracy and cooldown/range of grenades, envelopment training that gives passive sprint and increases sight range for 15 fuel, and maybe like defense training that decreases received acc for 15 fuel.
Nade would come at vet 1, shrek at vet 2.
this would be balanced because okw would sacrifice teching and vehicles for pure quality, while also being more flexible because you specialize parts of your army in one thing to match your playstyle. Free upgrades wouldn't be OP on units that don't have fuel upgrades, and would give okw more opportunity for offmaps and abilities/defenses
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