Buildings: The unclaimed meta
![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
I'm so sick of this. For example Langreskaya. Rush your infantry to the big house on the right. Semoisky, rush your infantry to the big house at the fuel point in the south. Arnheim, rush your infantry to the church, the big building or the big building in the opposite of the church. Sturzdorf, Cholodny - Everything the same. It's so annoying.
I really like the possibility of entering buildings. But it's just stupid that the early game is how it is right now. Because a MG inside a house (Vickers, MG42 or Maxim) is simply an agony.
Am I the only one really suffering by this?
![avatar of Le Wish](/uploads/avatar/3014.jpg?updated=1373320736)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 813 | Subs: 1
![;) ;)](/images/Smileys/wink.gif)
![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
You forgot the "I neither like or dislike it".
Added :-)
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
Flamers, snipers and mortars for SU, OST.
Incendiary for OKW and SP in the early game.
USF can get nades or flamer for RE.
Only Brits struggle so hard against builings.
Tho you are right that rushing a builings is really stupid meta.
![avatar of 5trategos](/images/avatars/kv-2.png?updated=1396165063)
Posts: 449
On the flip-side, fire mechanics now hardcounter units in buildings.
![avatar of PanzerGeneralForever](/uploads/avatar/5909.jpg?updated=1411283504)
Posts: 1072
![avatar of Mittens](/uploads/avatar/10670.jpg?updated=1450549037)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1276
Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.
In a vacuum this works but the Wasp is overpriced for how it preforms, also its pathfinding and low HP makes the unit impossible to keep alive.
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
it was good when 2 nades could kill a builing, dunno why they reverted that change
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
Posts: 230
Permanently BannedBuilding meta is more of a map problem. Then overall balance issue.
![avatar of PanzerGeneralForever](/uploads/avatar/5909.jpg?updated=1411283504)
Posts: 1072
In a vacuum this works but the Wasp is overpriced for how it preforms, also its pathfinding and low HP makes the unit impossible to keep alive.
I agree but its the designed counter for garrisons for UKFs.
![avatar of F1sh](/uploads/avatar/15077.jpg?updated=1526939608)
Posts: 521
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
Posts: 1891
i've said this a long time ago
it was good when 2 nades could kill a builing, dunno why they reverted that change
Balanced but not realistic with stone buildings
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
Posts: 875 | Subs: 2
If buildings are the problem then they should improve the counters to buildings, not make them so undesirable that nobody ever dare enter one again.
Brumbar
![<444>3 <444>3](/images/Smileys/red_heart.png)
Lehf
![<444>3 <444>3](/images/Smileys/red_heart.png)
Too bad they desperately need a buff
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
Brumbar![]()
Lehf
Too bad they desperately need a buff
Counters that are available at all stages of the game.
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 4301 | Subs: 2
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
Balanced but not realistic with stone buildings
and 6 guys all at once warping from the entrance door to any window and back is realistic?
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
Posts: 875 | Subs: 2
Counters that are available at all stages of the game.
Mortor, Molotov?
![avatar of poop](/images/no_av.png)
Posts: 174
Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.
pretty sure MG42, Vickers, Dshk? all out-range snipers while in buildings.
though it could be a bug, I'm seeing MGs fire well outside their "range cone" pretty often.
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