Buildings: The unclaimed meta
Posts: 1740
I'm so sick of this. For example Langreskaya. Rush your infantry to the big house on the right. Semoisky, rush your infantry to the big house at the fuel point in the south. Arnheim, rush your infantry to the church, the big building or the big building in the opposite of the church. Sturzdorf, Cholodny - Everything the same. It's so annoying.
I really like the possibility of entering buildings. But it's just stupid that the early game is how it is right now. Because a MG inside a house (Vickers, MG42 or Maxim) is simply an agony.
Am I the only one really suffering by this?
Posts: 813 | Subs: 1
Posts: 1740
You forgot the "I neither like or dislike it".
Added :-)
Posts: 4630 | Subs: 2
Flamers, snipers and mortars for SU, OST.
Incendiary for OKW and SP in the early game.
USF can get nades or flamer for RE.
Only Brits struggle so hard against builings.
Tho you are right that rushing a builings is really stupid meta.
Posts: 449
On the flip-side, fire mechanics now hardcounter units in buildings.
Posts: 1072
Posts: 1276
Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.
In a vacuum this works but the Wasp is overpriced for how it preforms, also its pathfinding and low HP makes the unit impossible to keep alive.
Posts: 2272 | Subs: 1
it was good when 2 nades could kill a builing, dunno why they reverted that change
Posts: 4928
Posts: 230
Permanently BannedBuilding meta is more of a map problem. Then overall balance issue.
Posts: 1072
In a vacuum this works but the Wasp is overpriced for how it preforms, also its pathfinding and low HP makes the unit impossible to keep alive.
I agree but its the designed counter for garrisons for UKFs.
Posts: 521
Posts: 2470
Posts: 1891
i've said this a long time ago
it was good when 2 nades could kill a builing, dunno why they reverted that change
Balanced but not realistic with stone buildings
Posts: 875 | Subs: 2
If buildings are the problem then they should improve the counters to buildings, not make them so undesirable that nobody ever dare enter one again.
Brumbar
Lehf
Too bad they desperately need a buff
Posts: 4928
Brumbar
Lehf
Too bad they desperately need a buff
Counters that are available at all stages of the game.
Posts: 4301 | Subs: 2
Posts: 2272 | Subs: 1
Balanced but not realistic with stone buildings
and 6 guys all at once warping from the entrance door to any window and back is realistic?
Posts: 875 | Subs: 2
Counters that are available at all stages of the game.
Mortor, Molotov?
Posts: 174
Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.
pretty sure MG42, Vickers, Dshk? all out-range snipers while in buildings.
though it could be a bug, I'm seeing MGs fire well outside their "range cone" pretty often.
Livestreams
39 | |||||
28 | |||||
26 | |||||
19 | |||||
11 | |||||
11 | |||||
159 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.639230.735+2
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.262137.657+3
- 9.722440.621+4
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
35 posts in the last month
Welcome our newest member, Shunnarah
Most online: 2043 users on 29 Oct 2023, 01:04 AM