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Buildings: The unclaimed meta

Buildings are more annoying than fun to play with at the moment
Option Distribution Votes
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19%
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Total votes: 93
Vote VOTE! Vote ABSTAIN
29 Jan 2016, 22:15 PM
#1
avatar of Highfiveeeee

Posts: 1740

Honestly, I don't know how this became the current meta, but in absolutely EVERY 1 on 1game (100%) on most maps, every early tactic is simply based around 'how do I get my units inside the "OP" building on the map?'

I'm so sick of this. For example Langreskaya. Rush your infantry to the big house on the right. Semoisky, rush your infantry to the big house at the fuel point in the south. Arnheim, rush your infantry to the church, the big building or the big building in the opposite of the church. Sturzdorf, Cholodny - Everything the same. It's so annoying.

I really like the possibility of entering buildings. But it's just stupid that the early game is how it is right now. Because a MG inside a house (Vickers, MG42 or Maxim) is simply an agony.

Am I the only one really suffering by this?
29 Jan 2016, 22:21 PM
#2
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

You forgot the "I neither like or dislike it". ;)
29 Jan 2016, 22:23 PM
#3
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post29 Jan 2016, 22:21 PMLe Wish
You forgot the "I neither like or dislike it". ;)


Added :-)
29 Jan 2016, 22:31 PM
#4
avatar of Australian Magic

Posts: 4630 | Subs: 2

Well, as SU, OST, OKW or even USF you should not have problems with clearing builings to take them for yourself.

Flamers, snipers and mortars for SU, OST.
Incendiary for OKW and SP in the early game.
USF can get nades or flamer for RE.
Only Brits struggle so hard against builings.

Tho you are right that rushing a builings is really stupid meta.
29 Jan 2016, 22:32 PM
#5
avatar of 5trategos

Posts: 449

I don't know... An mg in a building can be annoying but it kind of has to be.

On the flip-side, fire mechanics now hardcounter units in buildings.
29 Jan 2016, 22:50 PM
#6
avatar of PanzerGeneralForever

Posts: 1072

Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.
29 Jan 2016, 23:13 PM
#7
avatar of Mittens
Donator 11

Posts: 1276

Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.

In a vacuum this works but the Wasp is overpriced for how it preforms, also its pathfinding and low HP makes the unit impossible to keep alive.
29 Jan 2016, 23:16 PM
#8
avatar of DonnieChan

Posts: 2272 | Subs: 1

i've said this a long time ago

it was good when 2 nades could kill a builing, dunno why they reverted that change
29 Jan 2016, 23:18 PM
#9
avatar of Mr. Someguy

Posts: 4928

If buildings are the problem then they should improve the counters to buildings, not make them so undesirable that nobody ever dare enter one again.
29 Jan 2016, 23:42 PM
#10
avatar of Pancake Areolas

Posts: 230

Permanently Banned
I do not like it. But I think its fine.

Building meta is more of a map problem. Then overall balance issue.
29 Jan 2016, 23:50 PM
#11
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post29 Jan 2016, 23:13 PMMittens

In a vacuum this works but the Wasp is overpriced for how it preforms, also its pathfinding and low HP makes the unit impossible to keep alive.


I agree but its the designed counter for garrisons for UKFs.
30 Jan 2016, 00:28 AM
#12
avatar of F1sh

Posts: 521

+1 I agree, more maps should be balanced. The recent removal of the center building on Faymonville Approach was a step in the right direction
30 Jan 2016, 02:30 AM
#13
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

so this is happening in 1v1s as well? the entire team game meta right now is "HMG into important buildings for the first 10 minutes"
30 Jan 2016, 04:16 AM
#14
avatar of BeefSurge

Posts: 1891

i've said this a long time ago

it was good when 2 nades could kill a builing, dunno why they reverted that change


Balanced but not realistic with stone buildings
30 Jan 2016, 04:18 AM
#15
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

If buildings are the problem then they should improve the counters to buildings, not make them so undesirable that nobody ever dare enter one again.

Brumbar <444>3
Lehf <444>3
Too bad they desperately need a buff
30 Jan 2016, 04:52 AM
#16
avatar of Mr. Someguy

Posts: 4928


Brumbar <444>3
Lehf <444>3
Too bad they desperately need a buff


Counters that are available at all stages of the game.
30 Jan 2016, 05:23 AM
#17
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

yea in many maps, rush for the building in the beginning and building hop gameplay in maps like right of dusseldorf is not fun
30 Jan 2016, 05:41 AM
#18
avatar of DonnieChan

Posts: 2272 | Subs: 1



Balanced but not realistic with stone buildings


and 6 guys all at once warping from the entrance door to any window and back is realistic?
30 Jan 2016, 05:47 AM
#19
avatar of Hans G. Schultz

Posts: 875 | Subs: 2



Counters that are available at all stages of the game.

Mortor, Molotov?
30 Jan 2016, 06:31 AM
#20
avatar of poop

Posts: 174

Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them.


pretty sure MG42, Vickers, Dshk? all out-range snipers while in buildings.

though it could be a bug, I'm seeing MGs fire well outside their "range cone" pretty often.
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