Dealing with British emplacements, just point-and-click!
Posts: 168
Just came out of a game, and emplacements are disgustingly easy to deal with as OKW:
-Build healing halftrack
-Survive until mid game (duh, you are OKW, you must survive until mid game, fool!)
-Don't deploy flak halftrack, build 2 stukas instead (I must stress at least TWO)
-Build infrared halftrack
-Fire 1 stuka at emplacement
-Brit player will brace after (or if he is alert, during) that hit of course
-Then he sends engineers
-Fire second halftrack
-All units take extra damage when building or rpeairing (unless vet 3 but no one has vet 3 engineers) so squad wipe guaranteed. Bonus points if they send 2 or 3 engineers!
-No more engineers, he either builds more (a game which he will lose)or leave the emplacements to their fate (He also loses)
You need to have allies with good armor (Any Axis player who is not stupid will have good armor) or at least 1 KT of your own to scare any foolish attempt by the allies using their paper tanks.
I believe this single strategy will make UKF emplacement entirely unusable and just destroy their defensive gameplay.
I have the utmost confidence that this blatant exploitation of rockets will never be addressed by relic and thus will always be viable.
And I don't care if UKF fanboys hate me for it because I never play UKF.
Note: Also works if you supply the armor + infrared and wehr supplies the rockets!
OR you could engage in a skillful and intense game of counter-to-counter using combined arms, strategic maneuvers, exciting tank battles, infantry and armor coordination and all round skill, but that is for fools, this is much better for your stats and leaderboard rankings, plus all you need to do is point, click, and retreat!
Disclaimer: Does not work in 1 vs 1, but British are always outnumbered in 1 vs 1, blob early instead!
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Normally I wouldn't put you on blast, but you kind of put yourself on the line with the sarcastic 'I beat the system' style of writing and I want to explain when something doesn't work.
Posts: 25
Posts: 658
Why not just go for ISG's, which already outrange Brit emplacements? If he continues to invest in them you can get another ISG because they are cheaper than emplacements.
1 isg cant deal with mortar pit,that pit can repair fast and can easilly beat isg ,but 2isgs can.
Posts: 21 | Subs: 1
Posts: 1593 | Subs: 1
Why not just go for ISG's, which already outrange Brit emplacements? If he continues to invest in them you can get another ISG because they are cheaper than emplacements.
Irecommend to read some unit stats carefully. Mortar pit outranges ISG with both beeing vet 0. Yes ISG gets increased range with vet but so does mortar pit.
Posts: 444
Irecommend to read some unit stats carefully. Mortar pit outranges ISG with both beeing vet 0. Yes ISG gets increased range with vet but so does mortar pit.
even though both get increased range with vetereancy a veterean ISG outranges vetted mortart pit.. to start out both are in range of each other.. but ISG vets up faster than mortar pit when firing at only mortar pit , ISG barrage recharges faster than mortar pit.. Stuka is overkill in 1v1 invest in ISG and save fuel for KT or other armor.
Posts: 1593 | Subs: 1
even though both get increased range with vetereancy a veterean ISG outranges vetted mortart pit.. to start out both are in range of each other.. but ISG vets up faster than mortar pit when firing at only mortar pit , ISG barrage recharges faster than mortar pit.. Stuka is overkill in 1v1 invest in ISG and save fuel for KT or other armor.
Shame on me then, I was sure mortar pit has a greater range, both at vet 0 and with its increased vet range. Will Check it as soon as I have Access to my PC, cba to dig it out on cellphone. Soz For the missinformstion
Posts: 1044 | Subs: 1
blob early
blob
Posts: 1281 | Subs: 3
Brits:
Do not build a mortar pit in 1v1. It's an obersoldatenworth of fuckall.
OKW:
Basically, the best way to counter a mortar pit in 1v1 (despite it being easy in general to do so) is to figure out if he is saving up for one. If he isn't reinforcing / building new units, you can bet he is saving up for a mortar pit or a squad of commandos. Either way, be hyperagressive, and try to force him off the map. That way, no matter what he's saving up for, he'll have to forget about it or place it somewhere nonsensical (no easy retreat into command plane). After you have forced him into his base you can probably camp it pretty well, as brits are bad with aggression.
Just my 2 cents.
Posts: 101
There are probably better ways but it works and ISG's usually get good amount of veterancy from blowing the emplacements up.
Posts: 267
okwNEW AND EXCITING DEVELOPMENTokw
OR you could engage in a skillful and intense game of counter-to-counter using combined arms, strategic maneuvers, exciting tank battles, infantry and armor coordination and all round skill, but that is for fools, this is much better for your stats and leaderboard rankings, plus all you need to do is point, click, and retreat!
Disclaimer: Does not work in 1 vs 1, but British are always outnumbered in 1 vs 1, blob early instead!
Nice. This attitude is exactly what's wrong with 99% of Axis players I've ever played against. And this is why playing Axis in team games is generally referred to as "easy mode". Brainless "tactics", and an unjustifiable sense of superiority.
Posts: 10
loving this tactic..
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