Well, T-70 doesn't survive 2nd hit at least, this translates to 50% less survivability vs Stuart and Luchs.
it can with the repair
Posts: 422 | Subs: 3
Well, T-70 doesn't survive 2nd hit at least, this translates to 50% less survivability vs Stuart and Luchs.
Posts: 1273
Posts: 708 | Subs: 1
Posts: 468
Well, T-70 doesn't survive 2nd hit at least, this translates to 50% less survivability vs Stuart and Luchs.
But can agree on the 2nd part.
While its rather clear why meds and heavies are priced as they are, prices for lights are questionable at times, the best example would be WC51 vs M3, where WC51 have every single stat inferior, except for the price, which is considerably higher, higher then most "heavy" lights when it comes to mp and still much higher then other comparable lights when it comes to fuel.
Or 250 being at 40fu where HTs that actually reinforce and are armed are at 30.
Posts: 422 | Subs: 3
You have to be out of combat for that. I do not think one should quantify repair possibilities when counting shots to kill an unit. It's like tickling out little details for a straw-man discussion e.g. Luchs could infinite hits if repaired by infinite number of engineers
Posts: 1273
Posts: 17914 | Subs: 8
Whoever pops a T-70 repair whilst in combat will lose it, as it disables movement. It is not the best tactic of survival.
Posts: 1273
Posts: 587
It doesn't disable movement, it slows it.
Using it at right time will save the tank where it would die otherwise.
Posts: 17914 | Subs: 8
Posts: 422 | Subs: 3
Posts: 320
Usf is only manpower starved when you play badly or your opponent is much better, lmg rifles, paras, rangers all trade super cost effectively.
Also you may say that usf bleeds against snipers, well thats not the point in this thread, i know that the ost sniper needs a rof nerf or smth, but im not talking about that here.
Posts: 422 | Subs: 3
I wouldn't balance USF around LMG rifles. Paras are great but the doctrine is weak. Rangers don't trade at all well until like vet 3 I don't know what you're talking about on that one.
Typically a USF with no doctrine is trying to close the gap against your opponent with your bars. Which means you'll be taking casualties. Plus you're always assaulting to try to close the game out.
Posts: 230
Permanently BannedPosts: 320
Rangers trade well at all levels if they are upgraded with thompsons.
Lmgs are standard for usf nowdays, so yes i would balance them around lmgs, you wouldnt balance grens without thinking about lmgs?
There is no need to close the gap with lmg rifles. At vet 3 they can do it easily tho.
Usf without docs doesnt work, just like sov.
Posts: 444
This isn't an issue. Want something to complain about? Free squads on 200 mp tech.
Remove this, give officers some more abilities, reduce vet 3 riflemen jacked bonuses and reduce reinforcement at vet 3.
All mp problems will then be solved for USF, and no more free upgraded squads.
Posts: 230
Permanently Banned
Sure, but decrease all build times for USF units and teching then.
Posts: 422 | Subs: 3
This isn't an issue. Want something to complain about? Free squads on 200 mp tech.
Remove this, give officers some more abilities, reduce vet 3 riflemen jacked bonuses and reduce reinforcement at vet 3.
All mp problems will then be solved for USF, and no more free upgraded squads.
29 | |||||
4 | |||||
17 | |||||
5 | |||||
4 | |||||
2 | |||||
2 | |||||
1 |