Mine sweepers shouldn't make blobs immune to mines
Posts: 365
inb4 l2p indirectfire the minefield
Posts: 29
An HMG is all it takes to pin the blob... If all his inf is there - on the minefield - it means 2 things. you can put indirect fire on him to kill a lot of models and possibly get a wipe. AND he has no map-control since you pin him with your HMG which means you can gain a lot of territory. So just let him walk through your minefields.
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Posts: 521
Same with tanks, you shouldn't be able to just move a minesweeper along with your tanks to get rid of all the risk of mines.
Posts: 365
Why not?
An HMG is all it takes to pin the blob... If all his inf is there - on the minefield - it means 2 things. you can put indirect fire on him to kill a lot of models and possibly get a wipe. AND he has no map-control since you pin him with your HMG which means you can gain a lot of territory. So just let him walk through your minefields.
If everything is PERFECT yes that would work. But since when is everything perfect. Do you have any idea how hard it is to cover EVERY angle of approach with maxims?Do I need to have 4-5 of them? Wouldnt that just encourage rocket arty or offmaps? For a minutes worth of Muni my opponent gets to ignore 10. Once again we come back to blobs needing almost no micro but dealing with them requires significantly more.
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Posts: 521
If speaking about sweepers, can we already give them experience for each swept mine?
+69 good idea
Posts: 284
If speaking about sweepers, can we already give them experience for each swept mine?
combat experience for disarming a mine?
hey hans, ive just cut this wire and now i feel much stronger...
also yes... if fields should be disarmed first, S-fields would break the whole game.
Two s-field in front of an MG and no infantry will ever go there again...
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Posts: 974 | Subs: 2
If speaking about sweepers, can we already give them experience for each swept mine?
if we speaking about obtain exp through defusing mines, can we have like in COH1 getting exprince through mine kills?
Posts: 1890 | Subs: 1
"Nyet, they are fascists let them explode"
Mittens nailed it though - if other squads can't pass through a detected field then it becomes far too easy to place mines at choke points and then all you have to do it focus down the engineers and it becomes a permanent no-go zone. Think of how easy this would be to do with S-Mines in particular.
Posts: 174
"Hey Demetri, do you think we should tell our comrades about those mines they are about to step on?"
"Nyet, they are fascists let them explode"
Mittens nailed it though - if other squads can't pass through a detected field then it becomes far too easy to place mines at choke points and then all you have to do it focus down the engineers and it becomes a permanent no-go zone. Think of how easy this would be to do with S-Mines in particular.
I'm pretty sure that's all he's thinking about considering he says "massive minefield" in OP and typically you aren't creating minefields w/ any other faction unless you're hilariously far ahead.
Generally I think it's a terrible idea that minesweepers should only protect themselves from mines. This is a video game and it makes sense that you have a "mine detector / anti-mine" unit. It also has an obvious IRL parallelism since, as you put it, the soldiers w/ the minesweepers would obviously tell any nearby soldiers where the mines are and how to avoid them.
Well placed, unswept mines that turn the tide of battle are pretty great and who doesn't love baiting a Puma or Luchs w/ a dinky M20 right into an M6 mine and watching it go up in smoke? But there are also arguably issues w/ mines like RNG-based unit clumping and getting full health, full unit squad wipes for 30 munitions.
Buffing mines to all hell encourages sim city and it's not exactly compelling #ESL gameplay to spend half the game idling your sweeper units over mines to clear them. What we have now is fine.
Posts: 1890 | Subs: 1
The only real time this is a downside is if a player is ubur-blobbing and it totally eliminates one of your counters (as it should) but in my experience those kind of players aren't smart enough to build sweepers lol
Posts: 365
I'm pretty sure that's all he's thinking about considering he says "massive minefield" in OP and typically you aren't creating minefields w/ any other faction unless you're hilariously far ahead.
Tank Hunter Tactics.
Katyusha's had just fired to chase off a frontal assault on the central VP on Across the Rhine.
After his initial luchs rush he stopped building armor. This had been the only reason i went tank-hunter.
Since I wansn't using muni I created this:
It was a rush job but the north had been shoved all the way into his base and I needed something to cover the flank fast.
He proceeded to push a volksgren blob 8 squads large, escorted by 1 spio sweeper and stood on my mines killing my 2 85s within 10 seconds. I was desperately trying to attack ground but it as no good.
Generally I think it's a terrible idea that minesweepers should only protect themselves from mines. This is a video game and it makes sense that you have a "mine detector / anti-mine" unit. It also has an obvious IRL parallelism since, as you put it, the soldiers w/ the minesweepers would obviously tell any nearby soldiers where the mines are and how to avoid them.
Im not saying "NO MINESWEEPERS!" You don't get to start out by implying I am being that stupid to make your argument sound better.
Since his blob was standing on top of 5 TM-35s and showed no interest in getting off them for a full 10 seconds even though he knew they were there, it is unfathomable that you could "also in real life" your way out of that.
Well placed, unswept mines that turn the tide of battle are pretty great and who doesn't love baiting a Puma or Luchs w/ a dinky M20 right into an M6 mine and watching it go up in smoke? But there are also arguably issues w/ mines like RNG-based unit clumping and getting full health, full unit squad wipes for 30 munitions.
You initially assume I am using S mines which are 60 muni (and also cover a MASSIVE area) and then go on to show how unreasonable I am for wanting squad wipes for 30 muni.
Also, by your logic, mining doorways would be considered a crime against humanity since it always guarantees a wipe.
Buffing mines to all hell encourages sim city and it's not exactly compelling #ESL gameplay to spend half the game idling your sweeper units over mines to clear them. What we have now is fine.
There are MANY different ways to get rid of mines without sweepers. If you are in a hurry, throwable explosives, attack ground with half of germany's ground troupes. on maps, off maps... tanks... osttruppen.
Believe me I understand the bullshit of S mines. Slap a mg onto a VP late game and drop a field on the point and you force your opponent to dedicate very valuable resources to deal with it.
What we have now is not fine. It is very not fine. Nice hyperbole though.
Posts: 4630 | Subs: 2
Once I was able to kill 16models with rifle nade. How? SU blob with sweeper got onto my s-mines. I throw rifle nade and whole field exploded
Posts: 365
if you have issue with infantry walking on the mines becasue there is sweeper with them, try to throw even 1 nade, 1 mortar shell, anything on the mine field.
Once I was able to kill 16models with rifle nade. How? SU blob with sweeper got onto my s-mines. I throw rifle nade and whole field exploded
1 Cons dont have nades.
2 He had pushed my mortar off with 3 isgs.
3 If you had read the post I was trying to attack ground with my 85s but they were all missing.
I wanted nothing more than to kill off his entire squad in one massive explosion but the 85s kept missing the mines. Which is strange considering they normally have no problem hitting the ground. If only there had been a tank behind them. The ground never would have stood a chance then.
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Posts: 558 | Subs: 1
I guess save 3 mines and build a demo next time
+1
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