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russian armor

War Spoils are broken/bugged - Proof attatched

28 Jan 2016, 11:07 AM
#1
avatar of ausownage

Posts: 117

Okay, this is very interesting. Please read on.

Also, I have 3x wehr intel bulletins : "mortar HT abilities recharge 10% faster" - tested:

No bulletins: recharge time after laying down smoke - 33 seconds
3x bulletins: recharge time after laying down smoke - 20 seconds (30% of 33s is 23s - but it is stacked, no problem here)

This is where it gets ... problematic and OP:

The mortar barrage ability ("fires 6 8cm highly explosive mortar rounds") :
No bulletins: recharge time after completing mortar barrage ability (6 shells fired) : 17 seconds
3x bulletins: recharge time after completing mortar barrage ability (6 shells fired) : 4 seconds

I tested a few times.

Wehr mortar team (GrW 34 8cm) are also broken: bulletin used: "abilities recharge 10% faster"
No bulletins: recharge time after completing mortar barrage ability - 13 seconds.
1x bulletin: recharge time after completing mortar barrage ability - 5 seconds.

So... 10% of 13 seconds is ....uh... =/

Smoke recharge time : 14s - without bulletins
Smoke recharge time - 14s - WITH 1x bulletin - Why no change?

Btw, how many other of these inconsistencies will we find ? o.O

These are just a handful I tested............
28 Jan 2016, 11:11 AM
#2
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

nice finds, but please dont make separate threads for every find.
28 Jan 2016, 11:16 AM
#3
avatar of ferwiner
Donator 11

Posts: 2885

That is becouse the timer is counted from the beginig of ability, not the end in that case.
28 Jan 2016, 11:18 AM
#4
avatar of ausownage

Posts: 117

That is becouse the timer is counted from the beginig of ability, not the end in that case.


Still, misleading and inconsistent.
1 of 5 Relic postsRelic 28 Jan 2016, 17:55 PM
#5
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Intel Bulletins were never intended to be stack-able. This issue is going to change. Thanks
29 Jan 2016, 00:15 AM
#6
avatar of ausownage

Posts: 117

Intel Bulletins were never intended to be stack-able. This issue is going to change. Thanks


Hey Cuddletronic,

Thanks for the reply.

I can understand where you're coming from. Still, a quick browse through the forums and the players I've asked seem to be against this idea.

If we were to do a poll (for arguments sake) and the vast majority of the community voted in favor of being able to stack Intel Bulletins would you consider leaving them as they are?

2 of 5 Relic postsRelic 29 Jan 2016, 01:19 AM
#7
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Hey Cuddletronic,

Thanks for the reply.

I can understand where you're coming from. Still, a quick browse through the forums and the players I've asked seem to be against this idea.

If we were to do a poll (for arguments sake) and the vast majority of the community voted in favor of being able to stack Intel Bulletins would you consider leaving them as they are?


I would never say never to anything COh2 wise. Its still a work in progress
29 Jan 2016, 01:47 AM
#8
avatar of frostbite

Posts: 593

Intel Bulletins were never intended to be stack-able. This issue is going to change. Thanks

really? I remember peter q saying that some are ment to stack and others arnt. I think in the past things he was trying to do mixed with new balanced team kinda messed balance of things a little.
3 of 5 Relic postsRelic 29 Jan 2016, 02:11 AM
#9
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17


really? I remember peter q saying that some are ment to stack and others arnt. I think in the past things he was trying to do mixed with new balanced team kinda messed balance of things a little.


I'm just relaying what I was told from the Dev Team. :)
29 Jan 2016, 04:02 AM
#10
avatar of frostbite

Posts: 593



I'm just relaying what I was told from the Dev Team. :)

np I get u , I do think itll be a cool idea to lvl up your bulletins by using a dup. example
I have a 3%atgun then with every dup add 1% til 5% max at lvl 3? itll make it fun lol
29 Jan 2016, 10:24 AM
#11
avatar of SwonVIP
Donator 11

Posts: 640

RIP stackable Bulletins... now duplicates have zero value. Well played :clap:
30 Jan 2016, 05:50 AM
#12
avatar of Captain QQ

Posts: 365



I'm just relaying what I was told from the Dev Team. :)


Are you able to speak to whether or not we will be able to convert duplicates into bulletins we don't have yet or something similar?
30 Jan 2016, 15:27 PM
#13
avatar of ausownage

Posts: 117



I'm just relaying what I was told from the Dev Team. :)


Can Dev tea madd SLI support?

CoH2 is only game I play that doesn't support multiple GPUs...
4 of 5 Relic postsRelic 1 Feb 2016, 19:35 PM
#14
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Are you able to speak to whether or not we will be able to convert duplicates into bulletins we don't have yet or something similar?


Sorry, I'm not allowed to talk about the feature yet.
5 of 5 Relic postsRelic 1 Feb 2016, 19:36 PM
#15
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Can Dev tea madd SLI support?

CoH2 is only game I play that doesn't support multiple GPUs...


I have passed that along, but I don't think there are any plans to add SLI support.
Thanks
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