War Spoils are broken/bugged - Proof attatched
Posts: 117
Also, I have 3x wehr intel bulletins : "mortar HT abilities recharge 10% faster" - tested:
No bulletins: recharge time after laying down smoke - 33 seconds
3x bulletins: recharge time after laying down smoke - 20 seconds (30% of 33s is 23s - but it is stacked, no problem here)
This is where it gets ... problematic and OP:
The mortar barrage ability ("fires 6 8cm highly explosive mortar rounds") :
No bulletins: recharge time after completing mortar barrage ability (6 shells fired) : 17 seconds
3x bulletins: recharge time after completing mortar barrage ability (6 shells fired) : 4 seconds
I tested a few times.
Wehr mortar team (GrW 34 8cm) are also broken: bulletin used: "abilities recharge 10% faster"
No bulletins: recharge time after completing mortar barrage ability - 13 seconds.
1x bulletin: recharge time after completing mortar barrage ability - 5 seconds.
So... 10% of 13 seconds is ....uh... =/
Smoke recharge time : 14s - without bulletins
Smoke recharge time - 14s - WITH 1x bulletin - Why no change?
Btw, how many other of these inconsistencies will we find ? o.O
These are just a handful I tested............
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Posts: 117
That is becouse the timer is counted from the beginig of ability, not the end in that case.
Still, misleading and inconsistent.
Posts: 559 | Subs: 17
Posts: 117
Intel Bulletins were never intended to be stack-able. This issue is going to change. Thanks
Hey Cuddletronic,
Thanks for the reply.
I can understand where you're coming from. Still, a quick browse through the forums and the players I've asked seem to be against this idea.
If we were to do a poll (for arguments sake) and the vast majority of the community voted in favor of being able to stack Intel Bulletins would you consider leaving them as they are?
Posts: 559 | Subs: 17
Hey Cuddletronic,
Thanks for the reply.
I can understand where you're coming from. Still, a quick browse through the forums and the players I've asked seem to be against this idea.
If we were to do a poll (for arguments sake) and the vast majority of the community voted in favor of being able to stack Intel Bulletins would you consider leaving them as they are?
I would never say never to anything COh2 wise. Its still a work in progress
Posts: 593
Intel Bulletins were never intended to be stack-able. This issue is going to change. Thanks
really? I remember peter q saying that some are ment to stack and others arnt. I think in the past things he was trying to do mixed with new balanced team kinda messed balance of things a little.
Posts: 559 | Subs: 17
really? I remember peter q saying that some are ment to stack and others arnt. I think in the past things he was trying to do mixed with new balanced team kinda messed balance of things a little.
I'm just relaying what I was told from the Dev Team.
Posts: 593
I'm just relaying what I was told from the Dev Team.
np I get u , I do think itll be a cool idea to lvl up your bulletins by using a dup. example
I have a 3%atgun then with every dup add 1% til 5% max at lvl 3? itll make it fun lol
Posts: 640
Posts: 365
I'm just relaying what I was told from the Dev Team.
Are you able to speak to whether or not we will be able to convert duplicates into bulletins we don't have yet or something similar?
Posts: 117
I'm just relaying what I was told from the Dev Team.
Can Dev tea madd SLI support?
CoH2 is only game I play that doesn't support multiple GPUs...
Posts: 559 | Subs: 17
Are you able to speak to whether or not we will be able to convert duplicates into bulletins we don't have yet or something similar?
Sorry, I'm not allowed to talk about the feature yet.
Posts: 559 | Subs: 17
Can Dev tea madd SLI support?
CoH2 is only game I play that doesn't support multiple GPUs...
I have passed that along, but I don't think there are any plans to add SLI support.
Thanks
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